Chat delay fix and improved crash protections (#1572)

* feat(protections): filter invalid sector position from the player game state data node
* feat(chat): bypass chat delay
* fix(world): fix auto disarm
* fix(chat): true instant messaging
This commit is contained in:
maybegreat48 2023-06-30 22:03:17 +00:00 committed by GitHub
parent 64afb5b0cb
commit 6ae19c062e
15 changed files with 191 additions and 198 deletions

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@ -25,7 +25,7 @@ namespace big
if (!PED::IS_PED_A_PLAYER(handle) && ENTITY::DOES_ENTITY_EXIST(PED::GET_PED_TARGET_FROM_COMBAT_PED(handle, false))) if (!PED::IS_PED_A_PLAYER(handle) && ENTITY::DOES_ENTITY_EXIST(PED::GET_PED_TARGET_FROM_COMBAT_PED(handle, false)))
{ {
if (entity::take_control_of(handle)) if (entity::take_control_of(handle, 0))
{ {
if (WEAPON::IS_PED_ARMED(handle, 1 | 2 | 4)) if (WEAPON::IS_PED_ARMED(handle, 1 | 2 | 4))
WEAPON::REMOVE_ALL_PED_WEAPONS(handle, false); WEAPON::REMOVE_ALL_PED_WEAPONS(handle, false);

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@ -261,12 +261,11 @@ namespace big
NLOHMANN_DEFINE_TYPE_INTRUSIVE(script_events, bounty, ceo_money, clear_wanted_level, fake_deposit, force_mission, force_teleport, gta_banner, mc_teleport, personal_vehicle_destroyed, remote_off_radar, rotate_cam, send_to_cutscene, send_to_location, sound_spam, spectate, give_collectible, vehicle_kick, teleport_to_warehouse, start_activity, send_sms) NLOHMANN_DEFINE_TYPE_INTRUSIVE(script_events, bounty, ceo_money, clear_wanted_level, fake_deposit, force_mission, force_teleport, gta_banner, mc_teleport, personal_vehicle_destroyed, remote_off_radar, rotate_cam, send_to_cutscene, send_to_location, sound_spam, spectate, give_collectible, vehicle_kick, teleport_to_warehouse, start_activity, send_sms)
} script_events{}; } script_events{};
bool rid_join = false; bool rid_join = false;
bool lessen_breakups = false; // disabled by default due to anticheat concerns bool receive_pickup = false;
bool receive_pickup = false; bool admin_check = true;
bool admin_check = true;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(protections, script_events, rid_join, lessen_breakups, receive_pickup, admin_check) NLOHMANN_DEFINE_TYPE_INTRUSIVE(protections, script_events, rid_join, receive_pickup, admin_check)
} protections{}; } protections{};
struct self struct self

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@ -93,9 +93,9 @@ namespace big::functions
using get_gamer_online_state = bool (*)(int profile_index, rage::rlGamerHandle* handles, std::uint32_t count, int* online_state, rage::rlTaskStatus* status); using get_gamer_online_state = bool (*)(int profile_index, rage::rlGamerHandle* handles, std::uint32_t count, int* online_state, rage::rlTaskStatus* status);
using start_get_session_by_gamer_handle = bool (*)(int profile_index, rage::rlGamerHandle* handles, int count, rage::rlSessionByGamerTaskResult* result, int unk, bool* success, rage::rlTaskStatus* state); using start_get_session_by_gamer_handle = bool (*)(int profile_index, rage::rlGamerHandle* handles, int count, rage::rlSessionByGamerTaskResult* result, int unk, bool* success, rage::rlTaskStatus* state);
using start_matchmaking_find_sessions = bool (*)(int profile_index, int available_slots, NetworkGameFilterMatchmakingComponent* m_filter, unsigned int max_sessions, rage::rlSessionInfo* result_sessions, int* result_session_count, rage::rlTaskStatus* state); using start_matchmaking_find_sessions = bool (*)(int profile_index, int available_slots, NetworkGameFilterMatchmakingComponent* m_filter, unsigned int max_sessions, rage::rlSessionInfo* result_sessions, int* result_session_count, rage::rlTaskStatus* state);
using start_get_presence_attributes = bool (*)(int profile_index, rage::rlScHandle* handle, rage::rlQueryPresenceAttributesContext* contexts, int count, rage::rlTaskStatus* state); using start_get_presence_attributes = bool (*)(int profile_index, rage::rlScHandle* handle, rage::rlQueryPresenceAttributesContext* contexts, int count, rage::rlTaskStatus* state);
using join_session_by_info = bool (*)(Network* network, rage::rlSessionInfo* info, int unk, int flags, rage::rlGamerHandle* handles, int handlecount); using join_session_by_info = bool (*)(Network* network, rage::rlSessionInfo* info, int unk, int flags, rage::rlGamerHandle* handles, int handlecount);
using generate_uuid = bool (*)(std::uint64_t* uuid); using generate_uuid = bool (*)(std::uint64_t* uuid);
@ -110,10 +110,10 @@ namespace big::functions
using send_chat_message = bool (*)(int64_t* send_chat_ptr, rage::rlGamerInfo* gamer_info, char* message, bool is_team); using send_chat_message = bool (*)(int64_t* send_chat_ptr, rage::rlGamerInfo* gamer_info, char* message, bool is_team);
using send_network_damage = void (*)(rage::CEntity* source, rage::CEntity* target, rage::fvector3* position, int hit_component, bool override_default_damage, int weapon_type, float override_damage, int tire_index, int suspension_index, int flags, std::uint32_t action_result_hash, std::int16_t action_result_id, int action_unk, bool hit_weapon, bool hit_weapon_ammo_attachment, bool silenced, bool unk, rage::fvector3* impact_direction); using send_network_damage = void (*)(rage::CEntity* source, rage::CEntity* target, rage::fvector3* position, int hit_component, bool override_default_damage, int weapon_type, float override_damage, int tire_index, int suspension_index, int flags, std::uint32_t action_result_hash, std::int16_t action_result_id, int action_unk, bool hit_weapon, bool hit_weapon_ammo_attachment, bool silenced, bool unk, rage::fvector3* impact_direction);
using request_ragdoll = void (*)(uint16_t object_id); using request_ragdoll = void (*)(uint16_t object_id);
using request_control = void (*)(rage::netObject* net_object); using request_control = void (*)(rage::netObject* net_object);
using get_connection_peer = rage::netConnectionPeer* (*)(rage::netConnectionManager* manager, int peer_id); using get_connection_peer = rage::netConnectionPeer* (*)(rage::netConnectionManager* manager, int peer_id);
using send_remove_gamer_cmd = void (*)(rage::netConnectionManager* net_connection_mgr, rage::netConnectionPeer* player, int connection_id, rage::snMsgRemoveGamersFromSessionCmd* cmd, int flags); using send_remove_gamer_cmd = void (*)(rage::netConnectionManager* net_connection_mgr, rage::netConnectionPeer* player, int connection_id, rage::snMsgRemoveGamersFromSessionCmd* cmd, int flags);
using handle_remove_gamer_cmd = void* (*)(rage::snSession* session, rage::snPlayer* origin, rage::snMsgRemoveGamersFromSessionCmd* cmd); using handle_remove_gamer_cmd = void* (*)(rage::snSession* session, rage::snPlayer* origin, rage::snMsgRemoveGamersFromSessionCmd* cmd);
@ -128,8 +128,8 @@ namespace big::functions
using save_json_data = char* (*)(datafile_commands::SveFileObject* object, int* out_length, const char* reason); using save_json_data = char* (*)(datafile_commands::SveFileObject* object, int* out_length, const char* reason);
using sync_network_time = bool (*)(rage::netConnectionManager* mgr, rage::netConnectionPeer* peer, int connection_id, rage::netTimeSyncMsg* msg, int flags); using sync_network_time = bool (*)(rage::netConnectionManager* mgr, rage::netConnectionPeer* peer, int connection_id, rage::netTimeSyncMsg* msg, int flags);
using send_packet = bool (*)(rage::netConnectionManager* mgr, rage::netConnectionPeer* peer, int connection_id, void* data, int size, int flags); using send_packet = bool (*)(rage::netConnectionManager* mgr, rage::netConnectionPeer* peer, int connection_id, void* data, int size, int flags);
using connect_to_peer = bool (*)(rage::netConnectionManager* mgr, rage::rlGamerInfoBase* gamer_info, rage::snConnectToPeerTaskData* data, rage::snConnectToPeerTaskResult* result, rage::rlTaskStatus* status); using connect_to_peer = bool (*)(rage::netConnectionManager* mgr, rage::rlGamerInfoBase* gamer_info, rage::snConnectToPeerTaskData* data, rage::snConnectToPeerTaskResult* result, rage::rlTaskStatus* status);
using clear_ped_tasks_network = void (*)(CPed* ped, bool immediately); using clear_ped_tasks_network = void (*)(CPed* ped, bool immediately);
@ -137,4 +137,6 @@ namespace big::functions
using get_entity_attached_to = rage::CDynamicEntity* (*)(rage::CDynamicEntity* entity); using get_entity_attached_to = rage::CDynamicEntity* (*)(rage::CDynamicEntity* entity);
using migrate_object = void (*)(CNetGamePlayer* player, rage::netObject* object, int type); using migrate_object = void (*)(CNetGamePlayer* player, rage::netObject* object, int type);
using handle_chat_message = void (*)(void* chat_data, void*, rage::rlGamerHandle* handle, const char* text, bool is_team);
} }

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@ -1,8 +1,8 @@
#pragma once #pragma once
#include "fwddec.hpp" #include "fwddec.hpp"
#include "pointers.hpp" #include "pointers.hpp"
#include <base/atRTTI.hpp>
#include <base/atRTTI.hpp>
#include <cstdint> #include <cstdint>
#pragma pack(push, 1) #pragma pack(push, 1)
@ -31,9 +31,9 @@ namespace rage
virtual bool SerializeFloat(float* flt, float divisor, int size) = 0; virtual bool SerializeFloat(float* flt, float divisor, int size) = 0;
virtual bool SerializeNetworkId(uint16_t* net_id) = 0; virtual bool SerializeNetworkId(uint16_t* net_id) = 0;
virtual bool SerializeVector3(rage::fvector3* vec3, float divisor, int size) = 0; virtual bool SerializeVector3(rage::fvector3* vec3, float divisor, int size) = 0;
virtual bool SerializeQuaternion(void* unk) = 0;// i have no clue what that is virtual bool SerializeQuaternion(void* unk) = 0; // i have no clue what that is
virtual bool SerializeVector3SignedZComponent(rage::fvector3* vec3, float divisor, int size) = 0; virtual bool SerializeVector3SignedZComponent(rage::fvector3* vec3, float divisor, int size) = 0;
virtual bool SerializeOrientation(rage::fvector4* vec4, float size) = 0;// yes, the size is a float virtual bool SerializeOrientation(rage::fvector4* vec4, float size) = 0; // yes, the size is a float
virtual bool SerializeArray(void* array, int size) = 0; virtual bool SerializeArray(void* array, int size) = 0;
virtual bool SerializeString(char* str, int max_length) = 0; virtual bool SerializeString(char* str, int max_length) = 0;
virtual bool IsSizeCalculator() = 0; virtual bool IsSizeCalculator() = 0;
@ -212,6 +212,16 @@ namespace rage
{ {
return big::g_pointers->m_gta.m_write_bitbuf_array(this, array, size, 0); return big::g_pointers->m_gta.m_write_bitbuf_array(this, array, size, 0);
} }
void WriteString(char* string, int max_len)
{
auto len = std::min(max_len, (int)strlen(string) + 1);
bool extended = len > 127;
Write<bool>(extended, 1);
Write<int>(len, extended ? 15 : 7);
WriteArray(string, 8 * len);
}
bool ReadArray(PVOID array, int size) bool ReadArray(PVOID array, int size)
{ {
return big::g_pointers->m_gta.m_read_bitbuf_array(this, array, size, 0); return big::g_pointers->m_gta.m_read_bitbuf_array(this, array, size, 0);
@ -291,13 +301,13 @@ namespace rage
} }
public: public:
void* m_data; //0x0000 void* m_data; //0x0000
uint32_t m_bitOffset; //0x0008 uint32_t m_bitOffset; //0x0008
uint32_t m_maxBit; //0x000C uint32_t m_maxBit; //0x000C
uint32_t m_bitsRead; //0x0010 uint32_t m_bitsRead; //0x0010
uint32_t m_curBit; //0x0014 uint32_t m_curBit; //0x0014
uint32_t m_highestBitsRead;//0x0018 uint32_t m_highestBitsRead; //0x0018
uint8_t m_flagBits; //0x001C uint8_t m_flagBits; //0x001C
}; };
enum class eNetMessage : uint32_t enum class eNetMessage : uint32_t
@ -318,7 +328,7 @@ namespace rage
MsgConfigResponse = 0x5F, MsgConfigResponse = 0x5F,
MsgConfigRequest = 0x48, MsgConfigRequest = 0x48,
MsgChangeSessionAttributesCmd = 0x5A, MsgChangeSessionAttributesCmd = 0x5A,
MsgAddGamerToSessionCmd = 0x64,// this is where send net info to lobby is called, among other things MsgAddGamerToSessionCmd = 0x64, // this is where send net info to lobby is called, among other things
MsgReassignResponse = 0x10, MsgReassignResponse = 0x10,
MsgReassignNegotiate = 0x01, MsgReassignNegotiate = 0x01,
MsgReassignConfirm = 0x26, MsgReassignConfirm = 0x26,
@ -342,20 +352,20 @@ namespace rage
MsgScriptHostRequest = 0x67, MsgScriptHostRequest = 0x67,
MsgScriptHandshakeAck = 0x5B, MsgScriptHandshakeAck = 0x5B,
MsgScriptHandshake = 0x57, MsgScriptHandshake = 0x57,
MsgScriptBotLeave = 0x2B,// unused? MsgScriptBotLeave = 0x2B, // unused?
MsgScriptBotJoinAck = 0x63,// unused? MsgScriptBotJoinAck = 0x63, // unused?
MsgScriptBotJoin = 0x1C,// unused? MsgScriptBotJoin = 0x1C, // unused?
MsgScriptBotHandshakeAck = 0x31,// unused? MsgScriptBotHandshakeAck = 0x31, // unused?
MsgScriptBotHandshake = 0x4B,// unused? MsgScriptBotHandshake = 0x4B, // unused?
MsgPartyLeaveGame = 0x3D, MsgPartyLeaveGame = 0x3D,
MsgPartyEnterGame = 0x1E, MsgPartyEnterGame = 0x1E,
MsgCloneSync = 0x4E,// aka clone_create, clone_sync etc. MsgCloneSync = 0x4E, // aka clone_create, clone_sync etc.
MsgActivateNetworkBot = 0x65,// unused? MsgActivateNetworkBot = 0x65, // unused?
MsgRequestObjectIds = 0x29, MsgRequestObjectIds = 0x29,
MsgInformObjectIds = 0x09, MsgInformObjectIds = 0x09,
MsgTextMessage = 0x24,// this one is for chat MsgTextMessage = 0x24, // this one is for chat
MsgPlayerIsTyping = 0x61, MsgPlayerIsTyping = 0x61,
MsgPackedEvents = 0x4F,// aka received_event MsgPackedEvents = 0x4F, // aka received_event
MsgPackedEventReliablesMsgs = 0x20, MsgPackedEventReliablesMsgs = 0x20,
MsgRequestKickFromHost = 0x0D, MsgRequestKickFromHost = 0x0D,
MsgTransitionToGameStart = 0x50, MsgTransitionToGameStart = 0x50,
@ -367,7 +377,7 @@ namespace rage
MsgTransitionLaunchNotify = 0x1B, MsgTransitionLaunchNotify = 0x1B,
MsgTransitionLaunch = 0x19, MsgTransitionLaunch = 0x19,
MsgTransitionGamerInstruction = 0x14, MsgTransitionGamerInstruction = 0x14,
MsgTextMessage2 = 0x0A,// this one is for phone message MsgTextMessage2 = 0x0A, // this one is for phone message
MsgSessionEstablishedRequest = 0x52, MsgSessionEstablishedRequest = 0x52,
MsgSessionEstablished = 0x07, MsgSessionEstablished = 0x07,
MsgRequestTransitionParameters = 0x42, MsgRequestTransitionParameters = 0x42,
@ -376,8 +386,8 @@ namespace rage
MsgPlayerCardSync = 0x3A, MsgPlayerCardSync = 0x3A,
MsgPlayerCardRequest = 0x6A, MsgPlayerCardRequest = 0x6A,
MsgLostConnectionToHost = 0x81, MsgLostConnectionToHost = 0x81,
MsgKickPlayer = 0x34,// host kick MsgKickPlayer = 0x34, // host kick
MsgDebugStall = 0x7E,// unused? MsgDebugStall = 0x7E, // unused?
MsgCheckQueuedJoinRequestReply = 0x59, MsgCheckQueuedJoinRequestReply = 0x59,
MsgCheckQueuedJoinRequest = 0x51, MsgCheckQueuedJoinRequest = 0x51,
MsgBlacklist = 0x0C, MsgBlacklist = 0x0C,
@ -391,19 +401,19 @@ namespace rage
MsgTextChatStatus = 0x00, MsgTextChatStatus = 0x00,
MsgJoinResponse2 = 0x08, MsgJoinResponse2 = 0x08,
MsgJoinRequest2 = 0x68, MsgJoinRequest2 = 0x68,
MsgNetTimeSync = 0x38,// ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 37 MsgNetTimeSync = 0x38, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 37
MsgNetComplaint = 0x55,// ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 54 MsgNetComplaint = 0x55, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 54
MsgNetLagPing = 0x27,// unused? ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 26 MsgNetLagPing = 0x27, // unused? ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 26
MsgSearchResponse = 0x6B,// unused? ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 6A MsgSearchResponse = 0x6B, // unused? ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 6A
MsgSearchRequest = 0x05,// unused? MsgSearchRequest = 0x05, // unused?
MsgQosProbeResponse = 0x2C,// ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 2B MsgQosProbeResponse = 0x2C, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 2B
MsgQosProbeRequest = 0x1D,// ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 1C MsgQosProbeRequest = 0x1D, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 1C
MsgCxnRelayAddressChanged = 0x49,// ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 48 MsgCxnRelayAddressChanged = 0x49, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 48
MsgCxnRequestRemoteTimeout = 0x2F,// ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 2E MsgCxnRequestRemoteTimeout = 0x2F, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 2E
MsgSessionDetailRequest = 0x22,// ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 21 MsgSessionDetailRequest = 0x22, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 21
MsgSessionDetailResponse = 0x13,// ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 12 MsgSessionDetailResponse = 0x13, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 12
MsgKeyExchangeOffer = 0x0F,// ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 0E (last result) MsgKeyExchangeOffer = 0x0F, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 0E (last result)
MsgKeyExchangeAnswer = 0x44,// ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 43 MsgKeyExchangeAnswer = 0x44, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 43
Msg_0x87 = 0x87, Msg_0x87 = 0x87,
Msg_0x88 = 0x88, Msg_0x88 = 0x88,
Msg_0x80 = 0x80, Msg_0x80 = 0x80,
@ -433,16 +443,16 @@ namespace rage
virtual EventType get_event_type() = 0; virtual EventType get_event_type() = 0;
virtual uint32_t _0x18() = 0; virtual uint32_t _0x18() = 0;
uint32_t m_timestamp; //0x0008 uint32_t m_timestamp; //0x0008
char pad_0008[52]; //0x000C char pad_0008[52]; //0x000C
uint32_t m_msg_id; //0x0040 uint32_t m_msg_id; //0x0040
uint32_t m_connection_identifier;//0x0044 uint32_t m_connection_identifier; //0x0044
InFrame* m_this; //0x0048 InFrame* m_this; //0x0048
uint32_t m_peer_id; //0x0050 uint32_t m_peer_id; //0x0050
char pad_0050[44]; //0x0058 char pad_0050[44]; //0x0058
uint32_t m_length; //0x0080 uint32_t m_length; //0x0080
char pad_007C[4]; //0x0084 char pad_007C[4]; //0x0084
void* m_data; //0x0088 void* m_data; //0x0088
}; };
static_assert(sizeof(rage::netConnection::InFrame) == 0x90); static_assert(sizeof(rage::netConnection::InFrame) == 0x90);
} }
@ -541,32 +551,32 @@ namespace rage
{ {
public: public:
DEFINE_RAGE_RTTI(rage::CEventNetwork); DEFINE_RAGE_RTTI(rage::CEventNetwork);
virtual void unk_0008() = 0; //0x0008 (1) virtual void unk_0008() = 0; //0x0008 (1)
virtual void unk_0010() = 0; //0x0010 (2) virtual void unk_0010() = 0; //0x0010 (2)
virtual eEventNetworkType get_type() = 0; //0x0018 (3) virtual eEventNetworkType get_type() = 0; //0x0018 (3)
virtual void unk_0020() = 0; //0x0020 (4) virtual void unk_0020() = 0; //0x0020 (4)
virtual void unk_0028() = 0; //0x0028 (5) virtual void unk_0028() = 0; //0x0028 (5)
virtual bool get_extra_information(void* info_array, int check) = 0; //0x0030 (6) virtual bool get_extra_information(void* info_array, int check) = 0; //0x0030 (6)
virtual void unk_0038() = 0; //0x0038 (7) virtual void unk_0038() = 0; //0x0038 (7)
}; //Size: 0x0008 }; //Size: 0x0008
class sEntityDamagedData class sEntityDamagedData
{ {
public: public:
alignas(8) Entity m_victim_index; //0x0000 alignas(8) Entity m_victim_index; //0x0000
alignas(8) Entity m_damager_index; //0x0008 alignas(8) Entity m_damager_index; //0x0008
alignas(8) float m_damage; //0x0010 alignas(8) float m_damage; //0x0010
alignas(8) float m_endurance_damage; //0x0018 alignas(8) float m_endurance_damage; //0x0018
alignas(8) bool m_victim_incapacitated; //0x0020 alignas(8) bool m_victim_incapacitated; //0x0020
alignas(8) bool m_victim_destroyed; //0x0028 alignas(8) bool m_victim_destroyed; //0x0028
alignas(8) int m_weapon_used; //0x0030 alignas(8) int m_weapon_used; //0x0030
alignas(8) float m_victim_speed; //0x0038 alignas(8) float m_victim_speed; //0x0038
alignas(8) float m_damager_speed; //0x0040 alignas(8) float m_damager_speed; //0x0040
alignas(8) bool m_is_responsible_for_collision;//0x0048 alignas(8) bool m_is_responsible_for_collision; //0x0048
alignas(8) bool m_is_headshot; //0x0050 alignas(8) bool m_is_headshot; //0x0050
alignas(8) bool m_is_with_melee_weapon; //0x0058 alignas(8) bool m_is_with_melee_weapon; //0x0058
alignas(8) int m_hit_material; //0x0060 alignas(8) int m_hit_material; //0x0060
}; //Size: 0x0068 }; //Size: 0x0068
static_assert(sizeof(sEntityDamagedData) == 0x68); static_assert(sizeof(sEntityDamagedData) == 0x68);
class netGameEvent class netGameEvent
@ -635,19 +645,19 @@ namespace rage
}; };
public: public:
std::uint16_t m_id; // 0x08 std::uint16_t m_id; // 0x08
bool m_requires_reply;// 0x0A bool m_requires_reply; // 0x0A
private: private:
char m_padding1[0x05];// 0x0B char m_padding1[0x05]; // 0x0B
public: public:
netPlayer* m_source_player; // 0x10 netPlayer* m_source_player; // 0x10
netPlayer* m_target_player; // 0x18 netPlayer* m_target_player; // 0x18
std::uint32_t m_resend_time;// 0x20 std::uint32_t m_resend_time; // 0x20
private: private:
std::uint16_t m_0x24;// 0x24 std::uint16_t m_0x24; // 0x24
std::uint8_t m_0x26; // 0x26 std::uint8_t m_0x26; // 0x26
std::uint8_t m_0x27; // 0x27 std::uint8_t m_0x27; // 0x27
std::uint32_t m_0x28;// 0x28 std::uint32_t m_0x28; // 0x28
char m_padding2[0x04]; char m_padding2[0x04];
}; };
} }
@ -655,16 +665,16 @@ namespace rage
class CScriptedGameEvent : public rage::netGameEvent class CScriptedGameEvent : public rage::netGameEvent
{ {
public: public:
char m_padding[0x40]; // 0x30 char m_padding[0x40]; // 0x30
std::int64_t m_args[54]; // 0x70 std::int64_t m_args[54]; // 0x70
std::uint32_t m_bitset; // 0x220 std::uint32_t m_bitset; // 0x220
std::uint32_t m_args_size;// 0x224 std::uint32_t m_args_size; // 0x224
}; };
class CNetworkIncrementStatEvent : public rage::netGameEvent class CNetworkIncrementStatEvent : public rage::netGameEvent
{ {
public: public:
Hash m_stat; // 0x30 Hash m_stat; // 0x30
std::uint32_t m_amount;// 0x34 std::uint32_t m_amount; // 0x34
}; };
#pragma pack(pop) #pragma pack(pop)

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@ -176,9 +176,6 @@ namespace big
PVOID m_sort_session_details; PVOID m_sort_session_details;
PVOID m_add_player_to_session;
PVOID m_send_chat_net_message;
PVOID m_process_matchmaking_find_response; PVOID m_process_matchmaking_find_response;
PVOID m_serialize_player_data_msg; PVOID m_serialize_player_data_msg;
@ -259,6 +256,10 @@ namespace big
GenericPool** m_ped_pool{}; GenericPool** m_ped_pool{};
GenericPool** m_prop_pool{}; GenericPool** m_prop_pool{};
VehiclePool*** m_vehicle_pool{}; VehiclePool*** m_vehicle_pool{};
PVOID m_netfilter_handle_message{};
functions::handle_chat_message m_handle_chat_message{};
}; };
#pragma pack(pop) #pragma pack(pop)
static_assert(sizeof(gta_pointers) % 8 == 0, "Pointers are not properly aligned"); static_assert(sizeof(gta_pointers) % 8 == 0, "Pointers are not properly aligned");

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@ -69,9 +69,7 @@ namespace big
detour_hook_helper::add<hooks::sort_session_details>("SSD", g_pointers->m_gta.m_sort_session_details); detour_hook_helper::add<hooks::sort_session_details>("SSD", g_pointers->m_gta.m_sort_session_details);
detour_hook_helper::add<hooks::add_player_to_session>("APTS", g_pointers->m_gta.m_add_player_to_session);
detour_hook_helper::add<hooks::send_chat_message>("SCM", g_pointers->m_gta.m_send_chat_message); detour_hook_helper::add<hooks::send_chat_message>("SCM", g_pointers->m_gta.m_send_chat_message);
detour_hook_helper::add<hooks::send_chat_net_message>("SCNM", g_pointers->m_gta.m_send_chat_net_message);
detour_hook_helper::add<hooks::process_matchmaking_find_response>("PMFR", g_pointers->m_gta.m_process_matchmaking_find_response); detour_hook_helper::add<hooks::process_matchmaking_find_response>("PMFR", g_pointers->m_gta.m_process_matchmaking_find_response);
detour_hook_helper::add<hooks::serialize_player_data_msg>("SJPD", g_pointers->m_gta.m_serialize_player_data_msg); detour_hook_helper::add<hooks::serialize_player_data_msg>("SJPD", g_pointers->m_gta.m_serialize_player_data_msg);
@ -118,6 +116,8 @@ namespace big
detour_hook_helper::add<hooks::allow_weapons_in_vehicle>("AWIV", g_pointers->m_gta.m_allow_weapons_in_vehicle); detour_hook_helper::add<hooks::allow_weapons_in_vehicle>("AWIV", g_pointers->m_gta.m_allow_weapons_in_vehicle);
detour_hook_helper::add<hooks::netfilter_handle_message>("NHM", g_pointers->m_gta.m_netfilter_handle_message);
g_hooking = this; g_hooking = this;
} }

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@ -98,22 +98,16 @@ namespace big
static bool write_player_game_state_data_node(rage::netObject* player, CPlayerGameStateDataNode* node); static bool write_player_game_state_data_node(rage::netObject* player, CPlayerGameStateDataNode* node);
static void invalid_mods_crash_detour(int64_t a1, int64_t a2, int a3, char a4); static void invalid_mods_crash_detour(int64_t a1, int64_t a2, int a3, char a4);
static std::int64_t constraint_attachment_crash(std::uintptr_t a1);
static uint64_t invalid_decal(uintptr_t a1, int a2); static uint64_t invalid_decal(uintptr_t a1, int a2);
static uint64_t task_parachute_object_0x270(uint64_t _this, int a2, int a3); static uint64_t task_parachute_object_0x270(uint64_t _this, int a2, int a3);
static bool update_presence_attribute_int(void* presence_data, int profile_index, char* attr, std::uint64_t value); static bool update_presence_attribute_int(void* presence_data, int profile_index, char* attr, std::uint64_t value);
static bool update_presence_attribute_string(void* presence_data, int profile_index, char* attr, char* value); static bool update_presence_attribute_string(void* presence_data, int profile_index, char* attr, char* value);
static void serialize_ped_inventory_data_node(CPedInventoryDataNode* node, rage::CSyncDataBase* data);
static void serialize_vehicle_gadget_data_node(CVehicleGadgetDataNode* node, rage::CSyncDataBase* data);
static bool handle_join_request(Network* network, rage::snSession* session, rage::rlGamerInfo* player_info, CJoinRequestContext* ctx, BOOL is_transition_session); static bool handle_join_request(Network* network, rage::snSession* session, rage::rlGamerInfo* player_info, CJoinRequestContext* ctx, BOOL is_transition_session);
static bool sort_session_details(SessionSortEntry* e1, SessionSortEntry* e2); static bool sort_session_details(SessionSortEntry* e1, SessionSortEntry* e2);
static bool add_player_to_session(rage::netConnectionManager* mgr, int receiver_msg_id, int* out_command_hndl, RemoteGamerInfoMsg* msg, int flags, void* unk);
static bool send_chat_net_message(rage::netConnectionManager* mgr, int receiver_msg_id, CMsgTextMessage* msg, int flags, void* unk);
static bool send_chat_message(void* team_mgr, rage::rlGamerInfo* local_gamer_info, char* message, bool is_team); static bool send_chat_message(void* team_mgr, rage::rlGamerInfo* local_gamer_info, char* message, bool is_team);
static bool process_matchmaking_find_response(void* _this, void* unused, rage::JSONNode* node, int* unk); static bool process_matchmaking_find_response(void* _this, void* unused, rage::JSONNode* node, int* unk);
@ -137,8 +131,6 @@ namespace big
static void queue_dependency(void* dependency); static void queue_dependency(void* dependency);
static void prepare_metric_for_sending(rage::datBitBuffer* bit_buffer, int unk, int time, rage::rlMetric* metric); static void prepare_metric_for_sending(rage::datBitBuffer* bit_buffer, int unk, int time, rage::rlMetric* metric);
static void* infinite_train_crash(void* carriage);
static bool received_array_update(rage::netArrayHandlerBase* array, CNetGamePlayer* sender, rage::datBitBuffer* buffer, int size, std::int16_t cycle); static bool received_array_update(rage::netArrayHandlerBase* array, CNetGamePlayer* sender, rage::datBitBuffer* buffer, int size, std::int16_t cycle);
static bool receive_pickup(rage::netObject* netobject, void* unk, CPed* ped); static bool receive_pickup(rage::netObject* netobject, void* unk, CPed* ped);
@ -163,6 +155,7 @@ namespace big
static bool fipackfile_mount(rage::fiPackfile* this_, const char* mount_point); static bool fipackfile_mount(rage::fiPackfile* this_, const char* mount_point);
static bool allow_weapons_in_vehicle(int64_t unk, int weaponinfo_group); static bool allow_weapons_in_vehicle(int64_t unk, int weaponinfo_group);
static int netfilter_handle_message(__int64 filter, char* message, int flags);
}; };
class minhook_keepalive class minhook_keepalive

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@ -0,0 +1,14 @@
#include "hooking.hpp"
namespace big
{
int hooks::netfilter_handle_message(__int64 filter, char* message, int flags)
{
int* features = (int*)(filter + 0x24);
int old = *features;
*features = 0;
auto id = g_hooking->get_original<netfilter_handle_message>()(filter, message, flags);
*features = old;
return id;
}
}

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@ -1,16 +1,38 @@
#include "backend/command.hpp" #include "backend/command.hpp"
#include "backend/context/chat_command_context.hpp" #include "backend/context/chat_command_context.hpp"
#include "gta/net_game_event.hpp"
#include "gta_util.hpp" #include "gta_util.hpp"
#include "hooking.hpp" #include "hooking.hpp"
#include "packet.hpp"
#include "services/players/player_service.hpp" #include "services/players/player_service.hpp"
namespace big namespace big
{ {
inline void gamer_handle_serialize(rage::rlGamerHandle& hnd, rage::datBitBuffer& buf)
{
constexpr int PC_PLATFORM = 3;
buf.Write<uint8_t>(PC_PLATFORM, 8);
buf.WriteInt64(*(int64_t*)&hnd.m_rockstar_id, 64);
buf.Write<uint8_t>(hnd.unk_0009, 8);
}
bool hooks::send_chat_message(void* team_mgr, rage::rlGamerInfo* local_gamer_info, char* message, bool is_team) bool hooks::send_chat_message(void* team_mgr, rage::rlGamerInfo* local_gamer_info, char* message, bool is_team)
{ {
if (g.session.chat_commands && message[0] == g.session.chat_command_prefix) if (g.session.chat_commands && message[0] == g.session.chat_command_prefix)
command::process(std::string(message + 1), std::make_shared<chat_command_context>(g_player_service->get_self())); command::process(std::string(message + 1), std::make_shared<chat_command_context>(g_player_service->get_self()));
return g_hooking->get_original<hooks::send_chat_message>()(team_mgr, local_gamer_info, message, is_team); packet msg{};
msg.write_message(rage::eNetMessage::MsgTextMessage);
msg.m_buffer.WriteString(message, 256);
gamer_handle_serialize(g_player_service->get_self()->get_net_data()->m_gamer_handle, msg.m_buffer);
msg.write<bool>(is_team, 1);
for (auto& player : g_player_service->players())
if (player.second->get_net_game_player())
msg.send(player.second->get_net_game_player()->m_msg_id);
return true;
//return g_hooking->get_original<hooks::send_chat_message>()(team_mgr, local_gamer_info, message, is_team);
} }
} }

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@ -1,17 +0,0 @@
#include "gta_util.hpp"
#include "hooking.hpp"
#include "services/players/player_service.hpp"
#include <network/CMsgTextMessage.hpp>
#include <network/Network.hpp>
namespace big
{
bool hooks::send_chat_net_message(rage::netConnectionManager* mgr, int receiver_msg_id, CMsgTextMessage* msg, int flags, void* unk)
{
if (g.m_spoofed_peer_ids.contains(msg->m_peer_id))
msg->m_peer_id = g.m_spoofed_peer_ids[msg->m_peer_id];
return g_hooking->get_original<hooks::send_chat_net_message>()(mgr, receiver_msg_id, msg, flags, unk);
}
}

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@ -1,44 +0,0 @@
#include "gta_util.hpp"
#include "hooking.hpp"
#include <network/Network.hpp>
#include <network/RemoteGamerInfoMsg.hpp>
// https://stackoverflow.com/questions/8120062/generate-random-64-bit-integer
unsigned static rand256()
{
static unsigned const limit = RAND_MAX - RAND_MAX % 256;
unsigned result = rand();
while (result >= limit)
{
result = rand();
}
return result % 256;
}
unsigned long long static rand64bits()
{
unsigned long long results = 0ULL;
for (int count = 8; count > 0; --count)
{
results = 256U * results + rand256();
}
return results;
}
namespace big
{
bool hooks::add_player_to_session(rage::netConnectionManager* mgr, int receiver_msg_id, int* out_command_hndl, RemoteGamerInfoMsg* msg, int flags, void* unk)
{
if (msg->m_gamer_info.m_gamer_handle.m_rockstar_id
== g_local_player->m_player_info->m_net_player_data.m_gamer_handle.m_rockstar_id
&& gta_util::get_network()->m_game_session_ptr->is_host() && g.protections.lessen_breakups)
{
std::uint64_t peer_id = rand64bits();
g.m_spoofed_peer_ids.emplace(msg->m_gamer_info.m_peer_id_2, peer_id);
msg->m_gamer_info.m_peer_id_2 = peer_id;
}
return g_hooking->get_original<hooks::add_player_to_session>()(mgr, receiver_msg_id, out_command_hndl, msg, flags, unk);
}
}

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@ -117,10 +117,10 @@ namespace big
player->is_spammer = true; player->is_spammer = true;
if (g.session.kick_chat_spammers) if (g.session.kick_chat_spammers)
{ {
if(g_player_service->get_self()->is_host()) if (g_player_service->get_self()->is_host())
dynamic_cast<player_command*>(command::get(RAGE_JOAAT("breakup")))->call(player, {}), dynamic_cast<player_command*>(command::get(RAGE_JOAAT("breakup")))->call(player, {}),
dynamic_cast<player_command*>(command::get(RAGE_JOAAT("hostkick")))->call(player, {}); dynamic_cast<player_command*>(command::get(RAGE_JOAAT("hostkick")))->call(player, {});
dynamic_cast<player_command*>(command::get(RAGE_JOAAT("bailkick")))->call(player, {}); dynamic_cast<player_command*>(command::get(RAGE_JOAAT("bailkick")))->call(player, {});
dynamic_cast<player_command*>(command::get(RAGE_JOAAT("nfkick")))->call(player, {}); dynamic_cast<player_command*>(command::get(RAGE_JOAAT("nfkick")))->call(player, {});
} }
@ -135,6 +135,20 @@ namespace big
command::process(std::string(message + 1), std::make_shared<chat_command_context>(player)); command::process(std::string(message + 1), std::make_shared<chat_command_context>(player));
else else
g_lua_manager->trigger_event<"chat_message_received">(player->id(), message); g_lua_manager->trigger_event<"chat_message_received">(player->id(), message);
if (msgType == rage::eNetMessage::MsgTextMessage && g_pointers->m_gta.m_chat_data && player->get_net_data())
{
rage::rlGamerHandle temp{};
gamer_handle_deserialize(temp, buffer);
bool is_team = buffer.Read<bool>(1);
g_pointers->m_gta.m_handle_chat_message(*g_pointers->m_gta.m_chat_data,
nullptr,
&player->get_net_data()->m_gamer_handle,
message,
is_team);
return true;
}
} }
break; break;
} }

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@ -715,24 +715,6 @@ namespace big
g_pointers->m_gta.m_sort_session_details = ptr.sub(0x10).as<PVOID>(); g_pointers->m_gta.m_sort_session_details = ptr.sub(0x10).as<PVOID>();
} }
}, },
// Add Player To Session
{
"APTS",
"E8 ? ? ? ? 48 8D 8D F0 01 00 00 8A D8",
[](memory::handle ptr)
{
g_pointers->m_gta.m_add_player_to_session = ptr.add(1).rip().as<PVOID>();
}
},
// Send Chat Net Message
{
"SCNM",
"E8 ? ? ? ? 41 FF C4 48 83 C5 08",
[](memory::handle ptr)
{
g_pointers->m_gta.m_send_chat_net_message = ptr.add(1).rip().as<PVOID>();
}
},
// Process Matchmaking Find Response // Process Matchmaking Find Response
{ {
"PMFR", "PMFR",
@ -1213,6 +1195,24 @@ namespace big
g_pointers->m_gta.m_taskjump_constructor = ptr.as<PVOID>(); g_pointers->m_gta.m_taskjump_constructor = ptr.as<PVOID>();
} }
}, },
// NetFilter Handle Message
{
"NHM",
"40 55 56 57 41 54 41 55 41 56 41 57 48 81 EC 50 01 00 00 48 8D 6C 24 30",
[](memory::handle ptr)
{
g_pointers->m_gta.m_netfilter_handle_message = ptr.as<PVOID>();
}
},
// Handle Chat Message
{
"HCM",
"4D 85 C9 0F 84 8D",
[](memory::handle ptr)
{
g_pointers->m_gta.m_handle_chat_message = ptr.as<functions::handle_chat_message>();
}
},
// Max Wanted Level // Max Wanted Level
{ {
"MWL", "MWL",

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@ -80,4 +80,6 @@ namespace big::spam
spam_log.close(); spam_log.close();
} }
} }

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@ -41,12 +41,9 @@ namespace big
ImGui::Checkbox("BLOCK_RID_JOINING"_T.data(), &g.protections.rid_join); ImGui::Checkbox("BLOCK_RID_JOINING"_T.data(), &g.protections.rid_join);
if (ImGui::IsItemHovered()) if (ImGui::IsItemHovered())
ImGui::SetTooltip("BLOCK_RID_JOINING_DESCRIPTION"_T.data()); ImGui::SetTooltip("BLOCK_RID_JOINING_DESCRIPTION"_T.data());
ImGui::Checkbox("LESSEN_BREAKUP_KICK"_T.data(), &g.protections.lessen_breakups);
if (ImGui::IsItemHovered())
ImGui::SetTooltip("LESSEN_BREAKUP_KICK_DESCRIPTION"_T.data());
ImGui::Checkbox("RECEIVE_PICKUP"_T.data(), &g.protections.receive_pickup); ImGui::Checkbox("RECEIVE_PICKUP"_T.data(), &g.protections.receive_pickup);
if (ImGui::IsItemHovered()) if (ImGui::IsItemHovered())
ImGui::SetTooltip("This prevents any pickup from the ground such as unwanted money drops.\nAttention: Normal pickups are also no longer possible."); ImGui::SetTooltip("This prevents the collection of pickups such as unwanted money bags\nNote: Normal pickups are also no longer possible to collect with this enabled");
ImGui::Checkbox("ADMIN_CHECK"_T.data(), &g.protections.admin_check); ImGui::Checkbox("ADMIN_CHECK"_T.data(), &g.protections.admin_check);
ImGui::EndGroup(); ImGui::EndGroup();
} }