Redesigned outfit editor (#3376)

This commit is contained in:
gir489 2024-07-18 03:01:26 -04:00 committed by GitHub
parent c8887e1d56
commit 5c6f7ae8c5
3 changed files with 32 additions and 20 deletions

View File

@ -42,16 +42,16 @@ namespace big::outfit
{
if(item->drawable_id > item->drawable_id_max)
item->drawable_id = item->drawable_id_max;
if(item->drawable_id < -1)
item->drawable_id = -1;
if(item->drawable_id < 0)
item->drawable_id = 0;
}
inline void check_bounds_texture(outfit_t* item)
{
if(item->texture_id > item->texture_id_max)
item->texture_id = item->texture_id_max;
if(item->texture_id < -1)
item->texture_id = -1;
if(item->texture_id < 0)
item->texture_id = 0;
}
// usually each update increases 1//

View File

@ -105,14 +105,17 @@ namespace big
for (auto& item : components.items)
{
ImGui::SetNextItemWidth(120);
if (ImGui::InputInt(std::format("{} [0,{}]##1", item.label, item.drawable_id_max).c_str(), &item.drawable_id))
if (item.drawable_id_max <= 0)
ImGui::BeginDisabled();
if (ImGui::DragInt(std::format("{} [0,{}]##1", item.label, item.drawable_id_max).c_str(), &item.drawable_id, 0.25f, 0, item.drawable_id_max))
{
outfit::check_bounds_drawable(&item); // The game does this on it's own but seems to crash if we call OOB values to fast.
//outfit::check_bounds_drawable(&item); // The game does this on its own, but seems to crash if we call OOB values to fast. (-1 is not a valid scenario)
g_fiber_pool->queue_job([item] {
PED::SET_PED_COMPONENT_VARIATION(self::ped, item.id, item.drawable_id, 0, PED::GET_PED_PALETTE_VARIATION(self::ped, item.id));
});
}
if (item.drawable_id_max <= 0)
ImGui::EndDisabled();
}
ImGui::EndGroup();
@ -122,14 +125,17 @@ namespace big
for (auto& item : components.items)
{
ImGui::SetNextItemWidth(120);
if (ImGui::InputInt(std::format("{} {} [0,{}]##2", item.label, "OUTFIT_TEX"_T, item.texture_id_max).c_str(), &item.texture_id))
if (item.texture_id_max <= 0)
ImGui::BeginDisabled();
if (ImGui::DragInt(std::format("{} {} [0,{}]##2", item.label, "OUTFIT_TEX"_T, item.texture_id_max).c_str(), &item.texture_id, 0.1f, 0, item.texture_id_max))
{
outfit::check_bounds_texture(&item); // The game does this on it's own but seems to crash if we call OOB values to fast.
//outfit::check_bounds_drawable(&item); // The game does this on its own, but seems to crash if we call OOB values to fast. (-1 is not a valid scenario)
g_fiber_pool->queue_job([item] {
PED::SET_PED_COMPONENT_VARIATION(self::ped, item.id, item.drawable_id, item.texture_id, PED::GET_PED_PALETTE_VARIATION(self::ped, item.id));
});
}
if (item.texture_id_max <= 0)
ImGui::EndDisabled();
}
ImGui::EndGroup();
@ -139,10 +145,11 @@ namespace big
for (auto& item : props.items)
{
ImGui::SetNextItemWidth(120);
if (ImGui::InputInt(std::format("{} [0,{}]##3", item.label, item.drawable_id_max).c_str(), &item.drawable_id))
if (item.drawable_id_max <= 0)
ImGui::BeginDisabled();
if (ImGui::DragInt(std::format("{} [0,{}]##3", item.label, item.drawable_id_max).c_str(), &item.drawable_id, 0.25f, -1, item.drawable_id_max))
{
outfit::check_bounds_drawable(&item); // The game does this on it's own but seems to crash if we call OOB values to fast.
//outfit::check_bounds_drawable(&item); // The game does this on its own, but seems to crash if we call OOB values to fast. (-1 is only used here as a magic number to signal the removal of the prop.)
g_fiber_pool->queue_job([item] {
if (item.drawable_id == -1)
PED::CLEAR_PED_PROP(self::ped, item.id, 1);
@ -150,6 +157,8 @@ namespace big
PED::SET_PED_PROP_INDEX(self::ped, item.id, item.drawable_id, 0, TRUE, 1);
});
}
if (item.drawable_id_max <= 0)
ImGui::EndDisabled();
}
ImGui::EndGroup();
@ -159,14 +168,17 @@ namespace big
for (auto& item : props.items)
{
ImGui::SetNextItemWidth(120);
if (ImGui::InputInt(std::format("{} {} [0,{}]##4", item.label, "OUTFIT_TEX"_T, item.texture_id_max).c_str(), &item.texture_id))
if (item.texture_id_max <= 0)
ImGui::BeginDisabled();
if (ImGui::DragInt(std::format("{} {} [0,{}]##4", item.label, "OUTFIT_TEX"_T, item.texture_id_max).c_str(), &item.texture_id, 0.1f, 0, item.texture_id_max))
{
outfit::check_bounds_texture(&item); // The game does this on it's own but seems to crash if we call OOB values to fast.
//outfit::check_bounds_drawable(&item); // The game does this on its own, but seems to crash if we call OOB values to fast. (-1 is not a valid scenario)
g_fiber_pool->queue_job([item] {
PED::SET_PED_PROP_INDEX(self::ped, item.id, item.drawable_id, item.texture_id, TRUE, 1);
});
}
if (item.texture_id_max <= 0)
ImGui::EndDisabled();
}
ImGui::EndGroup();

View File

@ -88,7 +88,7 @@ namespace big
for (auto& item : components.items)
{
ImGui::SetNextItemWidth(120);
ImGui::InputInt(std::format("{} [0,{}]##1", item.label, item.drawable_id_max).c_str(), outfit::get_component_drawable_id_address(slot, item.id));
ImGui::DragInt(std::format("{} [0,{}]##1", item.label, item.drawable_id_max).c_str(), outfit::get_component_drawable_id_address(slot, item.id), 0.1f, 0, item.drawable_id_max);
}
ImGui::EndGroup();
@ -98,7 +98,7 @@ namespace big
for (auto& item : components.items)
{
ImGui::SetNextItemWidth(120);
ImGui::InputInt(std::format("{} {} [0,{}]##2", item.label, "OUTFIT_TEX"_T, item.texture_id_max).c_str(), outfit::get_component_texture_id_address(slot, item.id));
ImGui::DragInt(std::format("{} {} [0,{}]##2", item.label, "OUTFIT_TEX"_T, item.texture_id_max).c_str(), outfit::get_component_texture_id_address(slot, item.id), 0.1f, 0, item.texture_id_max);
}
ImGui::EndGroup();
@ -108,7 +108,7 @@ namespace big
for (auto& item : props.items)
{
ImGui::SetNextItemWidth(120);
ImGui::InputInt(std::format("{} [0,{}]##3", item.label, item.drawable_id_max).c_str(), outfit::get_prop_drawable_id_address(slot, item.id));
ImGui::DragInt(std::format("{} [0,{}]##3", item.label, item.drawable_id_max).c_str(), outfit::get_prop_drawable_id_address(slot, item.id), 0.1f, 0, item.drawable_id_max);
}
ImGui::EndGroup();
@ -118,7 +118,7 @@ namespace big
for (auto& item : props.items)
{
ImGui::SetNextItemWidth(120);
ImGui::InputInt(std::format("{} {} [0,{}]##4", item.label, "OUTFIT_TEX"_T, item.texture_id_max).c_str(), outfit::get_prop_texture_id_address(slot, item.id));
ImGui::DragInt(std::format("{} {} [0,{}]##4", item.label, "OUTFIT_TEX"_T, item.texture_id_max).c_str(), outfit::get_prop_texture_id_address(slot, item.id), 0.1f, 0, item.texture_id_max);
}
ImGui::EndGroup();
}