Updated vehicle_abilities.cpp to work with latest GTAV-Classes PR (#2509)

This commit is contained in:
horizon 2023-12-12 15:46:59 +01:00 committed by GitHub
parent 4632d15c8a
commit 5ab7c997c1
3 changed files with 32 additions and 48 deletions

View File

@ -3,7 +3,7 @@ include(FetchContent)
FetchContent_Declare(
gtav_classes
GIT_REPOSITORY https://github.com/Yimura/GTAV-Classes.git
GIT_TAG b93fcb4848c935b6b11ce9d5e82fb38aba3a59f4
GIT_TAG e52b8c65379f3304cf7b72dc87561c9d3924d4b4
GIT_PROGRESS TRUE
CONFIGURE_COMMAND ""
BUILD_COMMAND ""

View File

@ -14,17 +14,17 @@ namespace big
class vehicle_ability_helper
{
private:
static constexpr std::array<eVehicleAbilities, 4> m_abilities = {
eVehicleAbilities::JUMP,
eVehicleAbilities::ROCKET,
eVehicleAbilities::PARACHUTE,
eVehicleAbilities::RAMP_BUGGY,
static constexpr std::array<CVehicleModelInfoFlags, 4> m_abilities = {
CVehicleModelInfoFlags::JUMPING_CAR,
CVehicleModelInfoFlags::HAS_ROCKET_BOOST,
CVehicleModelInfoFlags::HAS_PARACHUTE,
CVehicleModelInfoFlags::RAMP,
};
private:
std::unordered_set<eVehicleAbilities> m_stock_abilities;
std::unordered_set<CVehicleModelInfoFlags> m_stock_abilities;
CVehicle* m_vehicle = nullptr;
uint16_t m_original_abilities;
bool m_original_abilities[4] = {};
public:
vehicle_ability_helper() = default;
@ -34,12 +34,12 @@ namespace big
return;
m_vehicle = vehicle;
const auto model_info = reinterpret_cast<CVehicleModelInfo*>(vehicle->m_model_info);
m_original_abilities = model_info->m_ability_flag;
for (int i = 0; i < 4; i++)
m_original_abilities[i] = has_ability(m_abilities.at(i));
for (const auto ability : m_abilities)
{
if (m_original_abilities >> (uint16_t)ability & 1)
if (has_ability(ability))
{
m_stock_abilities.insert(ability);
}
@ -53,7 +53,7 @@ namespace big
* @return true
* @return false
*/
bool get_ability_default(eVehicleAbilities ability)
bool get_ability_default(CVehicleModelInfoFlags ability)
{
return m_stock_abilities.contains(ability);
}
@ -65,9 +65,9 @@ namespace big
* @return true
* @return false
*/
bool has_ability(eVehicleAbilities ability)
bool has_ability(CVehicleModelInfoFlags ability)
{
return m_vehicle && m_vehicle->m_model_info && reinterpret_cast<CVehicleModelInfo*>(m_vehicle->m_model_info)->m_ability_flag >> (uint16_t)ability & 1;
return m_vehicle && m_vehicle->m_model_info && reinterpret_cast<CVehicleModelInfo*>(m_vehicle->m_model_info)->get_vehicle_model_flag(ability);
}
/**
@ -77,9 +77,8 @@ namespace big
{
if (m_vehicle && m_vehicle->m_model_info)
{
const auto model_info = reinterpret_cast<CVehicleModelInfo*>(m_vehicle->m_model_info);
model_info->m_ability_flag = m_original_abilities;
for (int i = 0; i < 4; i++)
toggle_ability(m_abilities.at(i), m_original_abilities[i]);
}
}
@ -89,15 +88,13 @@ namespace big
* @param ability
* @param toggle
*/
void toggle_ability(eVehicleAbilities ability, bool toggle)
void toggle_ability(CVehicleModelInfoFlags ability, bool toggle)
{
if (m_vehicle && m_vehicle->m_model_info)
{
const auto model_info = reinterpret_cast<CVehicleModelInfo*>(m_vehicle->m_model_info);
if (toggle)
misc::set_bits(&model_info->m_ability_flag, (uint16_t)ability);
else
misc::clear_bits(&model_info->m_ability_flag, (uint16_t)ability);
model_info->set_vehicle_model_flag(ability, toggle);
}
}
@ -127,10 +124,10 @@ namespace big
reset(curr_veh);
}
m_vehicle_ability_helper.toggle_ability(eVehicleAbilities::JUMP, g.vehicle.abilities.jump);
m_vehicle_ability_helper.toggle_ability(eVehicleAbilities::ROCKET, g.vehicle.abilities.rocket);
m_vehicle_ability_helper.toggle_ability(eVehicleAbilities::PARACHUTE, g.vehicle.abilities.parachute);
m_vehicle_ability_helper.toggle_ability(eVehicleAbilities::RAMP_BUGGY, g.vehicle.abilities.ramp);
m_vehicle_ability_helper.toggle_ability(CVehicleModelInfoFlags::JUMPING_CAR, g.vehicle.abilities.jump);
m_vehicle_ability_helper.toggle_ability(CVehicleModelInfoFlags::HAS_ROCKET_BOOST, g.vehicle.abilities.rocket);
m_vehicle_ability_helper.toggle_ability(CVehicleModelInfoFlags::HAS_PARACHUTE, g.vehicle.abilities.parachute);
m_vehicle_ability_helper.toggle_ability(CVehicleModelInfoFlags::RAMP, g.vehicle.abilities.ramp);
}
virtual void on_disable() override
@ -154,22 +151,17 @@ namespace big
// currently I'd keep overwriting the display values for what is default for the current vehicle
// should we always persist the user's choice onto the vehicle? or only the ones that are enabled?
// doesn't sound like too great of an idea for vehicles that have abilities by default and then suddenly they're disabled
g.vehicle.abilities.jump = m_vehicle_ability_helper.get_ability_default(eVehicleAbilities::JUMP);
g.vehicle.abilities.rocket = m_vehicle_ability_helper.get_ability_default(eVehicleAbilities::ROCKET);
g.vehicle.abilities.parachute = m_vehicle_ability_helper.get_ability_default(eVehicleAbilities::PARACHUTE);
g.vehicle.abilities.ramp = m_vehicle_ability_helper.get_ability_default(eVehicleAbilities::RAMP_BUGGY);
g.vehicle.abilities.jump = m_vehicle_ability_helper.get_ability_default(CVehicleModelInfoFlags::JUMPING_CAR);
g.vehicle.abilities.rocket = m_vehicle_ability_helper.get_ability_default(CVehicleModelInfoFlags::HAS_ROCKET_BOOST);
g.vehicle.abilities.parachute = m_vehicle_ability_helper.get_ability_default(CVehicleModelInfoFlags::HAS_PARACHUTE);
g.vehicle.abilities.ramp = m_vehicle_ability_helper.get_ability_default(CVehicleModelInfoFlags::RAMP);
}
};
vehicle_ability
g_vehicle_ability("modifyvehicleability", "MODIFY_VEHICLE_ABILITY", "MODIFY_VEHICLE_ABILITY_DESC", g.vehicle.abilities.enabled);
vehicle_ability g_vehicle_ability("modifyvehicleability", "MODIFY_VEHICLE_ABILITY", "MODIFY_VEHICLE_ABILITY_DESC", g.vehicle.abilities.enabled);
bool_command g_jump_ability("jumpability", "BACKEND_LOOPED_VEHICLE_ABILITY_JUMP", "BACKEND_LOOPED_VEHICLE_ABILITY_JUMP_DESC",
g.vehicle.abilities.jump);
bool_command g_rocket_ability("rocketability", "BACKEND_LOOPED_VEHICLE_ABILITY_ROCKET", "BACKEND_LOOPED_VEHICLE_ABILITY_ROCKET_DESC",
g.vehicle.abilities.rocket);
bool_command g_parachute_ability("parachuteability", "BACKEND_LOOPED_VEHICLE_ABILITY_PARACHUTE", "BACKEND_LOOPED_VEHICLE_ABILITY_PARACHUTE_DESC",
g.vehicle.abilities.parachute);
bool_command g_ramp_ability("rampability", "BACKEND_LOOPED_VEHICLE_ABILITY_RAMP", "BACKEND_LOOPED_VEHICLE_ABILITY_RAMP_DESC",
g.vehicle.abilities.ramp);
bool_command g_jump_ability("jumpability", "BACKEND_LOOPED_VEHICLE_ABILITY_JUMP", "BACKEND_LOOPED_VEHICLE_ABILITY_JUMP_DESC", g.vehicle.abilities.jump);
bool_command g_rocket_ability("rocketability", "BACKEND_LOOPED_VEHICLE_ABILITY_ROCKET", "BACKEND_LOOPED_VEHICLE_ABILITY_ROCKET_DESC", g.vehicle.abilities.rocket);
bool_command g_parachute_ability("parachuteability", "BACKEND_LOOPED_VEHICLE_ABILITY_PARACHUTE", "BACKEND_LOOPED_VEHICLE_ABILITY_PARACHUTE_DESC", g.vehicle.abilities.parachute);
bool_command g_ramp_ability("rampability", "BACKEND_LOOPED_VEHICLE_ABILITY_RAMP", "BACKEND_LOOPED_VEHICLE_ABILITY_RAMP_DESC", g.vehicle.abilities.ramp);
}

View File

@ -2004,14 +2004,6 @@ enum class eVehicleSeats
OUTSIDE_RIGHT,
};
enum class eVehicleAbilities : uint16_t
{
JUMP = 1 << 5,
ROCKET = 1 << 6,
PARACHUTE = 1 << 8,
RAMP_BUGGY = 1 << 9
};
enum class eKnockOffVehicle
{
KNOCKOFFVEHICLE_DEFAULT,