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add lua api: script.execute_as_script (#2824)
Co-authored-by: xiaoxiao921 <xiaoxiao921@hotmail.fr>
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@ -2,7 +2,7 @@
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Table containing helper functions related to gta scripts.
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## Functions (2)
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## Functions (3)
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### `register_looped(name, func)`
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@ -75,4 +75,15 @@ end)
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script.run_in_fiber(func)
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```
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### `execute_as_script(script_name, func)`
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- **Parameters:**
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- `script_name` (string): target script thread.
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- `func` (function): function that will be executed once in the script thread.
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**Example Usage:**
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```lua
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script.execute_as_script(script_name, func)
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```
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@ -3,6 +3,7 @@
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#include "lua/lua_manager.hpp"
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#include "script_mgr.hpp"
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#include "gta_util.hpp"
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namespace lua::script
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{
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@ -151,11 +152,22 @@ namespace lua::script
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module->m_registered_scripts.push_back(std::move(lua_script));
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}
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// Lua API: function
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// Table: script
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// Name: execute_as_script
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// Param: script_name: string: target script thread.
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// Param: func: function: function that will be executed once in the script thread.
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static void execute_as_script(const std::string& script_name, sol::protected_function func)
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{
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big::gta_util::execute_as_script(rage::joaat(script_name), func);
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}
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void bind(sol::state& state)
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{
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auto ns = state["script"].get_or_create<sol::table>();
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ns["register_looped"] = register_looped;
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ns["run_in_fiber"] = run_in_fiber;
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ns["execute_as_script"] = execute_as_script;
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auto usertype = state.new_usertype<script_util>("script_util");
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