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fix(ReceivedCloneSync): Check before casting (#574)
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@ -364,7 +364,7 @@ namespace big
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}
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else if (auto game_obj = net_obj->GetGameObject(); game_obj)
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{
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if (auto model_info = game_obj->m_model_info)
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if (const auto model_info = game_obj->m_model_info; model_info)
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{
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const auto model = model_info::get_model(model_info->m_hash);
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if (!model || model_info->m_model_type != model->m_model_type)
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@ -377,10 +377,19 @@ namespace big
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{
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return eSyncReply::WrongOwner;
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}
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else if ((sync_type >= eObjType::bikeObjType && sync_type <= eObjType::heliObjType) || (sync_type >= eObjType::planeObjType && sync_type <= eObjType::submarineObjType) || (sync_type >= eObjType::trailerObjType && sync_type <= eObjType::trainObjType))
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// sync_type is telling us it's a vehicle
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// let's check if it's actually a vehicle according to our game...
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if ((sync_type >= eObjType::bikeObjType && sync_type <= eObjType::heliObjType)
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|| (sync_type >= eObjType::planeObjType && sync_type <= eObjType::submarineObjType)
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|| (sync_type >= eObjType::trailerObjType && sync_type <= eObjType::trainObjType))
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{
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if(reinterpret_cast<CVehicleModelInfo*>(model_info)->m_vehicle_type != model_info::get_vehicle_model(model_info->m_hash)->m_vehicle_type)
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if (const auto model = model_info::get_vehicle_model(model_info->m_hash); !model // model valid
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&& model_info->m_model_type != eModelType::Vehicle // is our model returned by the game a vehicle?
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&& reinterpret_cast<CVehicleModelInfo*>(model_info)->m_vehicle_type != model->m_vehicle_type) // final check
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{
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return eSyncReply::WrongOwner;
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}
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}
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}
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}
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