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Lua doc (#1552)
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27
docs/lua/classes/base_text_element.md
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27
docs/lua/classes/base_text_element.md
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# Class: base_text_element
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Class representing a gui text element.
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## Functions (2)
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### `set_text(new_text)`
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- **Parameters:**
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- `new_text` (string): The new text for that gui text element.
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**Exemple Usage:**
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```lua
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base_text_element:set_text(new_text)
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```
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### `get_text()`
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- **Returns:**
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- `string`: Returns the current text for that gui text element.
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**Exemple Usage:**
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```lua
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string = base_text_element:get_text()
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```
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6
docs/lua/classes/button.md
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6
docs/lua/classes/button.md
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# Class: button
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## Inherit from 1 class: base_text_element
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Class representing a gui button.
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29
docs/lua/classes/checkbox.md
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29
docs/lua/classes/checkbox.md
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# Class: checkbox
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## Inherit from 1 class: base_text_element
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Class representing a gui checkbox.
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## Functions (2)
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### `is_enabled()`
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- **Returns:**
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- `boolean`: Is the checkbox checked?
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**Exemple Usage:**
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```lua
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boolean = checkbox:is_enabled()
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```
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### `set_enabled(enabled)`
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- **Parameters:**
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- `enabled` (boolean): The desired enabled state of the checkbox.
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**Exemple Usage:**
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```lua
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checkbox:set_enabled(enabled)
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```
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29
docs/lua/classes/input_float.md
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29
docs/lua/classes/input_float.md
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# Class: input_float
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## Inherit from 1 class: base_text_element
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Class for representing an input field for editing a float value within the GUI.
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## Functions (2)
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### `get_value()`
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- **Returns:**
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- `float`: Get the value currently written inside the input field.
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**Exemple Usage:**
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```lua
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float = input_float:get_value()
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```
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### `set_value(val)`
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- **Parameters:**
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- `val` (float): Set the value currently written inside the input field.
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**Exemple Usage:**
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```lua
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input_float:set_value(val)
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```
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29
docs/lua/classes/input_int.md
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29
docs/lua/classes/input_int.md
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# Class: input_int
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## Inherit from 1 class: base_text_element
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Class for representing an input field for editing an integer value within the GUI.
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## Functions (2)
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### `get_value()`
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- **Returns:**
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- `integer`: Get the value currently written inside the input field.
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**Exemple Usage:**
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```lua
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integer = input_int:get_value()
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```
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### `set_value(val)`
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- **Parameters:**
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- `val` (integer): Set the value currently written inside the input field.
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**Exemple Usage:**
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```lua
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input_int:set_value(val)
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```
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29
docs/lua/classes/input_string.md
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29
docs/lua/classes/input_string.md
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# Class: input_string
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## Inherit from 1 class: base_text_element
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Class for representing an input field for editing a string value within the GUI.
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## Functions (2)
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### `get_value()`
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- **Returns:**
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- `string`: Get the value currently written inside the input field.
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**Exemple Usage:**
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```lua
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string = input_string:get_value()
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```
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### `set_value(val)`
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- **Parameters:**
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- `val` (string): Set the value currently written inside the input field.
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**Exemple Usage:**
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```lua
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input_string:set_value(val)
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```
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25
docs/lua/classes/lua_patch.md
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25
docs/lua/classes/lua_patch.md
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# Class: lua_patch
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Class representing a in-memory patch.
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## Functions (2)
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### `apply()`
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Apply the modified value.
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**Exemple Usage:**
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```lua
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lua_patch:apply()
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```
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### `restore()`
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Restore the original value.
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**Exemple Usage:**
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```lua
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lua_patch:restore()
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```
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322
docs/lua/classes/pointer.md
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322
docs/lua/classes/pointer.md
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# Class: pointer
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Class representing a 64-bit memory address.
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## Constructors (1)
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### `new(address)`
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Returns a memory instance, with the given address.
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- **Parameters:**
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- `address` (integer): Address
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**Exemple Usage:**
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```lua
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myInstance = pointer:new(address)
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```
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## Functions (23)
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### `add(offset)`
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Adds an offset to the current memory address and returns a new pointer object.
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- **Parameters:**
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- `offset` (integer): offset
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- **Returns:**
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- `pointer`: new pointer object.
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**Exemple Usage:**
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```lua
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pointer = pointer:add(offset)
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```
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### `sub(offset)`
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Subs an offset to the current memory address and returns a new pointer object.
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- **Parameters:**
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- `offset` (integer): offset
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- **Returns:**
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- `pointer`: new pointer object.
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**Exemple Usage:**
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```lua
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pointer = pointer:sub(offset)
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```
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### `rip(offset)`
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Rips the current memory address and returns a new pointer object.
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- **Parameters:**
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- `offset` (integer): offset
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- **Returns:**
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- `pointer`: new pointer object.
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**Exemple Usage:**
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```lua
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pointer = pointer:rip(offset)
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```
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### `get_byte()`
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Retrieves the value stored at the memory address as the specified type.
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- **Returns:**
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- `number`: the value stored at the memory address as the specified type.
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**Exemple Usage:**
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```lua
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number = pointer:get_byte()
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```
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### `get_word()`
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Retrieves the value stored at the memory address as the specified type.
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- **Returns:**
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- `number`: the value stored at the memory address as the specified type.
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**Exemple Usage:**
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```lua
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number = pointer:get_word()
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```
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### `get_dword()`
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Retrieves the value stored at the memory address as the specified type.
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- **Returns:**
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- `number`: the value stored at the memory address as the specified type.
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**Exemple Usage:**
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```lua
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number = pointer:get_dword()
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```
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### `get_float()`
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Retrieves the value stored at the memory address as the specified type.
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- **Returns:**
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- `float`: the value stored at the memory address as the specified type.
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**Exemple Usage:**
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```lua
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float = pointer:get_float()
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```
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### `get_qword()`
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Retrieves the value stored at the memory address as the specified type.
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- **Returns:**
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- `number`: the value stored at the memory address as the specified type.
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**Exemple Usage:**
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```lua
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number = pointer:get_qword()
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```
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### `set_byte(value)`
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Sets the value at the memory address to the specified value of the given type.
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- **Parameters:**
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- `value` (number): new value.
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**Exemple Usage:**
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```lua
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pointer:set_byte(value)
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```
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### `set_word(value)`
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Sets the value at the memory address to the specified value of the given type.
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- **Parameters:**
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- `value` (number): new value.
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**Exemple Usage:**
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```lua
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pointer:set_word(value)
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```
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### `set_dword(value)`
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Sets the value at the memory address to the specified value of the given type.
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- **Parameters:**
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- `value` (number): new value.
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**Exemple Usage:**
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```lua
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pointer:set_dword(value)
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```
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### `set_float(value)`
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Sets the value at the memory address to the specified value of the given type.
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- **Parameters:**
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- `value` (float): new value.
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**Exemple Usage:**
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```lua
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pointer:set_float(value)
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```
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### `set_qword(value)`
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Sets the value at the memory address to the specified value of the given type.
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- **Parameters:**
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- `value` (number): new value.
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**Exemple Usage:**
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```lua
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pointer:set_qword(value)
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```
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### `get_string()`
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Retrieves the value stored at the memory address as the specified type.
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- **Returns:**
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- `string`: the value stored at the memory address as the specified type.
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**Exemple Usage:**
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```lua
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string = pointer:get_string()
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```
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### `set_string(value)`
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Sets the value at the memory address to the specified value of the given type.
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- **Parameters:**
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- `value` (string): new value.
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**Exemple Usage:**
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```lua
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pointer:set_string(value)
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```
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### `patch_byte(value)`
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Creates a memory patch for modifying the value at the memory address with the specified value.
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The modified value is applied when you call the apply function on the lua_patch object.
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The original value is restored when you call the restore function on the lua_patch object.
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- **Parameters:**
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- `value` (number): new value.
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- **Returns:**
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- `lua_patch`: memory patch instance for modifying the value at the memory address with the specified value. Can call apply / restore on the object.
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**Exemple Usage:**
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```lua
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lua_patch = pointer:patch_byte(value)
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```
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### `patch_word(value)`
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Creates a memory patch for modifying the value at the memory address with the specified value.
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The modified value is applied when you call the apply function on the lua_patch object.
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The original value is restored when you call the restore function on the lua_patch object.
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- **Parameters:**
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- `value` (number): new value.
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- **Returns:**
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- `lua_patch`: memory patch instance for modifying the value at the memory address with the specified value. Can call apply / restore on the object.
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**Exemple Usage:**
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```lua
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lua_patch = pointer:patch_word(value)
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```
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### `patch_dword(value)`
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Creates a memory patch for modifying the value at the memory address with the specified value.
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The modified value is applied when you call the apply function on the lua_patch object.
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The original value is restored when you call the restore function on the lua_patch object.
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- **Parameters:**
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- `value` (number): new value.
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- **Returns:**
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- `lua_patch`: memory patch instance for modifying the value at the memory address with the specified value. Can call apply / restore on the object.
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**Exemple Usage:**
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```lua
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lua_patch = pointer:patch_dword(value)
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```
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### `patch_qword(value)`
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Creates a memory patch for modifying the value at the memory address with the specified value.
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The modified value is applied when you call the apply function on the lua_patch object.
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The original value is restored when you call the restore function on the lua_patch object.
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- **Parameters:**
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- `value` (number): new value.
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- **Returns:**
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- `lua_patch`: memory patch instance for modifying the value at the memory address with the specified value. Can call apply / restore on the object.
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**Exemple Usage:**
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```lua
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lua_patch = pointer:patch_qword(value)
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```
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### `is_null()`
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- **Returns:**
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- `boolean`: Returns true if the address is null.
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**Exemple Usage:**
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```lua
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boolean = pointer:is_null()
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```
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### `is_valid()`
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- **Returns:**
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- `boolean`: Returns true if the address is not null.
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**Exemple Usage:**
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```lua
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boolean = pointer:is_valid()
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```
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### `deref()`
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Dereferences the memory address and returns a new pointer object pointing to the value at that address.
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- **Returns:**
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- `pointer`: A new pointer object pointing to the value at that address.
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**Exemple Usage:**
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```lua
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pointer = pointer:deref()
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```
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### `get_address()`
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Retrieves the memory address stored in the pointer object.
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- **Returns:**
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- `number`: The memory address stored in the pointer object as a number.
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**Exemple Usage:**
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```lua
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number = pointer:get_address()
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```
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4
docs/lua/classes/sameline.md
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4
docs/lua/classes/sameline.md
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# Class: sameline
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Class for ImGui::SameLine() - Puts a sameline between widgets or groups to layout them horizontally.
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4
docs/lua/classes/separator.md
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4
docs/lua/classes/separator.md
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# Class: separator
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Class for ImGui::Separator() - separator, generally horizontal. Inside a menu bar or in horizontal layout mode, this becomes a vertical separator.
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119
docs/lua/classes/tab.md
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119
docs/lua/classes/tab.md
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# Class: tab
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Class for representing a tab within the GUI.
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## Functions (8)
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### `add_button(name, callback)`
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Add a button to the gui tab.
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- **Parameters:**
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- `name` (string): Text written inside the button.
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- `callback` (function): function that will be called when the button is clicked.
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|
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**Exemple Usage:**
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```lua
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tab:add_button(name, callback)
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```
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### `add_text(name)`
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Add text to the gui tab.
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|
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- **Parameters:**
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- `name` (string): Text that will be written.
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- **Returns:**
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- `text`: The text object instance.
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**Exemple Usage:**
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```lua
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text = tab:add_text(name)
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```
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### `add_checkbox(name)`
|
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Add a checkbox widget to the gui tab.
|
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- **Parameters:**
|
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- `name` (string): Text that will be written next to the checkbox.
|
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|
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- **Returns:**
|
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- `checkbox`: The checkbox object instance.
|
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|
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**Exemple Usage:**
|
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```lua
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checkbox = tab:add_checkbox(name)
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```
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### `add_sameline()`
|
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Add a ImGui::SameLine.
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- **Returns:**
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- `sameline`: The sameline object instance.
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|
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**Exemple Usage:**
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```lua
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sameline = tab:add_sameline()
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```
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### `add_separator()`
|
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Add a ImGui::Separator.
|
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- **Returns:**
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- `separator`: The separator object instance.
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|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
separator = tab:add_separator()
|
||||
```
|
||||
|
||||
### `add_input_int(name)`
|
||||
|
||||
Add a ImGui::InputInt.
|
||||
|
||||
- **Parameters:**
|
||||
- `name` (string): Text that will be written next to the input field.
|
||||
|
||||
- **Returns:**
|
||||
- `input_int`: The input_int object instance.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
input_int = tab:add_input_int(name)
|
||||
```
|
||||
|
||||
### `add_input_float(name)`
|
||||
|
||||
Add a ImGui::InputFloat.
|
||||
|
||||
- **Parameters:**
|
||||
- `name` (string): Text that will be written next to the input field.
|
||||
|
||||
- **Returns:**
|
||||
- `input_float`: The input_float object instance.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
input_float = tab:add_input_float(name)
|
||||
```
|
||||
|
||||
### `add_input_string(name)`
|
||||
|
||||
Add a ImGui::InputText.
|
||||
|
||||
- **Parameters:**
|
||||
- `name` (string): Text that will be written next to the input field.
|
||||
|
||||
- **Returns:**
|
||||
- `input_string`: The input_string object instance.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
input_string = tab:add_input_string(name)
|
||||
```
|
||||
|
||||
|
19
docs/lua/classes/text.md
Normal file
19
docs/lua/classes/text.md
Normal file
@ -0,0 +1,19 @@
|
||||
# Class: text
|
||||
|
||||
## Inherit from 1 class: base_text_element
|
||||
|
||||
Class representing an imgui text element.
|
||||
|
||||
## Functions (1)
|
||||
|
||||
### `set_font(font)`
|
||||
|
||||
- **Parameters:**
|
||||
- `font` (string): The new font name for that imgui text element.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
text:set_font(font)
|
||||
```
|
||||
|
||||
|
40
docs/lua/classes/vec3.md
Normal file
40
docs/lua/classes/vec3.md
Normal file
@ -0,0 +1,40 @@
|
||||
# Class: vec3
|
||||
|
||||
Class representing a 3D vector.
|
||||
|
||||
## Fields (3)
|
||||
|
||||
### `x`
|
||||
|
||||
x component of the vector.
|
||||
|
||||
- Type: `float`
|
||||
|
||||
### `y`
|
||||
|
||||
y component of the vector.
|
||||
|
||||
- Type: `float`
|
||||
|
||||
### `z`
|
||||
|
||||
z component of the vector.
|
||||
|
||||
- Type: `float`
|
||||
|
||||
## Constructors (1)
|
||||
|
||||
### `new(x, y, z)`
|
||||
|
||||
Returns a vector that contains the x, y, and z values.
|
||||
|
||||
- **Parameters:**
|
||||
- `x` (float): x component of the vector.
|
||||
- `y` (float): y component of the vector.
|
||||
- `z` (float): z component of the vector.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
myInstance = vec3:new(x, y, z)
|
||||
```
|
||||
|
556
docs/lua/doc_gen.py
Normal file
556
docs/lua/doc_gen.py
Normal file
@ -0,0 +1,556 @@
|
||||
import os
|
||||
from enum import Enum
|
||||
|
||||
src_folder = "../../src/"
|
||||
|
||||
lua_api_comment_identifier = "lua api"
|
||||
lua_api_comment_separator = ":"
|
||||
|
||||
tables = {}
|
||||
classes = {}
|
||||
functions = {}
|
||||
|
||||
|
||||
class DocKind(Enum):
|
||||
Table = "table"
|
||||
Class = "class"
|
||||
Field = "field"
|
||||
Constructor = "constructor"
|
||||
Function = "function"
|
||||
|
||||
|
||||
class Table:
|
||||
def __init__(self, name, fields, functions, description):
|
||||
self.name = name.strip()
|
||||
self.fields = fields
|
||||
self.functions = functions
|
||||
self.description = description
|
||||
|
||||
def __str__(self):
|
||||
s = f"# Table: {self.name}\n"
|
||||
s += "\n"
|
||||
|
||||
if len(self.description) > 0:
|
||||
s += f"{self.description}\n"
|
||||
s += "\n"
|
||||
|
||||
if len(self.fields) > 0:
|
||||
s += f"## Fields ({len(self.fields)})\n"
|
||||
s += "\n"
|
||||
|
||||
self.check_for_duplicate_fields_names()
|
||||
|
||||
for field in self.fields:
|
||||
s += field.print_markdown()
|
||||
|
||||
if len(self.functions) > 0:
|
||||
s += f"## Functions ({len(self.functions)})\n"
|
||||
s += "\n"
|
||||
|
||||
self.check_for_duplicate_function_names()
|
||||
|
||||
for func in self.functions:
|
||||
s += func.print_markdown(f"{self.name}.")
|
||||
|
||||
s += "\n"
|
||||
|
||||
return s
|
||||
|
||||
def check_for_duplicate_fields_names(self):
|
||||
seen = set()
|
||||
duplicates = [x for x in self.fields if x.name in seen or seen.add(x.name)]
|
||||
if len(duplicates) > 0:
|
||||
print("Error while building lua doc. Duplicate field names:")
|
||||
for dup in duplicates:
|
||||
print(dup)
|
||||
exit(1)
|
||||
|
||||
def check_for_duplicate_function_names(self):
|
||||
seen = set()
|
||||
duplicates = [x for x in self.functions if x.name in seen or seen.add(x.name)]
|
||||
if len(duplicates) > 0:
|
||||
print("Error while building lua doc. Duplicate function names:")
|
||||
for dup in duplicates:
|
||||
print(dup)
|
||||
exit(1)
|
||||
|
||||
|
||||
class Class:
|
||||
def __init__(self, name, inheritance, fields, constructors, functions, description):
|
||||
self.name = name.strip()
|
||||
self.inheritance = inheritance
|
||||
self.fields = fields
|
||||
self.constructors = constructors
|
||||
self.functions = functions
|
||||
self.description = description
|
||||
|
||||
def __str__(self):
|
||||
s = f"# Class: {self.name}\n"
|
||||
s += "\n"
|
||||
|
||||
if len(self.inheritance) > 0:
|
||||
inherited_class_names = ", ".join(self.inheritance)
|
||||
s += f"## Inherit from {len(self.inheritance)} class: {inherited_class_names}\n"
|
||||
s += "\n"
|
||||
|
||||
if len(self.description) > 0:
|
||||
s += f"{self.description}\n"
|
||||
s += "\n"
|
||||
|
||||
if len(self.fields) > 0:
|
||||
s += f"## Fields ({len(self.fields)})\n"
|
||||
s += "\n"
|
||||
|
||||
self.check_for_duplicate_fields_names()
|
||||
|
||||
for field in self.fields:
|
||||
s += field.print_markdown()
|
||||
|
||||
if len(self.constructors) > 0:
|
||||
s += f"## Constructors ({len(self.constructors)})\n"
|
||||
s += "\n"
|
||||
|
||||
for ctor in self.constructors:
|
||||
s += ctor.print_markdown()
|
||||
|
||||
if len(self.functions) > 0:
|
||||
s += f"## Functions ({len(self.functions)})\n"
|
||||
s += "\n"
|
||||
|
||||
self.check_for_duplicate_function_names()
|
||||
|
||||
for func in self.functions:
|
||||
s += func.print_markdown(f"{self.name}:")
|
||||
|
||||
s += "\n"
|
||||
|
||||
return s
|
||||
|
||||
def check_for_duplicate_fields_names(self):
|
||||
seen = set()
|
||||
duplicates = [x for x in self.fields if x.name in seen or seen.add(x.name)]
|
||||
if len(duplicates) > 0:
|
||||
print("Error while building lua doc. Duplicate field names:")
|
||||
for dup in duplicates:
|
||||
print(dup)
|
||||
exit(1)
|
||||
|
||||
def check_for_duplicate_function_names(self):
|
||||
seen = set()
|
||||
duplicates = [x for x in self.functions if x.name in seen or seen.add(x.name)]
|
||||
if len(duplicates) > 0:
|
||||
print("Error while building lua doc. Duplicate function names:")
|
||||
for dup in duplicates:
|
||||
print(dup)
|
||||
exit(1)
|
||||
|
||||
|
||||
class Field:
|
||||
def __init__(self, name, type_, description):
|
||||
self.name = name.strip()
|
||||
self.type_ = type_.strip()
|
||||
self.description = description
|
||||
|
||||
def __str__(self):
|
||||
s = f"Field: {self.name}\n"
|
||||
s += f"Type: {self.type_}\n"
|
||||
s += f"Description: {self.description.strip()}\n"
|
||||
return s
|
||||
|
||||
def print_markdown(self):
|
||||
s = ""
|
||||
|
||||
s += f"### `{self.name}`\n"
|
||||
s += "\n"
|
||||
|
||||
if len(self.description) > 0:
|
||||
s += f"{self.description}\n"
|
||||
s += "\n"
|
||||
|
||||
if self.type_ is not None and len(self.type_) > 0:
|
||||
s += f"- Type: `{self.type_}`\n"
|
||||
|
||||
s += "\n"
|
||||
|
||||
return s
|
||||
|
||||
|
||||
class Constructor:
|
||||
def __init__(self, parent, parameters, description):
|
||||
self.parent = parent
|
||||
self.parameters = parameters
|
||||
self.description = description
|
||||
|
||||
def print_markdown(self):
|
||||
s = ""
|
||||
|
||||
parameters_str = ", ".join(p.name for p in self.parameters)
|
||||
|
||||
s += f"### `new({parameters_str})`\n"
|
||||
s += "\n"
|
||||
|
||||
if len(self.description) > 0:
|
||||
s += f"{self.description}\n"
|
||||
s += "\n"
|
||||
|
||||
if len(self.parameters) > 0:
|
||||
s += f"- **Parameters:**\n"
|
||||
for param in self.parameters:
|
||||
s += f" - `{param.name}` ({param.type_})"
|
||||
if len(param.description) > 0:
|
||||
s += f": {param.description}\n"
|
||||
else:
|
||||
s += f"\n"
|
||||
s += "\n"
|
||||
|
||||
s += f"**Exemple Usage:**\n"
|
||||
s += "```lua\n"
|
||||
|
||||
s += f"myInstance = {self.parent.name}:new({parameters_str})\n"
|
||||
|
||||
s += "```\n"
|
||||
s += "\n"
|
||||
|
||||
return s
|
||||
|
||||
|
||||
class Parameter:
|
||||
def __init__(self, name, type_, description):
|
||||
self.name = name.strip()
|
||||
self.type_ = type_.strip()
|
||||
self.description = description
|
||||
|
||||
def __str__(self):
|
||||
s = f"Parameter: {self.name}\n"
|
||||
s += f"Type: {self.type_}\n"
|
||||
s += f"Description: {self.description.strip()}\n"
|
||||
return s
|
||||
|
||||
|
||||
class Function:
|
||||
def __init__(
|
||||
self, name, parent, parameters, return_type, return_description, description
|
||||
):
|
||||
self.name = name.strip()
|
||||
self.parent = parent
|
||||
self.parameters = parameters
|
||||
self.return_type = return_type
|
||||
self.return_description = return_description
|
||||
self.description = description
|
||||
|
||||
def __str__(self):
|
||||
s = f"Function: {self.name}\n"
|
||||
|
||||
type_name = str(type(self.parent)).split(".")[1][:-2]
|
||||
s += f"Parent: {self.parent.name} ({type_name})\n"
|
||||
|
||||
s += f"Parameters: {len(self.parameters)}\n"
|
||||
i = 1
|
||||
for param in self.parameters:
|
||||
s += f"Parameter {i}\n"
|
||||
s += str(param) + "\n"
|
||||
i += 1
|
||||
|
||||
s += f"Return Type: {self.return_type}\n"
|
||||
s += f"Return Description: {self.return_description}\n"
|
||||
|
||||
s += f"Description: {self.description}\n"
|
||||
return s
|
||||
|
||||
def print_markdown(self, prefix):
|
||||
s = ""
|
||||
|
||||
parameters_str = ", ".join(p.name for p in self.parameters)
|
||||
|
||||
s += f"### `{self.name}({parameters_str})`\n"
|
||||
s += "\n"
|
||||
|
||||
if len(self.description) > 0:
|
||||
s += f"{self.description}\n"
|
||||
s += "\n"
|
||||
|
||||
if len(self.parameters) > 0:
|
||||
s += f"- **Parameters:**\n"
|
||||
for param in self.parameters:
|
||||
s += f" - `{param.name}` ({param.type_})"
|
||||
if len(param.description) > 0:
|
||||
s += f": {param.description}\n"
|
||||
else:
|
||||
s += f"\n"
|
||||
s += "\n"
|
||||
|
||||
if self.return_type is not None and len(self.return_type) > 0:
|
||||
s += f"- **Returns:**\n"
|
||||
s += f" - `{self.return_type}`: {self.return_description}\n"
|
||||
|
||||
s += "\n"
|
||||
|
||||
s += f"**Exemple Usage:**\n"
|
||||
s += "```lua\n"
|
||||
if self.return_type is not None and len(self.return_type) > 0:
|
||||
s += self.return_type + " = "
|
||||
|
||||
if "Global Table" in prefix:
|
||||
prefix = ""
|
||||
s += f"{prefix}{self.name}({parameters_str})\n"
|
||||
|
||||
s += "```\n"
|
||||
s += "\n"
|
||||
|
||||
return s
|
||||
|
||||
|
||||
def make_table(table_name):
|
||||
if table_name not in tables:
|
||||
tables[table_name] = Table(table_name, [], [], "")
|
||||
cur_table = tables[table_name]
|
||||
return cur_table
|
||||
|
||||
|
||||
def make_class(class_name):
|
||||
if class_name not in classes:
|
||||
classes[class_name] = Class(class_name, [], [], [], [], "")
|
||||
cur_class = classes[class_name]
|
||||
return cur_class
|
||||
|
||||
|
||||
def is_comment_a_lua_api_doc_comment(text_lower):
|
||||
return (
|
||||
lua_api_comment_identifier in text_lower
|
||||
and lua_api_comment_separator in text_lower
|
||||
and "//" in text_lower
|
||||
)
|
||||
|
||||
|
||||
def parse_lua_api_doc(folder_path):
|
||||
for root, dirs, files in os.walk(folder_path):
|
||||
for file_name in files:
|
||||
if os.path.splitext(file_name)[1].startswith((".c", ".h")):
|
||||
file_path = os.path.join(root, file_name)
|
||||
with open(file_path, "r") as file:
|
||||
doc_kind = None
|
||||
cur_table = None
|
||||
cur_class = None
|
||||
cur_function = None
|
||||
cur_field = None
|
||||
cur_constructor = None
|
||||
|
||||
for line in file:
|
||||
line = line.strip()
|
||||
line_lower = line.lower()
|
||||
if is_comment_a_lua_api_doc_comment(line_lower):
|
||||
doc_kind = DocKind(
|
||||
line.split(lua_api_comment_separator, 1)[1]
|
||||
.strip()
|
||||
.lower()
|
||||
)
|
||||
|
||||
continue
|
||||
|
||||
if doc_kind is not None and "//" in line:
|
||||
match doc_kind:
|
||||
case DocKind.Table:
|
||||
cur_table = parse_table_doc(
|
||||
cur_table, line, line_lower
|
||||
)
|
||||
case DocKind.Class:
|
||||
cur_class = parse_class_doc(
|
||||
cur_class, line, line_lower
|
||||
)
|
||||
case DocKind.Function:
|
||||
(
|
||||
cur_function,
|
||||
cur_table,
|
||||
cur_class,
|
||||
) = parse_function_doc(
|
||||
cur_function,
|
||||
cur_table,
|
||||
cur_class,
|
||||
line,
|
||||
line_lower,
|
||||
)
|
||||
case DocKind.Field:
|
||||
(cur_field, cur_table, cur_class) = parse_field_doc(
|
||||
cur_field,
|
||||
cur_table,
|
||||
cur_class,
|
||||
line,
|
||||
line_lower,
|
||||
)
|
||||
case DocKind.Constructor:
|
||||
(
|
||||
cur_constructor,
|
||||
cur_class,
|
||||
) = parse_constructor_doc(
|
||||
cur_constructor,
|
||||
cur_class,
|
||||
line,
|
||||
line_lower,
|
||||
)
|
||||
case _:
|
||||
# print("unsupported doc kind: " + str(doc_kind))
|
||||
pass
|
||||
else:
|
||||
doc_kind = None
|
||||
|
||||
|
||||
def parse_table_doc(cur_table, line, line_lower):
|
||||
if is_lua_doc_comment_startswith(line_lower, "name"):
|
||||
table_name = line.split(lua_api_comment_separator, 1)[1].strip()
|
||||
cur_table = make_table(table_name)
|
||||
else:
|
||||
if len(cur_table.description) != 0:
|
||||
cur_table.description += "\n"
|
||||
cur_table.description += sanitize_description(line)
|
||||
|
||||
return cur_table
|
||||
|
||||
def parse_class_doc(cur_class, line, line_lower):
|
||||
if is_lua_doc_comment_startswith(line_lower, "name"):
|
||||
class_name = line.split(lua_api_comment_separator, 1)[1].strip()
|
||||
cur_class = make_class(class_name)
|
||||
elif is_lua_doc_comment_startswith(line_lower, "inherit"):
|
||||
inherited_class_name = line.split(lua_api_comment_separator, 1)[1].strip()
|
||||
cur_class.inheritance.append(inherited_class_name)
|
||||
else:
|
||||
if len(cur_class.description) != 0:
|
||||
cur_class.description += "\n"
|
||||
cur_class.description += sanitize_description(line)
|
||||
|
||||
return cur_class
|
||||
|
||||
|
||||
def parse_function_doc(cur_function, cur_table, cur_class, line, line_lower):
|
||||
if is_lua_doc_comment_startswith(line_lower, "table") and lua_api_comment_separator in line_lower:
|
||||
table_name = line.split(lua_api_comment_separator, 1)[1].strip()
|
||||
cur_table = make_table(table_name)
|
||||
|
||||
cur_function = Function("Didnt get name yet", cur_table, [], None, "", "")
|
||||
cur_table.functions.append(cur_function)
|
||||
elif is_lua_doc_comment_startswith(line_lower, "class") and lua_api_comment_separator in line_lower:
|
||||
class_name = line.split(lua_api_comment_separator, 1)[1].strip()
|
||||
cur_class = make_class(class_name)
|
||||
|
||||
cur_function = Function("Didnt get name yet", cur_class, [], None, "", "")
|
||||
cur_class.functions.append(cur_function)
|
||||
elif is_lua_doc_comment_startswith(line_lower, "name") and lua_api_comment_separator in line_lower:
|
||||
function_name = line.split(lua_api_comment_separator, 1)[1].strip()
|
||||
cur_function.name = function_name
|
||||
|
||||
if function_name not in functions:
|
||||
functions[function_name] = cur_function
|
||||
elif is_lua_doc_comment_startswith(line_lower, "param") and lua_api_comment_separator in line_lower:
|
||||
parameter = make_parameter_from_doc_line(line)
|
||||
cur_function.parameters.append(parameter)
|
||||
elif is_lua_doc_comment_startswith(line_lower, "return") and lua_api_comment_separator in line_lower:
|
||||
return_info = line.split(lua_api_comment_separator, 2)
|
||||
try:
|
||||
cur_function.return_type = return_info[1].strip()
|
||||
cur_function.return_description = return_info[2].strip()
|
||||
except IndexError:
|
||||
pass
|
||||
else:
|
||||
if len(cur_function.description) != 0:
|
||||
cur_function.description += "\n"
|
||||
cur_function.description += sanitize_description(line)
|
||||
|
||||
return cur_function, cur_table, cur_class
|
||||
|
||||
|
||||
def parse_field_doc(cur_field, cur_table, cur_class, line, line_lower):
|
||||
if is_lua_doc_comment_startswith(line_lower, "table") and lua_api_comment_separator in line_lower:
|
||||
table_name = line.split(lua_api_comment_separator, 1)[1].strip()
|
||||
cur_table = make_table(table_name)
|
||||
|
||||
cur_field = Field("Didnt get name yet", "", "")
|
||||
cur_table.fields.append(cur_field)
|
||||
elif is_lua_doc_comment_startswith(line_lower, "class") and lua_api_comment_separator in line_lower:
|
||||
class_name = line.split(lua_api_comment_separator, 1)[1].strip()
|
||||
cur_class = make_class(class_name)
|
||||
|
||||
cur_field = Field("Didnt get name yet", "", "")
|
||||
cur_class.fields.append(cur_field)
|
||||
elif is_lua_doc_comment_startswith(line_lower, "field") and lua_api_comment_separator in line_lower:
|
||||
field_info = line.split(lua_api_comment_separator, 2)
|
||||
cur_field.name = field_info[1].strip()
|
||||
cur_field.type_ = field_info[2].strip()
|
||||
else:
|
||||
if len(cur_field.description) != 0:
|
||||
cur_field.description += "\n"
|
||||
|
||||
if line.startswith("// "):
|
||||
line = line[3:]
|
||||
cur_field.description += sanitize_description(line)
|
||||
|
||||
return cur_field, cur_table, cur_class
|
||||
|
||||
|
||||
def parse_constructor_doc(cur_constructor, cur_class, line, line_lower):
|
||||
if is_lua_doc_comment_startswith(line_lower, "class") and lua_api_comment_separator in line_lower:
|
||||
class_name = line.split(lua_api_comment_separator, 1)[1].strip()
|
||||
cur_class = make_class(class_name)
|
||||
|
||||
cur_constructor = Constructor(cur_class, [], "")
|
||||
cur_class.constructors.append(cur_constructor)
|
||||
elif is_lua_doc_comment_startswith(line_lower, "param") and lua_api_comment_separator in line_lower:
|
||||
parameter = make_parameter_from_doc_line(line)
|
||||
cur_constructor.parameters.append(parameter)
|
||||
else:
|
||||
if len(cur_constructor.description) != 0:
|
||||
cur_constructor.description += "\n"
|
||||
cur_constructor.description += sanitize_description(line)
|
||||
|
||||
return cur_constructor, cur_class
|
||||
|
||||
|
||||
def make_parameter_from_doc_line(line):
|
||||
param_info = line.split(lua_api_comment_separator, 3)[1:]
|
||||
param_name = param_type = param_desc = ""
|
||||
|
||||
try:
|
||||
param_name = param_info[0].strip()
|
||||
param_type = param_info[1].strip()
|
||||
param_desc = param_info[2].strip()
|
||||
except IndexError:
|
||||
pass
|
||||
|
||||
return Parameter(param_name, param_type, param_desc)
|
||||
|
||||
def sanitize_description(line):
|
||||
if line.startswith("// ") and line[3] != ' ':
|
||||
line = line[3:]
|
||||
if line.startswith("//"):
|
||||
line = line[2:]
|
||||
return line.rstrip()
|
||||
|
||||
def is_lua_doc_comment_startswith(line_lower, starts_with_text):
|
||||
return line_lower.replace("//", "").strip().startswith(starts_with_text)
|
||||
|
||||
|
||||
parse_lua_api_doc(src_folder)
|
||||
|
||||
try:
|
||||
os.makedirs("./tables/")
|
||||
except:
|
||||
pass
|
||||
|
||||
for table_name, table in tables.items():
|
||||
file_name = f"./tables/{table_name}.md"
|
||||
if os.path.exists(file_name):
|
||||
os.remove(file_name)
|
||||
f = open(file_name, "a")
|
||||
f.write(str(table))
|
||||
f.close()
|
||||
|
||||
try:
|
||||
os.makedirs("./classes/")
|
||||
except:
|
||||
pass
|
||||
|
||||
for class_name, class_ in classes.items():
|
||||
file_name = f"./classes/{class_name}.md"
|
||||
if os.path.exists(file_name):
|
||||
os.remove(file_name)
|
||||
f = open(file_name, "a")
|
||||
f.write(str(class_))
|
||||
f.close()
|
20
docs/lua/tables/Global Table.md
Normal file
20
docs/lua/tables/Global Table.md
Normal file
@ -0,0 +1,20 @@
|
||||
# Table: Global Table
|
||||
|
||||
Custom fields, functions, etc added to The Lua [Global Table](https://www.lua.org/pil/15.4.html).
|
||||
|
||||
## Functions (1)
|
||||
|
||||
### `joaat(str)`
|
||||
|
||||
- **Parameters:**
|
||||
- `str` (string): The string that needs to be joaat hashed.
|
||||
|
||||
- **Returns:**
|
||||
- `integer`: The joaat hashed input string.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
integer = joaat(str)
|
||||
```
|
||||
|
||||
|
34
docs/lua/tables/command.md
Normal file
34
docs/lua/tables/command.md
Normal file
@ -0,0 +1,34 @@
|
||||
# Table: command
|
||||
|
||||
Table for calling menu commands.
|
||||
|
||||
## Functions (2)
|
||||
|
||||
### `call(command_name, _args)`
|
||||
|
||||
Call a menu command.
|
||||
|
||||
- **Parameters:**
|
||||
- `command_name` (string): The name of the command that will be called.
|
||||
- `_args` (table): Optional. List of arguments for the command.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
command.call(command_name, _args)
|
||||
```
|
||||
|
||||
### `call_player(player_idx, command_name, _args)`
|
||||
|
||||
Call a menu command on a given player.
|
||||
|
||||
- **Parameters:**
|
||||
- `player_idx` (integer): Index of the player on which the menu command will be executed.
|
||||
- `command_name` (string): The name of the command that will be called.
|
||||
- `_args` (table): Optional. List of arguments for the command.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
command.call_player(player_idx, command_name, _args)
|
||||
```
|
||||
|
||||
|
20
docs/lua/tables/event.md
Normal file
20
docs/lua/tables/event.md
Normal file
@ -0,0 +1,20 @@
|
||||
# Table: event
|
||||
|
||||
Table for responding to various events. The list of events is available in the menu_event table.
|
||||
|
||||
## Functions (1)
|
||||
|
||||
### `register_handler(menu_event, func)`
|
||||
|
||||
Register a function that will be called each time the corresponding menu_event is triggered.
|
||||
|
||||
- **Parameters:**
|
||||
- `menu_event` (menu_event): The menu_event that we want to respond to.
|
||||
- `func` (function): The function that will be called.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
event.register_handler(menu_event, func)
|
||||
```
|
||||
|
||||
|
106
docs/lua/tables/globals.md
Normal file
106
docs/lua/tables/globals.md
Normal file
@ -0,0 +1,106 @@
|
||||
# Table: globals
|
||||
|
||||
Table containing functions for manipulating gta script globals.
|
||||
|
||||
## Functions (7)
|
||||
|
||||
### `get_int(global)`
|
||||
|
||||
Retrieves an int global value.
|
||||
|
||||
- **Parameters:**
|
||||
- `global` (integer): index of the global
|
||||
|
||||
- **Returns:**
|
||||
- `integer`: value of the global
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
integer = globals.get_int(global)
|
||||
```
|
||||
|
||||
### `get_float(global)`
|
||||
|
||||
Retrieves a float global value.
|
||||
|
||||
- **Parameters:**
|
||||
- `global` (integer): index of the global
|
||||
|
||||
- **Returns:**
|
||||
- `float`: value of the global
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
float = globals.get_float(global)
|
||||
```
|
||||
|
||||
### `get_string(global)`
|
||||
|
||||
Retrieves a string global value.
|
||||
|
||||
- **Parameters:**
|
||||
- `global` (integer): index of the global
|
||||
|
||||
- **Returns:**
|
||||
- `string`: value of the global
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
string = globals.get_string(global)
|
||||
```
|
||||
|
||||
### `set_int(global, val)`
|
||||
|
||||
Sets an int global value.
|
||||
|
||||
- **Parameters:**
|
||||
- `global` (integer): index of the global
|
||||
- `val` (integer): new value for the global
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
globals.set_int(global, val)
|
||||
```
|
||||
|
||||
### `set_float(global, val)`
|
||||
|
||||
Sets a float global value.
|
||||
|
||||
- **Parameters:**
|
||||
- `global` (integer): index of the global
|
||||
- `val` (float): new value for the global
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
globals.set_float(global, val)
|
||||
```
|
||||
|
||||
### `set_string(global, str)`
|
||||
|
||||
Sets a string global value.
|
||||
|
||||
- **Parameters:**
|
||||
- `global` (integer): index of the global
|
||||
- `str` (string): new value for the global
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
globals.set_string(global, str)
|
||||
```
|
||||
|
||||
### `get_pointer(global)`
|
||||
|
||||
Retrieves a pointer global.
|
||||
|
||||
- **Parameters:**
|
||||
- `global` (integer): index of the global
|
||||
|
||||
- **Returns:**
|
||||
- `pointer`: value of the global
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
pointer = globals.get_pointer(global)
|
||||
```
|
||||
|
||||
|
69
docs/lua/tables/gui.md
Normal file
69
docs/lua/tables/gui.md
Normal file
@ -0,0 +1,69 @@
|
||||
# Table: gui
|
||||
|
||||
Table containing functions for modifying the menu GUI.
|
||||
|
||||
## Functions (5)
|
||||
|
||||
### `get_tab(tab_name)`
|
||||
|
||||
- **Parameters:**
|
||||
- `tab_name` (string): Name of the tab to get.
|
||||
|
||||
- **Returns:**
|
||||
- `tab`: A tab instance which corresponds to the tab in the GUI.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
tab = gui.get_tab(tab_name)
|
||||
```
|
||||
|
||||
### `show_message(title, message)`
|
||||
|
||||
Shows a message to the user with the given title and message.
|
||||
|
||||
- **Parameters:**
|
||||
- `title` (string)
|
||||
- `message` (string)
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
gui.show_message(title, message)
|
||||
```
|
||||
|
||||
### `show_warning(title, message)`
|
||||
|
||||
Shows a warning to the user with the given title and message.
|
||||
|
||||
- **Parameters:**
|
||||
- `title` (string)
|
||||
- `message` (string)
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
gui.show_warning(title, message)
|
||||
```
|
||||
|
||||
### `show_error(title, message)`
|
||||
|
||||
Shows an error to the user with the given title and message.
|
||||
|
||||
- **Parameters:**
|
||||
- `title` (string)
|
||||
- `message` (string)
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
gui.show_error(title, message)
|
||||
```
|
||||
|
||||
### `is_open()`
|
||||
|
||||
- **Returns:**
|
||||
- `bool`: Returns true if the GUI is open.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
bool = gui.is_open()
|
||||
```
|
||||
|
||||
|
73
docs/lua/tables/locals.md
Normal file
73
docs/lua/tables/locals.md
Normal file
@ -0,0 +1,73 @@
|
||||
# Table: locals
|
||||
|
||||
Table for manipulating GTA scripts locals.
|
||||
|
||||
## Functions (5)
|
||||
|
||||
### `get_int(script, index)`
|
||||
|
||||
- **Parameters:**
|
||||
- `script` (string): The name of the script
|
||||
- `index` (index): Index of the script local.
|
||||
|
||||
- **Returns:**
|
||||
- `integer`: The value of the given local.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
integer = locals.get_int(script, index)
|
||||
```
|
||||
|
||||
### `get_float(script, index)`
|
||||
|
||||
- **Parameters:**
|
||||
- `script` (string): The name of the script
|
||||
- `index` (index): Index of the script local.
|
||||
|
||||
- **Returns:**
|
||||
- `float`: The value of the given local.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
float = locals.get_float(script, index)
|
||||
```
|
||||
|
||||
### `set_int(script, index, val)`
|
||||
|
||||
- **Parameters:**
|
||||
- `script` (string): The name of the script
|
||||
- `index` (index): Index of the script local.
|
||||
- `val` (integer): The new value of the given local.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
locals.set_int(script, index, val)
|
||||
```
|
||||
|
||||
### `set_float(script, index, val)`
|
||||
|
||||
- **Parameters:**
|
||||
- `script` (string): The name of the script
|
||||
- `index` (index): Index of the script local.
|
||||
- `val` (float): The new value of the given local.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
locals.set_float(script, index, val)
|
||||
```
|
||||
|
||||
### `get_pointer(script, index)`
|
||||
|
||||
- **Parameters:**
|
||||
- `script` (string): The name of the script
|
||||
- `index` (index): Index of the script local.
|
||||
|
||||
- **Returns:**
|
||||
- `pointer`: The pointer to the given local.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
pointer = locals.get_pointer(script, index)
|
||||
```
|
||||
|
||||
|
43
docs/lua/tables/log.md
Normal file
43
docs/lua/tables/log.md
Normal file
@ -0,0 +1,43 @@
|
||||
# Table: log
|
||||
|
||||
Table containing functions for printing to console / log file.
|
||||
|
||||
## Functions (3)
|
||||
|
||||
### `info(data)`
|
||||
|
||||
Logs an informational message.
|
||||
|
||||
- **Parameters:**
|
||||
- `data` (string)
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
log.info(data)
|
||||
```
|
||||
|
||||
### `warning(data)`
|
||||
|
||||
Logs a warning message.
|
||||
|
||||
- **Parameters:**
|
||||
- `data` (string)
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
log.warning(data)
|
||||
```
|
||||
|
||||
### `debug(data)`
|
||||
|
||||
Logs a debug message.
|
||||
|
||||
- **Parameters:**
|
||||
- `data` (string)
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
log.debug(data)
|
||||
```
|
||||
|
||||
|
71
docs/lua/tables/memory.md
Normal file
71
docs/lua/tables/memory.md
Normal file
@ -0,0 +1,71 @@
|
||||
# Table: memory
|
||||
|
||||
Table containing helper functions related to process memory.
|
||||
|
||||
## Functions (5)
|
||||
|
||||
### `scan_pattern(pattern)`
|
||||
|
||||
Scans the specified memory pattern within the "GTA5.exe" module and returns a pointer to the found address.
|
||||
|
||||
- **Parameters:**
|
||||
- `pattern` (string): byte pattern (IDA format)
|
||||
|
||||
- **Returns:**
|
||||
- `pointer`: A pointer to the found address.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
pointer = memory.scan_pattern(pattern)
|
||||
```
|
||||
|
||||
### `handle_to_ptr(entity)`
|
||||
|
||||
- **Parameters:**
|
||||
- `entity` (number): script game entity handle
|
||||
|
||||
- **Returns:**
|
||||
- `pointer`: A rage::CDynamicEntity pointer to the script game entity handle
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
pointer = memory.handle_to_ptr(entity)
|
||||
```
|
||||
|
||||
### `ptr_to_handle(mem_addr)`
|
||||
|
||||
- **Parameters:**
|
||||
- `mem_addr` (pointer): A rage::CDynamicEntity pointer.
|
||||
|
||||
- **Returns:**
|
||||
- `number`: The script game entity handle linked to the given rage::CDynamicEntity pointer.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
number = memory.ptr_to_handle(mem_addr)
|
||||
```
|
||||
|
||||
### `allocate(size)`
|
||||
|
||||
- **Parameters:**
|
||||
- `size` (integer): The number of bytes to allocate on the heap.
|
||||
|
||||
- **Returns:**
|
||||
- `pointer`: A pointer to the newly allocated memory.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
pointer = memory.allocate(size)
|
||||
```
|
||||
|
||||
### `free(ptr)`
|
||||
|
||||
- **Parameters:**
|
||||
- `ptr` (pointer): The pointer that must be freed.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
memory.free(ptr)
|
||||
```
|
||||
|
||||
|
81
docs/lua/tables/menu_event.md
Normal file
81
docs/lua/tables/menu_event.md
Normal file
@ -0,0 +1,81 @@
|
||||
# Table: menu_event
|
||||
|
||||
Table containing all possible events to which you can respond.
|
||||
|
||||
## Fields (6)
|
||||
|
||||
### `PlayerLeave`
|
||||
|
||||
Event that is triggered when a player leave the game session.
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
event.register_handler(menu_event.PlayerLeave, function (player_name)
|
||||
log.info(player_name)
|
||||
end)
|
||||
```
|
||||
|
||||
- Type: `integer`
|
||||
|
||||
### `PlayerJoin`
|
||||
|
||||
Event that is triggered when a player join the game session.
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
event.register_handler(menu_event.PlayerJoin, function (player_name, player_id)
|
||||
log.info(player_name)
|
||||
log.info(player_id)
|
||||
end)
|
||||
```
|
||||
|
||||
- Type: `integer`
|
||||
|
||||
### `PlayerMgrInit`
|
||||
|
||||
Event that is triggered when the player manager initialize. Usually called when we are joining a session.
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
event.register_handler(menu_event.PlayerMgrInit, function ()
|
||||
log.info("Player manager inited, we just joined a session.")
|
||||
end)
|
||||
```
|
||||
|
||||
- Type: `integer`
|
||||
|
||||
### `PlayerMgrShutdown`
|
||||
|
||||
Event that is triggered when the player manager shutdown. Usually called when we are leaving a session.
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
event.register_handler(menu_event.PlayerMgrShutdown, function ()
|
||||
log.info("Player manager inited, we just joined a session.")
|
||||
end)
|
||||
```
|
||||
|
||||
- Type: `integer`
|
||||
|
||||
### `ChatMessageReceived`
|
||||
|
||||
Event that is triggered when we receive a in-game chat message.
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
event.register_handler(menu_event.ChatMessageReceived, function (player_id, chat_message)
|
||||
log.info(player_id)
|
||||
log.info(chat_message)
|
||||
end)
|
||||
```
|
||||
|
||||
- Type: `integer`
|
||||
|
||||
### `ScriptedGameEventReceived`
|
||||
|
||||
Event that is triggered when we receive a scripted game event.
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
event.register_handler(menu_event.ScriptedGameEventReceived, function (player_id, script_event_args)
|
||||
log.info(player_id)
|
||||
log.info(script_event_args)
|
||||
end)
|
||||
```
|
||||
|
||||
- Type: `integer`
|
||||
|
132
docs/lua/tables/network.md
Normal file
132
docs/lua/tables/network.md
Normal file
@ -0,0 +1,132 @@
|
||||
# Table: network
|
||||
|
||||
Table containing helper functions for network related features.
|
||||
|
||||
## Functions (10)
|
||||
|
||||
### `trigger_script_event(bitset, _args)`
|
||||
|
||||
Call trigger_script_event (TSE)
|
||||
|
||||
- **Parameters:**
|
||||
- `bitset` (integer)
|
||||
- `_args` (table)
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
network.trigger_script_event(bitset, _args)
|
||||
```
|
||||
|
||||
### `give_pickup_rewards(player, reward)`
|
||||
|
||||
Give the given pickup reward to the given player.
|
||||
|
||||
- **Parameters:**
|
||||
- `player` (integer): Index of the player.
|
||||
- `reward` (integer): Index of the reward pickup.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
network.give_pickup_rewards(player, reward)
|
||||
```
|
||||
|
||||
### `set_player_coords(player_idx, x, y, z)`
|
||||
|
||||
Teleport the given player to the given position.
|
||||
|
||||
- **Parameters:**
|
||||
- `player_idx` (integer): Index of the player.
|
||||
- `x` (float): New x position.
|
||||
- `y` (float): New y position.
|
||||
- `z` (float): New z position.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
network.set_player_coords(player_idx, x, y, z)
|
||||
```
|
||||
|
||||
### `set_all_player_coords(x, y, z)`
|
||||
|
||||
Teleport all players to the given position.
|
||||
|
||||
- **Parameters:**
|
||||
- `x` (float): New x position.
|
||||
- `y` (float): New y position.
|
||||
- `z` (float): New z position.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
network.set_all_player_coords(x, y, z)
|
||||
```
|
||||
|
||||
### `get_selected_player()`
|
||||
|
||||
- **Returns:**
|
||||
- `integer`: Returns the index of the currently selected player in the GUI.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
integer = network.get_selected_player()
|
||||
```
|
||||
|
||||
### `get_selected_database_player_rockstar_id()`
|
||||
|
||||
- **Returns:**
|
||||
- `integer`: Returns the rockstar id of the currently selected player in the GUI.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
integer = network.get_selected_database_player_rockstar_id()
|
||||
```
|
||||
|
||||
### `flag_player_as_modder(player_idx)`
|
||||
|
||||
Flags the given player as a modder in our local database.
|
||||
|
||||
- **Parameters:**
|
||||
- `player_idx` (integer): Index of the player.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
network.flag_player_as_modder(player_idx)
|
||||
```
|
||||
|
||||
### `is_player_flagged_as_modder(player_idx)`
|
||||
|
||||
- **Parameters:**
|
||||
- `player_idx` (integer): Index of the player.
|
||||
|
||||
- **Returns:**
|
||||
- `boolean`: Returns true if the given player is flagged as a modder.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
boolean = network.is_player_flagged_as_modder(player_idx)
|
||||
```
|
||||
|
||||
### `force_script_host(script_name)`
|
||||
|
||||
Try to force ourself to be host for the given GTA Script.
|
||||
|
||||
- **Parameters:**
|
||||
- `script_name` (string): Name of the script
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
network.force_script_host(script_name)
|
||||
```
|
||||
|
||||
### `send_chat_message(msg, team_only)`
|
||||
|
||||
Sends a message to the in game chat.
|
||||
|
||||
- **Parameters:**
|
||||
- `msg` (string): Message to be sent.
|
||||
- `team_only` (boolean): Should be true if the msg should only be sent to our team.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
network.send_chat_message(msg, team_only)
|
||||
```
|
||||
|
||||
|
53
docs/lua/tables/script.md
Normal file
53
docs/lua/tables/script.md
Normal file
@ -0,0 +1,53 @@
|
||||
# Table: script
|
||||
|
||||
Table containing helper functions related to gta scripts.
|
||||
|
||||
## Functions (4)
|
||||
|
||||
### `register_looped(name, func)`
|
||||
|
||||
Registers a function that will be looped as a gta script.
|
||||
|
||||
- **Parameters:**
|
||||
- `name` (string): name of your new looped script
|
||||
- `func` (function): function that will be executed in a forever loop.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
script.register_looped(name, func)
|
||||
```
|
||||
|
||||
### `run_in_fiber(func)`
|
||||
|
||||
Executes a function inside the fiber pool, you can call natives inside it.
|
||||
|
||||
- **Parameters:**
|
||||
- `func` (function): function that will be executed once in the fiber pool, you can call natives inside it.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
script.run_in_fiber(func)
|
||||
```
|
||||
|
||||
### `yield()`
|
||||
|
||||
Yield execution.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
script.yield()
|
||||
```
|
||||
|
||||
### `sleep(ms)`
|
||||
|
||||
Sleep for the given amount of time, time is in milliseconds.
|
||||
|
||||
- **Parameters:**
|
||||
- `ms` (integer): The amount of time in milliseconds that we will sleep for.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
script.sleep(ms)
|
||||
```
|
||||
|
||||
|
79
docs/lua/tables/tunables.md
Normal file
79
docs/lua/tables/tunables.md
Normal file
@ -0,0 +1,79 @@
|
||||
# Table: tunables
|
||||
|
||||
Table for manipulating gta tunables.
|
||||
|
||||
## Functions (6)
|
||||
|
||||
### `get_int(tunable_name)`
|
||||
|
||||
- **Parameters:**
|
||||
- `tunable_name` (string): The name of the tunable.
|
||||
|
||||
- **Returns:**
|
||||
- `integer`: The value of the given tunable.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
integer = tunables.get_int(tunable_name)
|
||||
```
|
||||
|
||||
### `get_float(tunable_name)`
|
||||
|
||||
- **Parameters:**
|
||||
- `tunable_name` (string): The name of the tunable.
|
||||
|
||||
- **Returns:**
|
||||
- `float`: The value of the given tunable.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
float = tunables.get_float(tunable_name)
|
||||
```
|
||||
|
||||
### `get_bool(tunable_name)`
|
||||
|
||||
- **Parameters:**
|
||||
- `tunable_name` (string): The name of the tunable.
|
||||
|
||||
- **Returns:**
|
||||
- `boolean`: The value of the given tunable.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
boolean = tunables.get_bool(tunable_name)
|
||||
```
|
||||
|
||||
### `set_int(tunable_name, val)`
|
||||
|
||||
- **Parameters:**
|
||||
- `tunable_name` (string): The name of the tunable.
|
||||
- `val` (integer): The new value of the given tunable.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
tunables.set_int(tunable_name, val)
|
||||
```
|
||||
|
||||
### `set_float(tunable_name, val)`
|
||||
|
||||
- **Parameters:**
|
||||
- `tunable_name` (string): The name of the tunable.
|
||||
- `val` (float): The new value of the given tunable.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
tunables.set_float(tunable_name, val)
|
||||
```
|
||||
|
||||
### `set_bool(tunable_name, val)`
|
||||
|
||||
- **Parameters:**
|
||||
- `tunable_name` (string): The name of the tunable.
|
||||
- `val` (boolean): The new value of the given tunable.
|
||||
|
||||
**Exemple Usage:**
|
||||
```lua
|
||||
tunables.set_bool(tunable_name, val)
|
||||
```
|
||||
|
||||
|
11
src/core/data/menu_event.hpp
Normal file
11
src/core/data/menu_event.hpp
Normal file
@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
enum class menu_event
|
||||
{
|
||||
PlayerLeave,
|
||||
PlayerJoin,
|
||||
PlayerMgrInit,
|
||||
PlayerMgrShutdown,
|
||||
ChatMessageReceived,
|
||||
ScriptedGameEventReceived,
|
||||
};
|
@ -26,7 +26,7 @@ namespace big
|
||||
|
||||
if (net_player_data)
|
||||
{
|
||||
g_lua_manager->trigger_event<"player_leave">(net_player_data->m_name);
|
||||
g_lua_manager->trigger_event<menu_event::PlayerLeave>(net_player_data->m_name);
|
||||
|
||||
if (g.notifications.player_leave.log)
|
||||
LOG(INFO) << "Player left '" << net_player_data->m_name << "' freeing slot #" << (int)player->m_player_id
|
||||
@ -64,7 +64,7 @@ namespace big
|
||||
}
|
||||
}
|
||||
|
||||
g_lua_manager->trigger_event<"player_join">(net_player_data->m_name, player->m_player_id);
|
||||
g_lua_manager->trigger_event<menu_event::PlayerJoin>(net_player_data->m_name, player->m_player_id);
|
||||
|
||||
if (g.notifications.player_join.above_map && *g_pointers->m_gta.m_is_session_started) // prevent loading screen spam
|
||||
notify::player_joined(player);
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "lua/lua_manager.hpp"
|
||||
#include "pointers.hpp"
|
||||
#include "services/players/player_service.hpp"
|
||||
#include "core/data/menu_event.hpp"
|
||||
|
||||
#include <network/CNetworkPlayerMgr.hpp>
|
||||
|
||||
@ -17,7 +18,7 @@ namespace big
|
||||
g_hooking->get_original<hooks::network_player_mgr_init>()(_this, a2, a3, a4);
|
||||
|
||||
g_player_service->player_join(_this->m_local_net_player);
|
||||
g_lua_manager->trigger_event<"player_mgr_init">();
|
||||
g_lua_manager->trigger_event<menu_event::PlayerMgrInit>();
|
||||
}
|
||||
|
||||
void hooks::network_player_mgr_shutdown(CNetworkPlayerMgr* _this)
|
||||
@ -31,6 +32,6 @@ namespace big
|
||||
g_notification_service->push("NETWORK_PLAYER_MGR"_T.data(), "NETWORK_PLAYER_MGR_DESTROY"_T.data());
|
||||
|
||||
g_hooking->get_original<hooks::network_player_mgr_shutdown>()(_this);
|
||||
g_lua_manager->trigger_event<"player_mgr_shutdown">();
|
||||
g_lua_manager->trigger_event<menu_event::PlayerMgrShutdown>();
|
||||
}
|
||||
}
|
||||
|
@ -134,7 +134,7 @@ namespace big
|
||||
if (g.session.chat_commands && message[0] == g.session.chat_command_prefix)
|
||||
command::process(std::string(message + 1), std::make_shared<chat_command_context>(player));
|
||||
else
|
||||
g_lua_manager->trigger_event<"chat_message_received">(player->id(), message);
|
||||
g_lua_manager->trigger_event<menu_event::ChatMessageReceived>(player->id(), message);
|
||||
|
||||
if (msgType == rage::eNetMessage::MsgTextMessage && g_pointers->m_gta.m_chat_data && player->get_net_data())
|
||||
{
|
||||
|
@ -67,7 +67,7 @@ namespace big
|
||||
for (int i = 0; i < scripted_game_event->m_args_size; i++)
|
||||
script_event_args.push_back(args[i]);
|
||||
|
||||
auto event_ret = g_lua_manager->trigger_event<"script_event", bool>((int)player->m_player_id, script_event_args);
|
||||
auto event_ret = g_lua_manager->trigger_event<menu_event::ScriptedGameEventReceived, bool>((int)player->m_player_id, script_event_args);
|
||||
if (event_ret.has_value())
|
||||
return true; // don't care, block event if any bool is returned
|
||||
}
|
||||
|
@ -5,25 +5,42 @@
|
||||
|
||||
namespace lua::command
|
||||
{
|
||||
// Lua API: Table
|
||||
// Name: command
|
||||
// Table for calling menu commands.
|
||||
|
||||
// Lua API: Function
|
||||
// Table: command
|
||||
// Name: call
|
||||
// Param: command_name: string: The name of the command that will be called.
|
||||
// Param: _args: table: Optional. List of arguments for the command.
|
||||
// Call a menu command.
|
||||
static void call(const std::string& command_name, std::optional<sol::table> _args)
|
||||
{
|
||||
auto args = convert_sequence<uint64_t>(_args.value_or(sol::table()));
|
||||
const auto args = convert_sequence<uint64_t>(_args.value_or(sol::table()));
|
||||
|
||||
auto command = big::command::get(rage::joaat(command_name));
|
||||
const auto command = big::command::get(rage::joaat(command_name));
|
||||
|
||||
if (command)
|
||||
command->call(args, {});
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: command
|
||||
// Name: call_player
|
||||
// Param: player_idx: integer: Index of the player on which the menu command will be executed.
|
||||
// Param: command_name: string: The name of the command that will be called.
|
||||
// Param: _args: table: Optional. List of arguments for the command.
|
||||
// Call a menu command on a given player.
|
||||
static void call_player(int player_idx, const std::string& command_name, std::optional<sol::table> _args)
|
||||
{
|
||||
auto args = convert_sequence<uint64_t>(_args.value_or(sol::table()));
|
||||
const auto args = convert_sequence<uint64_t>(_args.value_or(sol::table()));
|
||||
|
||||
auto command = (big::player_command*)big::command::get(rage::joaat(command_name));
|
||||
const auto command = (big::player_command*)big::command::get(rage::joaat(command_name));
|
||||
|
||||
if (command)
|
||||
{
|
||||
auto player = big::g_player_service->get_by_id(player_idx);
|
||||
const auto player = big::g_player_service->get_by_id(player_idx);
|
||||
|
||||
if (player)
|
||||
{
|
||||
|
@ -5,17 +5,109 @@
|
||||
|
||||
namespace lua::event
|
||||
{
|
||||
static void register_handler(const std::string& name, sol::function func, sol::this_state state)
|
||||
{
|
||||
auto module = sol::state_view(state)["!this"].get<big::lua_module*>();
|
||||
// Lua API: Table
|
||||
// Name: menu_event
|
||||
// Table containing all possible events to which you can respond.
|
||||
|
||||
auto hash = rage::joaat(name);
|
||||
module->m_event_callbacks.emplace(hash, std::vector<sol::function>());
|
||||
module->m_event_callbacks[hash].push_back(func);
|
||||
// Lua API: Field
|
||||
// Table: menu_event
|
||||
// Field: PlayerLeave: integer
|
||||
// Event that is triggered when a player leave the game session.
|
||||
// **Exemple Usage:**
|
||||
// ```lua
|
||||
// event.register_handler(menu_event.PlayerLeave, function (player_name)
|
||||
// log.info(player_name)
|
||||
// end)
|
||||
// ```
|
||||
|
||||
// Lua API: Field
|
||||
// Table: menu_event
|
||||
// Field: PlayerJoin: integer
|
||||
// Event that is triggered when a player join the game session.
|
||||
// **Exemple Usage:**
|
||||
// ```lua
|
||||
// event.register_handler(menu_event.PlayerJoin, function (player_name, player_id)
|
||||
// log.info(player_name)
|
||||
// log.info(player_id)
|
||||
// end)
|
||||
// ```
|
||||
|
||||
// Lua API: Field
|
||||
// Table: menu_event
|
||||
// Field: PlayerMgrInit: integer
|
||||
// Event that is triggered when the player manager initialize. Usually called when we are joining a session.
|
||||
// **Exemple Usage:**
|
||||
// ```lua
|
||||
// event.register_handler(menu_event.PlayerMgrInit, function ()
|
||||
// log.info("Player manager inited, we just joined a session.")
|
||||
// end)
|
||||
// ```
|
||||
|
||||
// Lua API: Field
|
||||
// Table: menu_event
|
||||
// Field: PlayerMgrShutdown: integer
|
||||
// Event that is triggered when the player manager shutdown. Usually called when we are leaving a session.
|
||||
// **Exemple Usage:**
|
||||
// ```lua
|
||||
// event.register_handler(menu_event.PlayerMgrShutdown, function ()
|
||||
// log.info("Player manager inited, we just joined a session.")
|
||||
// end)
|
||||
// ```
|
||||
|
||||
// Lua API: Field
|
||||
// Table: menu_event
|
||||
// Field: ChatMessageReceived: integer
|
||||
// Event that is triggered when we receive a in-game chat message.
|
||||
// **Exemple Usage:**
|
||||
// ```lua
|
||||
// event.register_handler(menu_event.ChatMessageReceived, function (player_id, chat_message)
|
||||
// log.info(player_id)
|
||||
// log.info(chat_message)
|
||||
// end)
|
||||
// ```
|
||||
|
||||
// Lua API: Field
|
||||
// Table: menu_event
|
||||
// Field: ScriptedGameEventReceived: integer
|
||||
// Event that is triggered when we receive a scripted game event.
|
||||
// **Exemple Usage:**
|
||||
// ```lua
|
||||
// event.register_handler(menu_event.ScriptedGameEventReceived, function (player_id, script_event_args)
|
||||
// log.info(player_id)
|
||||
// log.info(script_event_args)
|
||||
// end)
|
||||
// ```
|
||||
|
||||
// Lua API: Table
|
||||
// Name: event
|
||||
// Table for responding to various events. The list of events is available in the menu_event table.
|
||||
|
||||
// Lua API: Function
|
||||
// Table: event
|
||||
// Name: register_handler
|
||||
// Param: menu_event: menu_event: The menu_event that we want to respond to.
|
||||
// Param: func: function: The function that will be called.
|
||||
// Register a function that will be called each time the corresponding menu_event is triggered.
|
||||
static void register_handler(const menu_event& menu_event, sol::function func, sol::this_state state)
|
||||
{
|
||||
const auto module = sol::state_view(state)["!this"].get<big::lua_module*>();
|
||||
|
||||
module->m_event_callbacks[menu_event].push_back(func);
|
||||
}
|
||||
|
||||
static void bind(sol::state& state)
|
||||
{
|
||||
state.new_enum<menu_event>("menu_event",
|
||||
{
|
||||
{"PlayerLeave", menu_event::PlayerLeave},
|
||||
{"PlayerJoin", menu_event::PlayerJoin},
|
||||
{"PlayerMgrInit", menu_event::PlayerMgrInit},
|
||||
{"PlayerMgrShutdown", menu_event::PlayerMgrShutdown},
|
||||
{"ChatMessageReceived", menu_event::ChatMessageReceived},
|
||||
{"ScriptedGameEventReceived", menu_event::ScriptedGameEventReceived},
|
||||
});
|
||||
|
||||
|
||||
auto ns = state["event"].get_or_create<sol::table>();
|
||||
ns["register_handler"] = register_handler;
|
||||
// TODO: triggering events through script?
|
||||
|
20
src/lua/bindings/global_table.hpp
Normal file
20
src/lua/bindings/global_table.hpp
Normal file
@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
#include "lua/sol.hpp"
|
||||
|
||||
namespace lua::global_table
|
||||
{
|
||||
// Lua API: Table
|
||||
// Name: Global Table
|
||||
// Custom fields, functions, etc added to The Lua [Global Table](https://www.lua.org/pil/15.4.html).
|
||||
|
||||
// Lua API: Function
|
||||
// Table: Global Table
|
||||
// Name: joaat
|
||||
// Param: str: string: The string that needs to be joaat hashed.
|
||||
// Returns: integer: The joaat hashed input string.
|
||||
|
||||
static void bind(sol::state& state)
|
||||
{
|
||||
state["joaat"] = rage::joaat;
|
||||
}
|
||||
}
|
@ -4,36 +4,82 @@
|
||||
|
||||
namespace lua::globals
|
||||
{
|
||||
// Lua API: Table
|
||||
// Name: globals
|
||||
// Table containing functions for manipulating gta script globals.
|
||||
|
||||
// Lua API: Function
|
||||
// Table: globals
|
||||
// Name: get_int
|
||||
// Param: global: integer: index of the global
|
||||
// Returns: integer: value of the global
|
||||
// Retrieves an int global value.
|
||||
static int get_int(int global)
|
||||
{
|
||||
return *big::script_global(global).as<int*>();
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: globals
|
||||
// Name: get_float
|
||||
// Param: global: integer: index of the global
|
||||
// Returns: float: value of the global
|
||||
// Retrieves a float global value.
|
||||
static int get_float(int global)
|
||||
{
|
||||
return *big::script_global(global).as<float*>();
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: globals
|
||||
// Name: get_string
|
||||
// Param: global: integer: index of the global
|
||||
// Returns: string: value of the global
|
||||
// Retrieves a string global value.
|
||||
static std::string get_string(int global)
|
||||
{
|
||||
return std::string(big::script_global(global).as<char*>());
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: globals
|
||||
// Name: set_int
|
||||
// Param: global: integer: index of the global
|
||||
// Param: val: integer: new value for the global
|
||||
// Sets an int global value.
|
||||
static void set_int(int global, int val)
|
||||
{
|
||||
*big::script_global(global).as<int*>() = val;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: globals
|
||||
// Name: set_float
|
||||
// Param: global: integer: index of the global
|
||||
// Param: val: float: new value for the global
|
||||
// Sets a float global value.
|
||||
static void set_float(int global, float val)
|
||||
{
|
||||
*big::script_global(global).as<float*>() = val;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: globals
|
||||
// Name: set_string
|
||||
// Param: global: integer: index of the global
|
||||
// Param: str: string: new value for the global
|
||||
// Sets a string global value.
|
||||
static void set_string(int global, const std::string& str, int max_length)
|
||||
{
|
||||
strncpy(big::script_global(global).as<char*>(), str.data(), max_length);
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: globals
|
||||
// Name: get_pointer
|
||||
// Param: global: integer: index of the global
|
||||
// Returns: pointer: value of the global
|
||||
// Retrieves a pointer global.
|
||||
static memory::pointer get_pointer(int global)
|
||||
{
|
||||
return memory::pointer((uint64_t)big::script_global(global).as<void*>());
|
||||
|
@ -22,6 +22,9 @@ namespace lua::gui
|
||||
module->m_gui[hash].push_back(std::move(element));
|
||||
}
|
||||
|
||||
// Lua API: Class
|
||||
// Name: tab
|
||||
// Class for representing a tab within the GUI.
|
||||
class tab
|
||||
{
|
||||
rage::joaat_t m_tab_hash;
|
||||
@ -32,6 +35,12 @@ namespace lua::gui
|
||||
{
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: tab
|
||||
// Name: add_button
|
||||
// Param: name: string: Text written inside the button.
|
||||
// Param: callback: function: function that will be called when the button is clicked.
|
||||
// Add a button to the gui tab.
|
||||
std::shared_ptr<lua::gui::button> add_button(const std::string& name, sol::function callback, sol::this_state state)
|
||||
{
|
||||
auto element = std::make_shared<lua::gui::button>(name, callback);
|
||||
@ -39,6 +48,12 @@ namespace lua::gui
|
||||
return element;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: tab
|
||||
// Name: add_text
|
||||
// Param: name: string: Text that will be written.
|
||||
// Returns: text: The text object instance.
|
||||
// Add text to the gui tab.
|
||||
std::shared_ptr<lua::gui::text> add_text(const std::string& name, sol::this_state state)
|
||||
{
|
||||
auto element = std::make_shared<lua::gui::text>(name);
|
||||
@ -46,6 +61,12 @@ namespace lua::gui
|
||||
return element;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: tab
|
||||
// Name: add_checkbox
|
||||
// Param: name: string: Text that will be written next to the checkbox.
|
||||
// Returns: checkbox: The checkbox object instance.
|
||||
// Add a checkbox widget to the gui tab.
|
||||
std::shared_ptr<lua::gui::checkbox> add_checkbox(const std::string& name, sol::this_state state)
|
||||
{
|
||||
auto element = std::make_shared<lua::gui::checkbox>(name);
|
||||
@ -53,6 +74,11 @@ namespace lua::gui
|
||||
return element;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: tab
|
||||
// Name: add_sameline
|
||||
// Returns: sameline: The sameline object instance.
|
||||
// Add a ImGui::SameLine.
|
||||
std::shared_ptr<lua::gui::sameline> add_sameline(sol::this_state state)
|
||||
{
|
||||
auto element = std::make_shared<lua::gui::sameline>();
|
||||
@ -60,6 +86,11 @@ namespace lua::gui
|
||||
return element;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: tab
|
||||
// Name: add_separator
|
||||
// Returns: separator: The separator object instance.
|
||||
// Add a ImGui::Separator.
|
||||
std::shared_ptr<lua::gui::separator> add_separator(sol::this_state state)
|
||||
{
|
||||
auto element = std::make_shared<lua::gui::separator>();
|
||||
@ -67,6 +98,12 @@ namespace lua::gui
|
||||
return element;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: tab
|
||||
// Name: add_input_int
|
||||
// Param: name: string: Text that will be written next to the input field.
|
||||
// Returns: input_int: The input_int object instance.
|
||||
// Add a ImGui::InputInt.
|
||||
std::shared_ptr<lua::gui::input_int> add_input_int(const std::string& name, sol::this_state state)
|
||||
{
|
||||
auto element = std::make_shared<lua::gui::input_int>(name);
|
||||
@ -74,6 +111,12 @@ namespace lua::gui
|
||||
return element;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: tab
|
||||
// Name: add_input_float
|
||||
// Param: name: string: Text that will be written next to the input field.
|
||||
// Returns: input_float: The input_float object instance.
|
||||
// Add a ImGui::InputFloat.
|
||||
std::shared_ptr<lua::gui::input_float> add_input_float(const std::string& name, sol::this_state state)
|
||||
{
|
||||
auto element = std::make_shared<lua::gui::input_float>(name);
|
||||
@ -81,6 +124,12 @@ namespace lua::gui
|
||||
return element;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: tab
|
||||
// Name: add_input_string
|
||||
// Param: name: string: Text that will be written next to the input field.
|
||||
// Returns: input_string: The input_string object instance.
|
||||
// Add a ImGui::InputText.
|
||||
std::shared_ptr<lua::gui::input_string> add_input_string(const std::string& name, sol::this_state state)
|
||||
{
|
||||
auto element = std::make_shared<lua::gui::input_string>(name);
|
||||
@ -89,26 +138,57 @@ namespace lua::gui
|
||||
}
|
||||
};
|
||||
|
||||
// Lua API: Table
|
||||
// Name: gui
|
||||
// Table containing functions for modifying the menu GUI.
|
||||
|
||||
// Lua API: Function
|
||||
// Table: gui
|
||||
// Name: get_tab
|
||||
// Param: tab_name: string: Name of the tab to get.
|
||||
// Returns: tab: A tab instance which corresponds to the tab in the GUI.
|
||||
static tab get_tab(const std::string& tab_name)
|
||||
{
|
||||
return tab(rage::joaat(tab_name));
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: gui
|
||||
// Name: show_message
|
||||
// Param: title: string
|
||||
// Param: message: string
|
||||
// Shows a message to the user with the given title and message.
|
||||
static void show_message(const std::string& title, const std::string& message)
|
||||
{
|
||||
big::g_notification_service->push(title, message);
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: gui
|
||||
// Name: show_warning
|
||||
// Param: title: string
|
||||
// Param: message: string
|
||||
// Shows a warning to the user with the given title and message.
|
||||
static void show_warning(const std::string& title, const std::string& message)
|
||||
{
|
||||
big::g_notification_service->push_warning(title, message);
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: gui
|
||||
// Name: show_error
|
||||
// Param: title: string
|
||||
// Param: message: string
|
||||
// Shows an error to the user with the given title and message.
|
||||
static void show_error(const std::string& title, const std::string& message)
|
||||
{
|
||||
big::g_notification_service->push_error(title, message);
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: gui
|
||||
// Name: is_open
|
||||
// Returns: bool: Returns true if the GUI is open.
|
||||
bool is_open();
|
||||
|
||||
static void bind(sol::state& state)
|
||||
|
@ -3,6 +3,10 @@
|
||||
|
||||
namespace lua::gui
|
||||
{
|
||||
// Lua API: Class
|
||||
// Name: base_text_element
|
||||
// Class representing a gui text element.
|
||||
|
||||
class base_text_element : public gui_element
|
||||
{
|
||||
protected:
|
||||
@ -11,7 +15,16 @@ namespace lua::gui
|
||||
public:
|
||||
base_text_element(std::string text);
|
||||
|
||||
// Lua API: Function
|
||||
// Class: base_text_element
|
||||
// Name: set_text
|
||||
// Param: new_text: string: The new text for that gui text element.
|
||||
void set_text(std::string new_text);
|
||||
|
||||
// Lua API: Function
|
||||
// Class: base_text_element
|
||||
// Name: get_text
|
||||
// Returns: string: Returns the current text for that gui text element.
|
||||
std::string get_text();
|
||||
};
|
||||
}
|
@ -4,6 +4,10 @@
|
||||
|
||||
namespace lua::gui
|
||||
{
|
||||
// Lua API: Class
|
||||
// Name: button
|
||||
// Inherit: base_text_element
|
||||
// Class representing a gui button.
|
||||
class button : public base_text_element
|
||||
{
|
||||
sol::function m_callback;
|
||||
|
@ -3,6 +3,10 @@
|
||||
|
||||
namespace lua::gui
|
||||
{
|
||||
// Lua API: Class
|
||||
// Name: checkbox
|
||||
// Inherit: base_text_element
|
||||
// Class representing a gui checkbox.
|
||||
class checkbox : public base_text_element
|
||||
{
|
||||
bool m_enabled = false;
|
||||
@ -12,7 +16,16 @@ namespace lua::gui
|
||||
|
||||
void draw() override;
|
||||
|
||||
// Lua API: Function
|
||||
// Class: checkbox
|
||||
// Name: is_enabled
|
||||
// Returns: boolean: Is the checkbox checked?
|
||||
bool is_enabled();
|
||||
|
||||
// Lua API: Function
|
||||
// Class: checkbox
|
||||
// Name: set_enabled
|
||||
// Param: enabled: boolean: The desired enabled state of the checkbox.
|
||||
void set_enabled(bool enabled);
|
||||
};
|
||||
}
|
@ -3,6 +3,10 @@
|
||||
|
||||
namespace lua::gui
|
||||
{
|
||||
// Lua API: Class
|
||||
// Name: input_float
|
||||
// Inherit: base_text_element
|
||||
// Class for representing an input field for editing a float value within the GUI.
|
||||
class input_float : public base_text_element
|
||||
{
|
||||
bool m_enabled = false;
|
||||
@ -13,7 +17,16 @@ namespace lua::gui
|
||||
|
||||
void draw() override;
|
||||
|
||||
// Lua API: Function
|
||||
// Class: input_float
|
||||
// Name: get_value
|
||||
// Returns: float: Get the value currently written inside the input field.
|
||||
int get_value();
|
||||
|
||||
// Lua API: Function
|
||||
// Class: input_float
|
||||
// Name: set_value
|
||||
// Param: val: float: Set the value currently written inside the input field.
|
||||
void set_value(float val);
|
||||
};
|
||||
}
|
@ -3,6 +3,10 @@
|
||||
|
||||
namespace lua::gui
|
||||
{
|
||||
// Lua API: Class
|
||||
// Name: input_int
|
||||
// Inherit: base_text_element
|
||||
// Class for representing an input field for editing an integer value within the GUI.
|
||||
class input_int : public base_text_element
|
||||
{
|
||||
bool m_enabled = false;
|
||||
@ -13,7 +17,16 @@ namespace lua::gui
|
||||
|
||||
void draw() override;
|
||||
|
||||
// Lua API: Function
|
||||
// Class: input_int
|
||||
// Name: get_value
|
||||
// Returns: integer: Get the value currently written inside the input field.
|
||||
int get_value();
|
||||
|
||||
// Lua API: Function
|
||||
// Class: input_int
|
||||
// Name: set_value
|
||||
// Param: val: integer: Set the value currently written inside the input field.
|
||||
void set_value(int val);
|
||||
};
|
||||
}
|
@ -3,6 +3,10 @@
|
||||
|
||||
namespace lua::gui
|
||||
{
|
||||
// Lua API: Class
|
||||
// Name: input_string
|
||||
// Inherit: base_text_element
|
||||
// Class for representing an input field for editing a string value within the GUI.
|
||||
class input_string : public base_text_element
|
||||
{
|
||||
bool m_enabled = false;
|
||||
@ -13,7 +17,16 @@ namespace lua::gui
|
||||
|
||||
void draw() override;
|
||||
|
||||
// Lua API: Function
|
||||
// Class: input_string
|
||||
// Name: get_value
|
||||
// Returns: string: Get the value currently written inside the input field.
|
||||
std::string get_value();
|
||||
|
||||
// Lua API: Function
|
||||
// Class: input_string
|
||||
// Name: set_value
|
||||
// Param: val: string: Set the value currently written inside the input field.
|
||||
void set_value(std::string val);
|
||||
};
|
||||
}
|
@ -3,6 +3,9 @@
|
||||
|
||||
namespace lua::gui
|
||||
{
|
||||
// Lua API: Class
|
||||
// Name: sameline
|
||||
// Class for ImGui::SameLine() - Puts a sameline between widgets or groups to layout them horizontally.
|
||||
class sameline : public gui_element
|
||||
{
|
||||
public:
|
||||
|
@ -3,6 +3,9 @@
|
||||
|
||||
namespace lua::gui
|
||||
{
|
||||
// Lua API: Class
|
||||
// Name: separator
|
||||
// Class for ImGui::Separator() - separator, generally horizontal. Inside a menu bar or in horizontal layout mode, this becomes a vertical separator.
|
||||
class separator : public gui_element
|
||||
{
|
||||
public:
|
||||
|
@ -4,6 +4,10 @@
|
||||
|
||||
namespace lua::gui
|
||||
{
|
||||
// Lua API: Class
|
||||
// Name: text
|
||||
// Inherit: base_text_element
|
||||
// Class representing an imgui text element.
|
||||
class text : public base_text_element
|
||||
{
|
||||
ImFont* m_font = nullptr;
|
||||
@ -12,6 +16,11 @@ namespace lua::gui
|
||||
text(std::string text);
|
||||
|
||||
void draw() override;
|
||||
|
||||
// Lua API: Function
|
||||
// Class: text
|
||||
// Name: set_font
|
||||
// Param: font: string: The new font name for that imgui text element.
|
||||
void set_font(std::string font);
|
||||
};
|
||||
}
|
@ -5,6 +5,10 @@
|
||||
|
||||
namespace lua::locals
|
||||
{
|
||||
// Lua API: Table
|
||||
// Name: locals
|
||||
// Table for manipulating GTA scripts locals.
|
||||
|
||||
template<typename T>
|
||||
inline T get(const std::string& script, int index)
|
||||
{
|
||||
@ -16,26 +20,56 @@ namespace lua::locals
|
||||
return &null;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: locals
|
||||
// Name: get_int
|
||||
// Param: script: string: The name of the script
|
||||
// Param: index: index: Index of the script local.
|
||||
// Returns: integer: The value of the given local.
|
||||
static int get_int(const std::string& script, int index)
|
||||
{
|
||||
return *get<int*>(script, index);
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: locals
|
||||
// Name: get_float
|
||||
// Param: script: string: The name of the script
|
||||
// Param: index: index: Index of the script local.
|
||||
// Returns: float: The value of the given local.
|
||||
static int get_float(const std::string& script, int index)
|
||||
{
|
||||
return *get<float*>(script, index);
|
||||
}
|
||||
|
||||
|
||||
// Lua API: Function
|
||||
// Table: locals
|
||||
// Name: set_int
|
||||
// Param: script: string: The name of the script
|
||||
// Param: index: index: Index of the script local.
|
||||
// Param: val: integer: The new value of the given local.
|
||||
static void set_int(const std::string& script, int index, int val)
|
||||
{
|
||||
*get<int*>(script, index) = val;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: locals
|
||||
// Name: set_float
|
||||
// Param: script: string: The name of the script
|
||||
// Param: index: index: Index of the script local.
|
||||
// Param: val: float: The new value of the given local.
|
||||
static void set_float(const std::string& script, int index, float val)
|
||||
{
|
||||
*get<float*>(script, index) = val;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: locals
|
||||
// Name: get_pointer
|
||||
// Param: script: string: The name of the script
|
||||
// Param: index: index: Index of the script local.
|
||||
// Returns: pointer: The pointer to the given local.
|
||||
static memory::pointer get_pointer(const std::string& script, int index)
|
||||
{
|
||||
return memory::pointer((uint64_t)get<int*>(script, index));
|
||||
|
@ -1,17 +1,37 @@
|
||||
#pragma once
|
||||
#include "lua/sol.hpp"
|
||||
|
||||
namespace lua::log
|
||||
{
|
||||
// Lua API: Table
|
||||
// Name: log
|
||||
// Table containing functions for printing to console / log file.
|
||||
|
||||
// Lua API: Function
|
||||
// Table: log
|
||||
// Name: info
|
||||
// Param: data: string
|
||||
// Logs an informational message.
|
||||
static void info(const std::string& data, sol::this_state state)
|
||||
{
|
||||
LOG(INFO) << sol::state_view(state)["!module_name"].get<std::string>() << ": " << data;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: log
|
||||
// Name: warning
|
||||
// Param: data: string
|
||||
// Logs a warning message.
|
||||
static void warning(const std::string& data, sol::this_state state)
|
||||
{
|
||||
LOG(WARNING) << sol::state_view(state)["!module_name"].get<std::string>() << ": " << data;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: log
|
||||
// Name: debug
|
||||
// Param: data: string
|
||||
// Logs a debug message.
|
||||
static void debug(const std::string& data, sol::this_state state)
|
||||
{
|
||||
LOG(VERBOSE) << sol::state_view(state)["!module_name"].get<std::string>() << ": " << data;
|
||||
|
@ -6,12 +6,21 @@
|
||||
|
||||
namespace lua::memory
|
||||
{
|
||||
// Lua API: Class
|
||||
// Name: pointer
|
||||
// Class representing a 64-bit memory address.
|
||||
|
||||
struct pointer
|
||||
{
|
||||
private:
|
||||
std::uint64_t m_address;
|
||||
|
||||
public:
|
||||
|
||||
// Lua API: Constructor
|
||||
// Class: pointer
|
||||
// Param: address: integer: Address
|
||||
// Returns a memory instance, with the given address.
|
||||
explicit pointer(std::uint64_t address) :
|
||||
m_address(address)
|
||||
{
|
||||
@ -22,43 +31,167 @@ namespace lua::memory
|
||||
{
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: add
|
||||
// Param: offset: integer: offset
|
||||
// Returns: pointer: new pointer object.
|
||||
// Adds an offset to the current memory address and returns a new pointer object.
|
||||
pointer add(uint64_t offset)
|
||||
{
|
||||
return pointer(m_address + offset);
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: sub
|
||||
// Param: offset: integer: offset
|
||||
// Returns: pointer: new pointer object.
|
||||
// Subs an offset to the current memory address and returns a new pointer object.
|
||||
pointer sub(uint64_t offset)
|
||||
{
|
||||
return pointer(m_address - offset);
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: rip
|
||||
// Param: offset: integer: offset
|
||||
// Returns: pointer: new pointer object.
|
||||
// Rips the current memory address and returns a new pointer object.
|
||||
pointer rip()
|
||||
{
|
||||
return add(*(std::int32_t*)m_address).add(4);
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: get_byte
|
||||
// Returns: number: the value stored at the memory address as the specified type.
|
||||
// Retrieves the value stored at the memory address as the specified type.
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: get_word
|
||||
// Returns: number: the value stored at the memory address as the specified type.
|
||||
// Retrieves the value stored at the memory address as the specified type.
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: get_dword
|
||||
// Returns: number: the value stored at the memory address as the specified type.
|
||||
// Retrieves the value stored at the memory address as the specified type.
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: get_float
|
||||
// Returns: float: the value stored at the memory address as the specified type.
|
||||
// Retrieves the value stored at the memory address as the specified type.
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: get_qword
|
||||
// Returns: number: the value stored at the memory address as the specified type.
|
||||
// Retrieves the value stored at the memory address as the specified type.
|
||||
|
||||
template<typename T>
|
||||
T get()
|
||||
{
|
||||
return *(T*)m_address;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: set_byte
|
||||
// Param: value: number: new value.
|
||||
// Sets the value at the memory address to the specified value of the given type.
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: set_word
|
||||
// Param: value: number: new value.
|
||||
// Sets the value at the memory address to the specified value of the given type.
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: set_dword
|
||||
// Param: value: number: new value.
|
||||
// Sets the value at the memory address to the specified value of the given type.
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: set_float
|
||||
// Param: value: float: new value.
|
||||
// Sets the value at the memory address to the specified value of the given type.
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: set_qword
|
||||
// Param: value: number: new value.
|
||||
// Sets the value at the memory address to the specified value of the given type.
|
||||
|
||||
template<typename T>
|
||||
void set(T value)
|
||||
{
|
||||
*(T*)m_address = value;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: get_string
|
||||
// Returns: string: the value stored at the memory address as the specified type.
|
||||
// Retrieves the value stored at the memory address as the specified type.
|
||||
std::string get_string()
|
||||
{
|
||||
return std::string((char*)m_address);
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: set_string
|
||||
// Param: value: string: new value.
|
||||
// Sets the value at the memory address to the specified value of the given type.
|
||||
void set_string(const std::string& string, int max_length)
|
||||
{
|
||||
strncpy((char*)m_address, string.data(), max_length);
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: patch_byte
|
||||
// Param: value: number: new value.
|
||||
// Returns: lua_patch: memory patch instance for modifying the value at the memory address with the specified value. Can call apply / restore on the object.
|
||||
// Creates a memory patch for modifying the value at the memory address with the specified value.
|
||||
// The modified value is applied when you call the apply function on the lua_patch object.
|
||||
// The original value is restored when you call the restore function on the lua_patch object.
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: patch_word
|
||||
// Param: value: number: new value.
|
||||
// Returns: lua_patch: memory patch instance for modifying the value at the memory address with the specified value. Can call apply / restore on the object.
|
||||
// Creates a memory patch for modifying the value at the memory address with the specified value.
|
||||
// The modified value is applied when you call the apply function on the lua_patch object.
|
||||
// The original value is restored when you call the restore function on the lua_patch object.
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: patch_dword
|
||||
// Param: value: number: new value.
|
||||
// Returns: lua_patch: memory patch instance for modifying the value at the memory address with the specified value. Can call apply / restore on the object.
|
||||
// Creates a memory patch for modifying the value at the memory address with the specified value.
|
||||
// The modified value is applied when you call the apply function on the lua_patch object.
|
||||
// The original value is restored when you call the restore function on the lua_patch object.
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: patch_qword
|
||||
// Param: value: number: new value.
|
||||
// Returns: lua_patch: memory patch instance for modifying the value at the memory address with the specified value. Can call apply / restore on the object.
|
||||
// Creates a memory patch for modifying the value at the memory address with the specified value.
|
||||
// The modified value is applied when you call the apply function on the lua_patch object.
|
||||
// The original value is restored when you call the restore function on the lua_patch object.
|
||||
|
||||
template<typename T>
|
||||
big::lua_patch* patch(T value, sol::this_state state)
|
||||
{
|
||||
@ -69,31 +202,82 @@ namespace lua::memory
|
||||
return raw;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: is_null
|
||||
// Returns: boolean: Returns true if the address is null.
|
||||
bool is_null()
|
||||
{
|
||||
return m_address == 0;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: is_valid
|
||||
// Returns: boolean: Returns true if the address is not null.
|
||||
bool is_valid()
|
||||
{
|
||||
return !is_null();
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: deref
|
||||
// Returns: pointer: A new pointer object pointing to the value at that address.
|
||||
// Dereferences the memory address and returns a new pointer object pointing to the value at that address.
|
||||
pointer deref()
|
||||
{
|
||||
return pointer(*(uint64_t*)m_address);
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: get_address
|
||||
// Returns: number: The memory address stored in the pointer object as a number.
|
||||
// Retrieves the memory address stored in the pointer object.
|
||||
uint64_t get_address() const
|
||||
{
|
||||
return m_address;
|
||||
}
|
||||
};
|
||||
|
||||
// Lua API: Table
|
||||
// Name: memory
|
||||
// Table containing helper functions related to process memory.
|
||||
|
||||
// Lua API: Function
|
||||
// Table: memory
|
||||
// Name: scan_pattern
|
||||
// Param: pattern: string: byte pattern (IDA format)
|
||||
// Returns: pointer: A pointer to the found address.
|
||||
// Scans the specified memory pattern within the "GTA5.exe" module and returns a pointer to the found address.
|
||||
pointer scan_pattern(const std::string& pattern);
|
||||
|
||||
// Lua API: Function
|
||||
// Table: memory
|
||||
// Name: handle_to_ptr
|
||||
// Param: entity: number: script game entity handle
|
||||
// Returns: pointer: A rage::CDynamicEntity pointer to the script game entity handle
|
||||
pointer handle_to_ptr(int entity);
|
||||
|
||||
// Lua API: Function
|
||||
// Table: memory
|
||||
// Name: ptr_to_handle
|
||||
// Param: mem_addr: pointer: A rage::CDynamicEntity pointer.
|
||||
// Returns: number: The script game entity handle linked to the given rage::CDynamicEntity pointer.
|
||||
int ptr_to_handle(pointer mem_addr);
|
||||
|
||||
// Lua API: Function
|
||||
// Table: memory
|
||||
// Name: allocate
|
||||
// Param: size: integer: The number of bytes to allocate on the heap.
|
||||
// Returns: pointer: A pointer to the newly allocated memory.
|
||||
pointer allocate(int size, sol::this_state state);
|
||||
|
||||
// Lua API: Function
|
||||
// Table: memory
|
||||
// Name: free
|
||||
// Param: ptr: pointer: The pointer that must be freed.
|
||||
void free(pointer ptr, sol::this_state state);
|
||||
|
||||
static void bind(sol::state& state)
|
||||
|
@ -20,15 +20,84 @@ inline std::vector<elementType> convert_sequence(sol::table t)
|
||||
|
||||
namespace lua::network
|
||||
{
|
||||
// Lua API: Table
|
||||
// Name: network
|
||||
// Table containing helper functions for network related features.
|
||||
|
||||
// Lua API: Function
|
||||
// Table: network
|
||||
// Name: trigger_script_event
|
||||
// Param: bitset: integer
|
||||
// Param: _args: table
|
||||
// Call trigger_script_event (TSE)
|
||||
void trigger_script_event(int bitset, sol::table _args);
|
||||
|
||||
// Lua API: Function
|
||||
// Table: network
|
||||
// Name: give_pickup_rewards
|
||||
// Param: player: integer: Index of the player.
|
||||
// Param: reward: integer: Index of the reward pickup.
|
||||
// Give the given pickup reward to the given player.
|
||||
void give_pickup_rewards(int player, int reward);
|
||||
|
||||
// Lua API: Function
|
||||
// Table: network
|
||||
// Name: set_player_coords
|
||||
// Param: player_idx: integer: Index of the player.
|
||||
// Param: x: float: New x position.
|
||||
// Param: y: float: New y position.
|
||||
// Param: z: float: New z position.
|
||||
// Teleport the given player to the given position.
|
||||
void set_player_coords(int player_idx, float x, float y, float z);
|
||||
|
||||
// Lua API: Function
|
||||
// Table: network
|
||||
// Name: set_all_player_coords
|
||||
// Param: x: float: New x position.
|
||||
// Param: y: float: New y position.
|
||||
// Param: z: float: New z position.
|
||||
// Teleport all players to the given position.
|
||||
void set_all_player_coords(float x, float y, float z);
|
||||
|
||||
// Lua API: Function
|
||||
// Table: network
|
||||
// Name: get_selected_player
|
||||
// Returns: integer: Returns the index of the currently selected player in the GUI.
|
||||
int get_selected_player();
|
||||
|
||||
// Lua API: Function
|
||||
// Table: network
|
||||
// Name: get_selected_database_player_rockstar_id
|
||||
// Returns: integer: Returns the rockstar id of the currently selected player in the GUI.
|
||||
int get_selected_database_player_rockstar_id();
|
||||
|
||||
// Lua API: Function
|
||||
// Table: network
|
||||
// Name: flag_player_as_modder
|
||||
// Param: player_idx: integer: Index of the player.
|
||||
// Flags the given player as a modder in our local database.
|
||||
void flag_player_as_modder(int player_idx);
|
||||
|
||||
// Lua API: Function
|
||||
// Table: network
|
||||
// Name: is_player_flagged_as_modder
|
||||
// Param: player_idx: integer: Index of the player.
|
||||
// Returns: boolean: Returns true if the given player is flagged as a modder.
|
||||
bool is_player_flagged_as_modder(int player_idx);
|
||||
|
||||
// Lua API: Function
|
||||
// Table: network
|
||||
// Name: force_script_host
|
||||
// Param: script_name: string: Name of the script
|
||||
// Try to force ourself to be host for the given GTA Script.
|
||||
void force_script_host(const std::string& script_name);
|
||||
|
||||
// Lua API: Function
|
||||
// Table: network
|
||||
// Name: send_chat_message
|
||||
// Param: msg: string: Message to be sent.
|
||||
// Param: team_only: boolean: Should be true if the msg should only be sent to our team.
|
||||
// Sends a message to the in game chat.
|
||||
void send_chat_message(const std::string& msg, bool team_only);
|
||||
|
||||
static void bind(sol::state& state)
|
||||
|
@ -6,6 +6,16 @@
|
||||
|
||||
namespace lua::script
|
||||
{
|
||||
// Lua API: Table
|
||||
// Name: script
|
||||
// Table containing helper functions related to gta scripts.
|
||||
|
||||
// Lua API: Function
|
||||
// Table: script
|
||||
// Name: register_looped
|
||||
// Param: name: string: name of your new looped script
|
||||
// Param: func: function: function that will be executed in a forever loop.
|
||||
// Registers a function that will be looped as a gta script.
|
||||
static void register_looped(const std::string& name, sol::function func, sol::this_state state)
|
||||
{
|
||||
auto module = sol::state_view(state)["!this"].get<big::lua_module*>();
|
||||
@ -24,6 +34,11 @@ namespace lua::script
|
||||
name)));
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: script
|
||||
// Name: run_in_fiber
|
||||
// Param: func: function: function that will be executed once in the fiber pool, you can call natives inside it.
|
||||
// Executes a function inside the fiber pool, you can call natives inside it.
|
||||
static void run_in_fiber(sol::function func)
|
||||
{
|
||||
big::g_fiber_pool->queue_job([func] {
|
||||
@ -33,11 +48,20 @@ namespace lua::script
|
||||
});
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: script
|
||||
// Name: yield
|
||||
// Yield execution.
|
||||
static void yield()
|
||||
{
|
||||
big::script::get_current()->yield();
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: script
|
||||
// Name: sleep
|
||||
// Param: ms: integer: The amount of time in milliseconds that we will sleep for.
|
||||
// Sleep for the given amount of time, time is in milliseconds.
|
||||
static void sleep(int ms)
|
||||
{
|
||||
big::script::get_current()->yield(std::chrono::milliseconds(ms));
|
||||
|
@ -3,6 +3,28 @@
|
||||
|
||||
namespace lua::tunables
|
||||
{
|
||||
// Lua API: Table
|
||||
// Name: tunables
|
||||
// Table for manipulating gta tunables.
|
||||
|
||||
// Lua API: Function
|
||||
// Table: tunables
|
||||
// Name: get_int
|
||||
// Param: tunable_name: string: The name of the tunable.
|
||||
// Returns: integer: The value of the given tunable.
|
||||
|
||||
// Lua API: Function
|
||||
// Table: tunables
|
||||
// Name: get_float
|
||||
// Param: tunable_name: string: The name of the tunable.
|
||||
// Returns: float: The value of the given tunable.
|
||||
|
||||
// Lua API: Function
|
||||
// Table: tunables
|
||||
// Name: get_bool
|
||||
// Param: tunable_name: string: The name of the tunable.
|
||||
// Returns: boolean: The value of the given tunable.
|
||||
|
||||
template<typename T>
|
||||
static T get(const std::string tunable_name)
|
||||
{
|
||||
@ -12,6 +34,24 @@ namespace lua::tunables
|
||||
return T();
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: tunables
|
||||
// Name: set_int
|
||||
// Param: tunable_name: string: The name of the tunable.
|
||||
// Param: val: integer: The new value of the given tunable.
|
||||
|
||||
// Lua API: Function
|
||||
// Table: tunables
|
||||
// Name: set_float
|
||||
// Param: tunable_name: string: The name of the tunable.
|
||||
// Param: val: float: The new value of the given tunable.
|
||||
|
||||
// Lua API: Function
|
||||
// Table: tunables
|
||||
// Name: set_bool
|
||||
// Param: tunable_name: string: The name of the tunable.
|
||||
// Param: val: boolean: The new value of the given tunable.
|
||||
|
||||
template<typename T>
|
||||
static void set(const std::string tunable_name, T val)
|
||||
{
|
||||
|
@ -3,6 +3,32 @@
|
||||
|
||||
namespace lua::vector
|
||||
{
|
||||
// Lua API: Class
|
||||
// Name: vec3
|
||||
// Class representing a 3D vector.
|
||||
|
||||
// Lua API: Constructor
|
||||
// Class: vec3
|
||||
// Param: x: float: x component of the vector.
|
||||
// Param: y: float: y component of the vector.
|
||||
// Param: z: float: z component of the vector.
|
||||
// Returns a vector that contains the x, y, and z values.
|
||||
|
||||
// Lua API: Field
|
||||
// Class: vec3
|
||||
// Field: x: float
|
||||
// x component of the vector.
|
||||
|
||||
// Lua API: Field
|
||||
// Class: vec3
|
||||
// Field: y: float
|
||||
// y component of the vector.
|
||||
|
||||
// Lua API: Field
|
||||
// Class: vec3
|
||||
// Field: z: float
|
||||
// z component of the vector.
|
||||
|
||||
static void bind(sol::state& state)
|
||||
{
|
||||
//clang-format off
|
||||
|
@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
#include "lua_module.hpp"
|
||||
#include "core/enums.hpp"
|
||||
|
||||
namespace big
|
||||
{
|
||||
@ -34,16 +35,14 @@ namespace big
|
||||
|
||||
void handle_error(const sol::error& error, const sol::state_view& state);
|
||||
|
||||
template<template_str hash_str, typename Return = void, typename... Args>
|
||||
template<menu_event menu_event_, typename Return = void, typename... Args>
|
||||
inline std::conditional_t<std::is_void_v<Return>, void, std::optional<Return>> trigger_event(Args&&... args)
|
||||
{
|
||||
constexpr auto hash = rage::joaat(hash_str.value);
|
||||
|
||||
std::lock_guard guard(m_module_lock);
|
||||
|
||||
for (auto& module : m_modules)
|
||||
{
|
||||
if (auto vec = module->m_event_callbacks.find(hash); vec != module->m_event_callbacks.end())
|
||||
if (auto vec = module->m_event_callbacks.find(menu_event_); vec != module->m_event_callbacks.end())
|
||||
{
|
||||
for (auto& cb : vec->second)
|
||||
{
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "bindings/script.hpp"
|
||||
#include "bindings/tunables.hpp"
|
||||
#include "bindings/vector.hpp"
|
||||
#include "bindings/global_table.hpp"
|
||||
#include "file_manager.hpp"
|
||||
#include "script_mgr.hpp"
|
||||
|
||||
@ -120,6 +121,6 @@ namespace big
|
||||
lua::locals::bind(m_state);
|
||||
lua::event::bind(m_state);
|
||||
lua::vector::bind(m_state);
|
||||
m_state["joaat"] = rage::joaat;
|
||||
lua::global_table::bind(m_state);
|
||||
}
|
||||
}
|
@ -2,6 +2,7 @@
|
||||
#include "bindings/gui/gui_element.hpp"
|
||||
#include "lua_patch.hpp"
|
||||
#include "sol.hpp"
|
||||
#include "core/data/menu_event.hpp"
|
||||
|
||||
namespace big
|
||||
{
|
||||
@ -17,7 +18,7 @@ namespace big
|
||||
std::vector<script*> m_registered_scripts;
|
||||
std::vector<std::shared_ptr<lua_patch>> m_registered_patches;
|
||||
std::unordered_map<rage::joaat_t, std::vector<std::shared_ptr<lua::gui::gui_element>>> m_gui;
|
||||
std::unordered_map<rage::joaat_t, std::vector<sol::function>> m_event_callbacks;
|
||||
std::unordered_map<menu_event, std::vector<sol::function>> m_event_callbacks;
|
||||
std::vector<void*> m_allocated_memory;
|
||||
|
||||
lua_module(std::string module_name);
|
||||
|
@ -7,6 +7,9 @@ namespace memory
|
||||
|
||||
namespace big
|
||||
{
|
||||
// Lua API: Class
|
||||
// Name: lua_patch
|
||||
// Class representing a in-memory patch.
|
||||
class lua_patch
|
||||
{
|
||||
memory::byte_patch* m_byte_patch;
|
||||
@ -15,7 +18,16 @@ namespace big
|
||||
lua_patch(memory::byte_patch* patch);
|
||||
~lua_patch();
|
||||
|
||||
// Lua API: Function
|
||||
// Class: lua_patch
|
||||
// Name: apply
|
||||
// Apply the modified value.
|
||||
void apply();
|
||||
|
||||
// Lua API: Function
|
||||
// Class: lua_patch
|
||||
// Name: restore
|
||||
// Restore the original value.
|
||||
void restore();
|
||||
};
|
||||
}
|
Loading…
Reference in New Issue
Block a user