Basic hostile ped disarm (#1437)

This commit is contained in:
DayibBaba 2023-06-17 18:39:16 +02:00 committed by GitHub
parent e5581a6f03
commit 4b74f411a2
4 changed files with 56 additions and 2 deletions

View File

@ -0,0 +1,42 @@
#include "backend/looped_command.hpp"
#include "natives.hpp"
#include "util/entity.hpp"
#include "util/pools.hpp"
namespace big
{
class auto_disarm : looped_command
{
using looped_command::looped_command;
virtual void on_enable() override
{
g_notification_service->push("Auto disarm", "Nearby hostile peds will be disarmed");
}
virtual void on_tick() override
{
for (auto ped : pools::get_all_peds())
{
if (!ped)
continue;
auto handle = g_pointers->m_gta.m_ptr_to_handle(ped);
if (!PED::IS_PED_A_PLAYER(handle) && ENTITY::DOES_ENTITY_EXIST(PED::GET_PED_TARGET_FROM_COMBAT_PED(handle, false)))
{
if (entity::take_control_of(handle))
{
if (WEAPON::IS_PED_ARMED(handle, 1 | 2 | 4))
WEAPON::REMOVE_ALL_PED_WEAPONS(handle, false);
if (g.world.nearby.auto_disarm.neutralize)
TASK::TASK_STAND_STILL(handle, -1);
}
}
}
}
};
auto_disarm g_auto_disarm("autodisarm", "Auto Disarm", "Disarm nearby pedestrians", g.world.nearby.auto_disarm.enable);
}

View File

@ -513,7 +513,14 @@ namespace big
bool ped_rush = false;
bool combative = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(nearby, ignore, ped_rain, veh_rain, high_alert, ped_rush, combative)
struct auto_disarm
{
bool enable = false;
bool neutralize = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(auto_disarm, enable, neutralize)
} auto_disarm{};
NLOHMANN_DEFINE_TYPE_INTRUSIVE(nearby, ignore, ped_rain, veh_rain, high_alert, ped_rush, combative, auto_disarm)
} nearby{};
struct model_swapper

View File

@ -1,3 +1,4 @@
#pragma once
#include "gta/pools.hpp"
namespace big::pools

View File

@ -42,6 +42,10 @@ namespace big
components::command_checkbox<"highalert">();
ImGui::SameLine(140.f);
components::command_checkbox<"pedrush">();
components::command_checkbox<"autodisarm">();
components::options_modal("Auto Disarm", []{
ImGui::Checkbox("Neutralize", &g.world.nearby.auto_disarm.neutralize);
});
ImGui::Separator();
components::sub_title("Vehicles");
@ -72,4 +76,4 @@ namespace big
components::command_checkbox<"vehiclerain">();
}
}
}