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revert: Tracked player update rate change (#3463)
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@ -323,14 +323,18 @@ namespace big
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first_time = false;
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}
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static auto last_update = std::chrono::high_resolution_clock::now() - 45s;
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while (g_running && g.player_db.update_player_online_states)
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{
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if (!updating)
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const auto cur = std::chrono::high_resolution_clock::now();
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if (cur - last_update > 45s && !updating)
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{
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updating = true;
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g_fiber_pool->queue_job([this] {
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update_player_states(true);
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updating = false;
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last_update = std::chrono::high_resolution_clock::now();
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});
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}
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