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https://github.com/Mr-X-GTA/YimMenu.git
synced 2025-01-08 18:33:37 +08:00
feat(Self): Added super run
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parent
136cb01164
commit
28b1224898
@ -41,6 +41,7 @@ namespace big
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looped::self_off_radar();
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looped::self_off_radar();
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looped::self_police();
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looped::self_police();
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looped::self_no_ragdoll();
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looped::self_no_ragdoll();
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looped::self_super_run();
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}QUEUE_JOB_END_CLAUSE
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}QUEUE_JOB_END_CLAUSE
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QUEUE_JOB_BEGIN_CLAUSE()
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QUEUE_JOB_BEGIN_CLAUSE()
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@ -21,6 +21,7 @@ namespace big
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static void self_police();
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static void self_police();
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static void self_noclip();
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static void self_noclip();
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static void self_no_ragdoll();
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static void self_no_ragdoll();
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static void self_super_run();
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static void system_update_players();
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static void system_update_players();
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static void system_update_pointers();
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static void system_update_pointers();
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53
BigBaseV2/src/backend/looped/self/super_run.cpp
Normal file
53
BigBaseV2/src/backend/looped/self/super_run.cpp
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@ -0,0 +1,53 @@
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#include "backend/looped/looped.hpp"
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#include "gta/enums.hpp"
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#include "natives.hpp"
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#include "util/math.hpp"
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namespace big
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{
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static float run_speed = 10.f;
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static float run_cap = 100.f;
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static bool super_run_state = false;
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void looped::self_super_run()
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{
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if (g.self.super_run && PAD::IS_CONTROL_PRESSED(0, 21))
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{
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if (run_speed < run_cap) run_speed += .5f;
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Ped player = PLAYER::PLAYER_PED_ID();
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Vector3 pos = ENTITY::GET_ENTITY_COORDS(player, true);
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Vector3 rot = CAM::GET_GAMEPLAY_CAM_ROT(2);
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float yaw = math::deg_to_rad(rot.z + 90);
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Vector3 offset;
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offset.x = pos.x + (run_speed * cos(yaw));
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offset.y = pos.y + (run_speed * sin(yaw));
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offset.z = pos.z + .2f;
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float groundZ;
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MISC::GET_GROUND_Z_FOR_3D_COORD(offset.x, offset.y, 1000.f, &groundZ, false, false);
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if (groundZ < pos.z)
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offset.z = groundZ;
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Vector3 vel = offset - pos;
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ENTITY::SET_ENTITY_VELOCITY(player, vel.x, vel.y, vel.z);
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g_local_player->m_player_info->m_run_speed = .7f;
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}
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else if (!g.self.super_run && g.self.super_run != super_run_state)
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{
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g_local_player->m_player_info->m_run_speed = 1.f;
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}
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else if (PAD::IS_CONTROL_JUST_RELEASED(0, 21))
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{
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run_speed = 10.f;
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g_local_player->m_player_info->m_run_speed = 1.f;
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}
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super_run_state = g.self.super_run;
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}
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}
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@ -65,6 +65,7 @@ struct globals {
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bool never_wanted = false;
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bool never_wanted = false;
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bool noclip = false;
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bool noclip = false;
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bool no_ragdoll = false;
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bool no_ragdoll = false;
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bool super_run = false;
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int wanted_level = 0;
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int wanted_level = 0;
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frame_flags frame_flags{};
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frame_flags frame_flags{};
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@ -154,6 +155,7 @@ struct globals {
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this->self.off_radar = j["self"]["off_radar"];
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this->self.off_radar = j["self"]["off_radar"];
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this->self.never_wanted = j["self"]["never_wanted"];
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this->self.never_wanted = j["self"]["never_wanted"];
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this->self.no_ragdoll = j["self"]["no_ragdoll"];
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this->self.no_ragdoll = j["self"]["no_ragdoll"];
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this->self.super_run = j["self"]["super_run"];
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this->self.frame_flags.explosive_ammo = j["self"]["frame_flags"]["explosive_ammo"];
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this->self.frame_flags.explosive_ammo = j["self"]["frame_flags"]["explosive_ammo"];
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this->self.frame_flags.explosive_melee = j["self"]["frame_flags"]["explosive_melee"];
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this->self.frame_flags.explosive_melee = j["self"]["frame_flags"]["explosive_melee"];
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@ -232,6 +234,7 @@ struct globals {
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{ "off_radar", this->self.off_radar },
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{ "off_radar", this->self.off_radar },
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{ "never_wanted", this->self.never_wanted },
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{ "never_wanted", this->self.never_wanted },
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{ "no_ragdoll", this->self.no_ragdoll },
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{ "no_ragdoll", this->self.no_ragdoll },
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{ "super_run", this->self.super_run },
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{
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{
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"frame_flags", {
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"frame_flags", {
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@ -25,6 +25,7 @@ namespace big
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ImGui::Checkbox("Free Cam", &g.self.free_cam);
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ImGui::Checkbox("Free Cam", &g.self.free_cam);
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ImGui::Checkbox("No Clip", &g.self.noclip);
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ImGui::Checkbox("No Clip", &g.self.noclip);
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ImGui::Checkbox("No Ragdoll", &g.self.no_ragdoll);
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ImGui::Checkbox("No Ragdoll", &g.self.no_ragdoll);
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ImGui::Checkbox("Super Run", &g.self.super_run);
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if (ImGui::TreeNode("Frame Flags"))
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if (ImGui::TreeNode("Frame Flags"))
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{
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{
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