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Fix Thread State for Script Functions and cellphone_flashhand (#3619)
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@ -161,7 +161,7 @@ namespace lua::scr_function
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stack[ctx.m_stack_pointer++] = 0;
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ctx.m_instruction_pointer = instruction_pointer;
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ctx.m_state = rage::eThreadState::idle;
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ctx.m_state = rage::eThreadState::running;
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big::g_pointers->m_gta.m_script_vm(stack, big::g_pointers->m_gta.m_script_globals, program, &ctx);
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@ -313,7 +313,7 @@ namespace lua::scr_function
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stack[ctx.m_stack_pointer++] = 0;
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ctx.m_instruction_pointer = instruction_pointer;
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ctx.m_state = rage::eThreadState::idle;
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ctx.m_state = rage::eThreadState::running;
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big::g_pointers->m_gta.m_script_vm(stack, big::g_pointers->m_gta.m_script_globals, program, &ctx);
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@ -55,7 +55,7 @@ namespace big
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stack[ctx.m_stack_pointer++] = 0;
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ctx.m_instruction_pointer = ip;
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ctx.m_state = rage::eThreadState::idle;
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ctx.m_state = rage::eThreadState::running;
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g_pointers->m_gta.m_script_vm(stack, g_pointers->m_gta.m_script_globals, program, &ctx);
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@ -94,7 +94,7 @@ namespace big
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{
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if (script && script->m_script_hash == "cellphone_flashhand"_J)
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{
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is_using_cellphone = script->m_context.m_state == rage::eThreadState::running;
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is_using_cellphone = script->m_context.m_state == rage::eThreadState::idle;
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}
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}
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