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refactor: Updating CONTRIB to be more relevant (#568)
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CONTRIBUTING.md
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CONTRIBUTING.md
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# Contributing
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# Contrib
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## Table of contents
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### Commit convention
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* [Committing](#committing)
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**Don't overthink it, we can edit the final commit message if it doesn't describe the changes correctly!**
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* [When to commit?](#when-to-commit)
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* [What sort of message should I use?](#what-sort-of-commit-message-should-i-use)
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* [Other Types](#other-types)
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* [Code Style](#code-style)
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* [Brackets](#brackets)
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* [Distinction between related code](#distinction-between-related-code)
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## Committing
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Types:
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- feat: The new feature you're adding to a particular application
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- fix: To fix a bug
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- style: Feature and updates related to styling
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- refactor: Refactoring a specific section of the codebase
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- test: Everything related to testing
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- docs: Everything related to documentation
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- chore: Regular code maintanance
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### When to commit?
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A scope is a phrase descibing parts of the code affected by the changes. For example "(userservice)"
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Whenever you commit make sure your commit is related to one feature or change, don't commit multiple unrelated things at once.
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Body (optional) can provide additional contextual information. For breaking changes the body MUST start with "BREAKING CHANGE".
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You don't **have** to commit every 5 minutes, only commit whenever you've got a working code base with a finished feature.
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Footer (optional) is used to reference issues effected bt the code changes. For example "Fixes #13". Can also be used to indicate breaking changes by starting with "BREAKING CHANGE".
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#### Structure
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### What sort of commit message should I use?
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If you're committing a new feature or change something existing to act differently use the following syntax:
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```
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```
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feat(subject): Added new method of destroying children
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<type>(scope): <description>
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[optional body]
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[optional footer]
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```
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```
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If your commit is related to fixing an issue:
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#### Examples
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```
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- `feat(order): add purchase order button`
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fix(subject): Fixed issue related to children multiplying endlessly
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- `docs(readme): document coding conventions`
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Closes #1337 <-- mention a related issue to automatically close it when making this commit
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# C++ Coding Standards
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## Naming Style
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Avoid Hun-garian notation.
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This means, we never want to use variable names that contain the type.
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| Entities | Naming | Preview |
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| ----------- | ----------- | ---------- |
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| NameSpaces | snake_case | namespace `ex_namespace` |
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| Classes and Structs | snake_case | Class `ex_class` |
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| Enums | UpperCamelCase | Enum `ExEnum` |
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| Enum Members | ALL_UPPER | ExNum::`NONE`; ExNum::`FIRST_HALF`; ...
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| Global Variables| g_snake_case | bool `g_running` |
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| Macros | ALL_UPPER | #define `USE_OPENGL` |
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| Template Parameter | UpperCamelCase | template<`typename T`> |
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| Parameters | snake_case | ex_method(int `number`) |
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| Local Variables | snake_case | int `number{}` |
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| Member Variables | m_snake_case | int `m_number` |
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| Member Methods | snake_case | void `ex_method`(int param1, int param2); |
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<br><br><br>
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## Formatting Style
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### **Indents**
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prefer Tabs for indents
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### **Braces**
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With `if` statements and `for` loops we drop the brackets if it only has to execute 1 line of code or if it calls a method
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```c++
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if (true)
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execute_method();
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int num;
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if (true)
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num += 5;
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for (;;)
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execute_method();
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for (;;)
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num += 5;
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```
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```
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#### Other Types
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Aside from `feat` and `fix`, you can also use the following types `build`, `docs`, `style`, `refactor` and `test` whenever you deem these more useful in the context.
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Example for namespaces, classes, etc...
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```c++
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## Code Style
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namespace ex_namesspace
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1. Be consistent
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2. Use 4 spaces for tab indentation, don't ever use HARD tabs
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### Brackets
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```cpp
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for (int i = 1; i < 5; i++)
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{
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{
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//code here;
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class ex_class
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{
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public:
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ex_class()
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{
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}
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void ex_method();
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int GetNum() const
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{
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return m_num;
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}
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private:
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int m_num;
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}
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}
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ex_namesspace::ex_class::ex_method()
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{
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auto lambda = []()
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{
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int x = 0;
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return x;
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};
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switch (expression)
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{
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case 0:
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{
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// do stuff
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break;
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}
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case 1:
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{
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// do stuff
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break;
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}
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}
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do
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{
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// do stuff
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} while (true);
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}
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```
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### **Regarding if statements**
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Prefer default initialized variables that will be set in an if
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Bad example:
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```c++
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int value;
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if(true)
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{
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value = 1;
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}
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else
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{
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value = 2
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}
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```
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Instead we prefer this:
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```c++
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int value{2};
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if(true)
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{
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value = 1;
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}
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}
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```
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```
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### Distinction between related code
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Create a clear line of separation between lines, don't just put everything right next each other.
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Prefer using guarding `if` statements for readability
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How not to do it:
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Bad Example:
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```cpp
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```c++
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void foo() {
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void method()
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int x = fribbery;
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{
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y.attack(frabbet(x));
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bool val1 = true;
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z.attack(frobbet(x));
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bool val2 = false;
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bejooger[0].scramboozle(y);
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bool val3 = true;
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bejooger[1].scramboozle(y);
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bejooger[2].scramboozle(z);
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if(val1)
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bejooger[3].scramboozle(z);
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{
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if (curdleblogpod.getAlive() <= 5) {
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if(val2)
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//Yikes!
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{
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}
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}
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else
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{
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if(val3)
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{
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// code part
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// where tf are we at
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}
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}
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}
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}
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}
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```
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```
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How you should do it:
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Guarded if Example:
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```cpp
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```c++
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void foo() {
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void method()
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{
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bool val1 = true;
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bool val2 = false;
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bool val3 = true;
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//Start the attack on the fribs.
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if(!val1)
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int x = fribbery;
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return;
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y.attack(frabbet(x));
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z.attack(frobbet(x));
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//Now send the bejoogers out...
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bejooger[0].scramboozle(y);
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bejooger[1].scramboozle(y);
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bejooger[2].scramboozle(z);
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bejooger[3].scramboozle(z);
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//Make sure the curdleblogs are still alive.
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if (val2)
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if (curdleblogpod.getAlive() <= 5) {
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return;
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//Yikes!
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}
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if (!val3)
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return;
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// here comes the code part
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}
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}
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```
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```
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### **Member variables in classes**
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1. Seperate every variable to a single line
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2. Initialize all member variables
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3. Use the same order of initialization as in the header file
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4. Order data types from big to low
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```c++
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// Header File
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class ex_class
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{
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public:
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ex_class();
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private:
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float m_Length;
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int m_Number;
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bool m_Enabled;
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}
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// Cpp File
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ex_class::ex_class() :
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m_Length{ 1.f },
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m_Number{ 5 },
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m_Enabled { true }
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{
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}
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```
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### use of auto
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1. Not for numeric types: `int, bool, char, float, ...`
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2. When methods return a value
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3. Only when r-value type is evident
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4. Prefer using `auto&` to avoid copies
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```c++
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// 1.
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int a{ 0 };
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float b{ 0.5f };
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// 2.
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const auto& data = exClass->GetData();
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// 3.
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auto timer = new TimerClass();
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```
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### using keyword
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- **Never use `using namespace std`!**
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- Never use `using namespace` in a header file. This can mess with code that includes the header file wich contains `using namespace`.
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- Never use `using namespace` before any `#include`s. This can mess with the meaning of code in someone else's header.
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- Use `using` instead of typedef! Modernized c++
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```c++
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// bad example
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typedef int my_int;
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// good example
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using my_float = float;
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```
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- Prefer specified using over namespace using.
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```c++
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// bad example
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using namepace std::chrono;
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// good examples
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using std::chrono::high_resolution_clock;
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using std::chrono::duration;
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```
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Nested Namespaces
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Example:
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```c++
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// bad example
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namespace a
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{
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namespace b {}
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}
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// good example
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namespace a::b {}
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```
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### overriding methods
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1. Use `virtual` in Base classes
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2. Use `virtual` and `override` in Derived classes
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3. Use `virtual` and `= 0` for an abstract(instantiable) class
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4. Always make destructors `virtual`
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