refactor: Updating CONTRIB to be more relevant (#568)

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Yimura 2022-11-11 17:39:19 +01:00 committed by GitHub
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# Contributing
# Contrib
## Table of contents
### Commit convention
* [Committing](#committing)
* [When to commit?](#when-to-commit)
* [What sort of message should I use?](#what-sort-of-commit-message-should-i-use)
* [Other Types](#other-types)
* [Code Style](#code-style)
* [Brackets](#brackets)
* [Distinction between related code](#distinction-between-related-code)
**Don't overthink it, we can edit the final commit message if it doesn't describe the changes correctly!**
## Committing
Types:
- feat: The new feature you're adding to a particular application
- fix: To fix a bug
- style: Feature and updates related to styling
- refactor: Refactoring a specific section of the codebase
- test: Everything related to testing
- docs: Everything related to documentation
- chore: Regular code maintanance
### When to commit?
A scope is a phrase descibing parts of the code affected by the changes. For example "(userservice)"
Whenever you commit make sure your commit is related to one feature or change, don't commit multiple unrelated things at once.
You don't **have** to commit every 5 minutes, only commit whenever you've got a working code base with a finished feature.
Body (optional) can provide additional contextual information. For breaking changes the body MUST start with "BREAKING CHANGE".
Footer (optional) is used to reference issues effected bt the code changes. For example "Fixes #13". Can also be used to indicate breaking changes by starting with "BREAKING CHANGE".
#### Structure
### What sort of commit message should I use?
If you're committing a new feature or change something existing to act differently use the following syntax:
```
feat(subject): Added new method of destroying children
<type>(scope): <description>
[optional body]
[optional footer]
```
If your commit is related to fixing an issue:
```
fix(subject): Fixed issue related to children multiplying endlessly
#### Examples
- `feat(order): add purchase order button`
- `docs(readme): document coding conventions`
Closes #1337 <-- mention a related issue to automatically close it when making this commit
# C++ Coding Standards
## Naming Style
Avoid Hun-garian notation.
This means, we never want to use variable names that contain the type.
| Entities | Naming | Preview |
| ----------- | ----------- | ---------- |
| NameSpaces | snake_case | namespace `ex_namespace` |
| Classes and Structs | snake_case | Class `ex_class` |
| Enums | UpperCamelCase | Enum `ExEnum` |
| Enum Members | ALL_UPPER | ExNum::`NONE`; ExNum::`FIRST_HALF`; ...
| Global Variables| g_snake_case | bool `g_running` |
| Macros | ALL_UPPER | #define `USE_OPENGL` |
| Template Parameter | UpperCamelCase | template<`typename T`> |
| Parameters | snake_case | ex_method(int `number`) |
| Local Variables | snake_case | int `number{}` |
| Member Variables | m_snake_case | int `m_number` |
| Member Methods | snake_case | void `ex_method`(int param1, int param2); |
<br><br><br>
## Formatting Style
### **Indents**
prefer Tabs for indents
### **Braces**
With `if` statements and `for` loops we drop the brackets if it only has to execute 1 line of code or if it calls a method
```c++
if (true)
execute_method();
int num;
if (true)
num += 5;
for (;;)
execute_method();
for (;;)
num += 5;
```
#### Other Types
Aside from `feat` and `fix`, you can also use the following types `build`, `docs`, `style`, `refactor` and `test` whenever you deem these more useful in the context.
## Code Style
1. Be consistent
2. Use 4 spaces for tab indentation, don't ever use HARD tabs
### Brackets
```cpp
for (int i = 1; i < 5; i++)
Example for namespaces, classes, etc...
```c++
namespace ex_namesspace
{
//code here;
class ex_class
{
public:
ex_class()
{
}
void ex_method();
int GetNum() const
{
return m_num;
}
private:
int m_num;
}
}
ex_namesspace::ex_class::ex_method()
{
auto lambda = []()
{
int x = 0;
return x;
};
switch (expression)
{
case 0:
{
// do stuff
break;
}
case 1:
{
// do stuff
break;
}
}
do
{
// do stuff
} while (true);
}
```
### **Regarding if statements**
Prefer default initialized variables that will be set in an if
Bad example:
```c++
int value;
if(true)
{
value = 1;
}
else
{
value = 2
}
```
Instead we prefer this:
```c++
int value{2};
if(true)
{
value = 1;
}
```
### Distinction between related code
Create a clear line of separation between lines, don't just put everything right next each other.
Prefer using guarding `if` statements for readability
How not to do it:
```cpp
void foo() {
int x = fribbery;
y.attack(frabbet(x));
z.attack(frobbet(x));
bejooger[0].scramboozle(y);
bejooger[1].scramboozle(y);
bejooger[2].scramboozle(z);
bejooger[3].scramboozle(z);
if (curdleblogpod.getAlive() <= 5) {
//Yikes!
}
Bad Example:
```c++
void method()
{
bool val1 = true;
bool val2 = false;
bool val3 = true;
if(val1)
{
if(val2)
{
}
else
{
if(val3)
{
// code part
// where tf are we at
}
}
}
}
```
How you should do it:
```cpp
void foo() {
Guarded if Example:
```c++
void method()
{
bool val1 = true;
bool val2 = false;
bool val3 = true;
//Start the attack on the fribs.
int x = fribbery;
y.attack(frabbet(x));
z.attack(frobbet(x));
//Now send the bejoogers out...
bejooger[0].scramboozle(y);
bejooger[1].scramboozle(y);
bejooger[2].scramboozle(z);
bejooger[3].scramboozle(z);
if(!val1)
return;
//Make sure the curdleblogs are still alive.
if (curdleblogpod.getAlive() <= 5) {
//Yikes!
}
if (val2)
return;
if (!val3)
return;
// here comes the code part
}
```
### **Member variables in classes**
1. Seperate every variable to a single line
2. Initialize all member variables
3. Use the same order of initialization as in the header file
4. Order data types from big to low
```c++
// Header File
class ex_class
{
public:
ex_class();
private:
float m_Length;
int m_Number;
bool m_Enabled;
}
// Cpp File
ex_class::ex_class() :
m_Length{ 1.f },
m_Number{ 5 },
m_Enabled { true }
{
}
```
### use of auto
1. Not for numeric types: `int, bool, char, float, ...`
2. When methods return a value
3. Only when r-value type is evident
4. Prefer using `auto&` to avoid copies
```c++
// 1.
int a{ 0 };
float b{ 0.5f };
// 2.
const auto& data = exClass->GetData();
// 3.
auto timer = new TimerClass();
```
### using keyword
- **Never use `using namespace std`!**
- Never use `using namespace` in a header file. This can mess with code that includes the header file wich contains `using namespace`.
- Never use `using namespace` before any `#include`s. This can mess with the meaning of code in someone else's header.
- Use `using` instead of typedef! Modernized c++
```c++
// bad example
typedef int my_int;
// good example
using my_float = float;
```
- Prefer specified using over namespace using.
```c++
// bad example
using namepace std::chrono;
// good examples
using std::chrono::high_resolution_clock;
using std::chrono::duration;
```
Nested Namespaces
Example:
```c++
// bad example
namespace a
{
namespace b {}
}
// good example
namespace a::b {}
```
### overriding methods
1. Use `virtual` in Base classes
2. Use `virtual` and `override` in Derived classes
3. Use `virtual` and `= 0` for an abstract(instantiable) class
4. Always make destructors `virtual`