feat(GUI): Added spawn tab

This commit is contained in:
Yimura 2020-12-26 17:52:20 +01:00
parent 104036c063
commit 0093aa4f19
3 changed files with 69 additions and 0 deletions

View File

@ -15,6 +15,7 @@ namespace big
tabbar::render_teleport();
tabbar::render_vehicle();
tabbar::render_network();
tabbar::render_spawn();
ImGui::EndTabBar();
}
ImGui::End();

View File

@ -12,11 +12,13 @@ namespace big
class tabbar
{
public:
// Order in the order that they are rendered/sorted in the UI
static void render_self();
static void render_tunables();
static void render_teleport();
static void render_vehicle();
static void render_network();
static void render_spawn();
};
}

View File

@ -0,0 +1,66 @@
#include "tab_bar.hpp"
#include "pointers.hpp"
namespace big
{
static char model[64];
void tabbar::render_spawn()
{
if (ImGui::BeginTabItem("Spawn"))
{
ImGui::InputText("Model Name", model, sizeof(model));
if (ImGui::Button("Spawn"))
{
QUEUE_JOB_BEGIN_CLAUSE(= )
{
Hash hash = MISC::GET_HASH_KEY((const char*)model);
if (hash)
{
int tries = 0;
const int max = 100;
while (!STREAMING::HAS_MODEL_LOADED(hash) && tries < max)
{
STREAMING::REQUEST_MODEL(hash);
tries++;
script::get_current()->yield();
}
if (tries >= max)
{
features::notify::above_map("~r~Failed to spawn model, did you give an incorrect model?");
return;
}
Ped player = PLAYER::PLAYER_PED_ID();
Vector3 location = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(player, .0, 8.0, .5);
*(unsigned short*)g_pointers->m_model_spawn_bypass = 0x9090;
Vehicle veh = VEHICLE::CREATE_VEHICLE(hash, location.x, location.y, location.z, ENTITY::GET_ENTITY_HEADING(PLAYER::PLAYER_PED_ID()) + 90.f, true, false, false);
*(unsigned short*)g_pointers->m_model_spawn_bypass = 0x0574;
script::get_current()->yield();
STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash);
if (*g_pointers->m_is_session_started)
{
DECORATOR::DECOR_SET_INT(veh, "MPBitset", 0);
ENTITY::_SET_ENTITY_SOMETHING(veh, true);
int networkId = NETWORK::VEH_TO_NET(veh);
if (NETWORK::NETWORK_GET_ENTITY_IS_NETWORKED(veh))
NETWORK::SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(networkId, true);
VEHICLE::SET_VEHICLE_IS_STOLEN(veh, false);
}
}
}QUEUE_JOB_END_CLAUSE
}
ImGui::EndTabItem();
}
}
}