2019-06-24 04:00:18 +08:00
|
|
|
|
# BigBaseV2
|
|
|
|
|
A mod menu base for Grand Theft Auto V.
|
|
|
|
|
Strictly for educational purposes.
|
|
|
|
|
|
|
|
|
|
## Features
|
|
|
|
|
* ImGui–based user interface
|
|
|
|
|
* Unloading at runtime
|
|
|
|
|
* Log console
|
|
|
|
|
* Script fibers
|
|
|
|
|
* Fiber pool
|
|
|
|
|
* Access to YSC script globals
|
|
|
|
|
* scrProgram–based native hook
|
|
|
|
|
|
|
|
|
|
## Building
|
|
|
|
|
To build BigBaseV2 you need:
|
|
|
|
|
* Visual Studio 2019
|
|
|
|
|
* [Premake 5.0](https://premake.github.io/download.html) in your PATH
|
|
|
|
|
|
|
|
|
|
To set up the build environment, run the following commands in a terminal:
|
|
|
|
|
```dos
|
2020-12-30 23:45:26 +08:00
|
|
|
|
git clone https://github.com/Yimura/YimMenu.git --recurse-submodules
|
|
|
|
|
cd YimMenu
|
2020-02-23 07:37:42 +08:00
|
|
|
|
GenerateProjects.bat
|
2019-06-24 04:00:18 +08:00
|
|
|
|
```
|
|
|
|
|
Now, you will be able to open the solution, and simply build it in Visual Studio.
|