TmpMenu/BigBaseV2/src/pointers.hpp

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#pragma once
#include "common.hpp"
#include "gta/fwddec.hpp"
#include "gta/enums.hpp"
#include "gta/replay.hpp"
#include "gta/script_program.hpp"
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#include "function_types.hpp"
namespace big
{
class pointers
{
public:
explicit pointers();
~pointers();
public:
HWND m_hwnd{};
eGameState *m_game_state{};
bool *m_is_session_started{};
CPedFactory **m_ped_factory{};
CNetworkPlayerMgr **m_network_player_mgr{};
rage::CReplayInterface** m_replay_interface{};
functions::ptr_to_handle* m_ptr_to_handle{};
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rage::scrNativeRegistrationTable *m_native_registration_table{};
functions::get_native_handler_t m_get_native_handler{};
functions::fix_vectors_t m_fix_vectors{};
rage::atArray<GtaThread*> *m_script_threads{};
rage::scrProgramTable *m_script_program_table{};
functions::run_script_threads_t m_run_script_threads{};
std::int64_t **m_script_globals{};
CGameScriptHandlerMgr **m_script_handler_mgr{};
IDXGISwapChain **m_swapchain{};
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PVOID m_blame_explode;
PVOID m_model_spawn_bypass;
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PVOID m_native_return;
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PVOID m_is_dlc_present;
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PVOID m_error_screen{};
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functions::get_net_game_player* m_get_net_game_player{};
PVOID m_gta_thread_start{};
PVOID m_gta_thread_tick{};
PVOID m_gta_thread_kill{};
functions::increment_stat_event* m_increment_stat_event{};
PVOID m_scripted_game_event{};
functions::trigger_script_event* m_trigger_script_event{};
// Received Event Signatures START
functions::read_bitbuf_array* m_read_bitbuf_array{};
functions::read_bitbuf_dword* m_read_bitbuf_dword{};
functions::received_event* m_received_event{};
functions::send_event_ack* m_send_event_ack{};
// Received Event Signatures END
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PVOID m_send_net_info_to_lobby{};
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functions::spectate_player* m_spectate_player{};
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};
inline pointers *g_pointers{};
}