Temp-Classes/datanodes/player/CPlayerSectorPosNode.hpp

24 lines
623 B
C++

#pragma once
#include <cstdint>
#include "../../rage/vector.hpp"
#pragma pack(push,4)
class CPlayerSectorPosNode
{
public:
char pax_0000[192]; //0x0000
rage::fvector3 m_sector_pos; //0x00C0
bool m_is_standing_on_entity; //0x00CC
bool unk_00CD; //0x00CD
bool unk_00CE; //0x00CE
char pad_00CF[1]; //0x00CF
uint16_t m_entity_standing_on; //0x00D0
char pad_00D2[12]; //0x00D2
rage::fvector3 m_standing_on_entity_offset; //0x00E0
char pad_00EC[8]; //0x00EC
uint32_t m_stealth_noise; //0x00F4
}; //Size: 0x00F8
static_assert(sizeof(CPlayerSectorPosNode) == 0xF8);
#pragma pack(pop)