Temp-Classes/rage/rlGamerInfoBase.hpp
2023-02-04 16:17:52 +01:00

46 lines
1.4 KiB
C++

#pragma once
#include <cstdint>
#include <cstddef>
#include "rlGamerHandle.hpp"
union netAddress {
uint32_t m_packed; //0x0000
struct {
uint8_t m_field4; //0x0000
uint8_t m_field3; //0x0001
uint8_t m_field2; //0x0002
uint8_t m_field1; //0x0003
};
}; //Size: 0x0004
static_assert(sizeof(netAddress) == 0x04);
namespace rage
{
#pragma pack(push,8)
class rlGamerInfoBase
{
public:
char pad_0000[0x8]; //0x0000
uint64_t m_peer_id; //0x0008
rlGamerHandle m_gamer_handle; //0x0010
char m_aes_key[0x20]; //0x0020
char pad_0040[0x8]; //0x0040
netAddress m_unk_ip; //0x0048
uint16_t m_unk_port; //0x004C
netAddress m_relay_ip; //0x0050
uint16_t m_relay_port; //0x0054
char pad_0058[0x12]; //0x0056
char pad_0068[0x40]; //0x0068
netAddress m_external_ip; //0x00A8
uint16_t m_external_port; //0x00AC
netAddress m_internal_ip; //0x00B0
uint16_t m_internal_port; //0x00B4
char pad_00B6[0x2]; //0x00B6
uint32_t unk_00B8; //0x00B8
char pad_00BC[0x4]; //0x00BC
};
static_assert(sizeof(rlGamerInfoBase) == 0xC0);
#pragma pack(pop)
}