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https://github.com/Mr-X-GTA/GTAV-Classes-1.git
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59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
#pragma once
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#include "netPlayerData.hpp"
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enum class eGameState : int32_t
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{
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Invalid = -1,
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Playing,
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Died,
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Arrested,
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FailedMission,
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LeftGame,
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Respawn,
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InMPCutscene
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};
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#pragma pack(push, 4)
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class CPlayerInfo
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{
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public:
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char pad_0000[32]; //0x0000
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class rage::netPlayerData m_net_player_data; //0x0020
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char pad_00B8[184]; //0x00B8
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float m_swim_speed; //0x0170
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char pad_0174[20]; //0x0174
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uint32_t m_water_proof; //0x0188
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char pad_018C[76]; //0x018C
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eGameState m_game_state; //0x01D8
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char pad_01DC[12]; //0x01DC
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class CPed *m_ped; //0x01E8
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char pad_01F0[40]; //0x01F0
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uint32_t m_frame_flags; //0x0218
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char pad_021C[52]; //0x021C
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uint32_t m_player_controls; //0x0250
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char pad_0254[1256]; //0x0254
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float m_wanted_can_change; //0x073C
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char pad_0740[304]; //0x0740
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uint32_t m_npc_ignore; //0x0870
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char pad_0874[12]; //0x0874
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bool m_is_wanted; //0x0880
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char pad_0881[7]; //0x0881
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uint32_t m_wanted_level; //0x0888
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uint32_t m_wanted_level_display; //0x088C
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char pad_0890[1120]; //0x0890
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float m_run_speed; //0x0CF0
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float m_stamina; //0x0CF4
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float m_stamina_regen; //0x0CF8
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char pad_0CFC[16]; //0x0CFC
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float m_weapon_damage_mult; //0x0D0C
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float m_weapon_defence_mult; //0x0D10
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char pad_0D14[4]; //0x0D14
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float m_melee_weapon_damage_mult; //0x0D18
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float m_melee_damage_mult; //0x0D1C
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float m_melee_defence_mult; //0x0D20
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char pad_0D24[8]; //0x0D24
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float m_melee_weapon_defence_mult; //0x0D2C
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}; //Size: 0x0D30
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static_assert(sizeof(CPlayerInfo) == 0xD30);
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#pragma pack(pop)
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