mirror of
https://github.com/Mr-X-GTA/GTAV-Classes-1.git
synced 2024-12-22 22:47:32 +08:00
c3d759be29
Co-authored-by: Tom Chan <aa15032261@toms.directory>
224 lines
6.3 KiB
C++
224 lines
6.3 KiB
C++
#pragma once
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#include "CAmmoInfo.hpp"
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#include "CItemInfo.hpp"
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#include <cstdint>
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enum class eDamageType : int32_t
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{
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Unknown,
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None,
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Melee,
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Bullet,
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_0xC5403EC0,
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Explosive,
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Fire,
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_0xA869C908,
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Fall,
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_0xCAE075C0,
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Electric,
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BarbedWire,
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FireExtinguisher,
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Smoke,
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WaterCannon,
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_0x1C8E59AE
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};
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enum class eImpactType : int32_t
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{
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DEFAULT_BULLETS = -1,
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GRENADE = 0,
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GRENADELAUNCHER = 1,
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STICKYBOMB = 2,
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MOLOTOV = 3,
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ROCKET = 4,
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TANKSHELL = 5,
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HI_OCTANE = 6,
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CAR = 7,
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PLANE = 8,
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PETROL_PUMP = 9,
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BIKE = 10,
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DIR_STEAM = 11,
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DIR_FLAME = 12,
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DIR_WATER_HYDRANT = 13,
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DIR_GAS_CANISTER = 14,
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BOAT = 15,
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SHIP_DESTROY = 16,
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TRUCK = 17,
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MK2_EXPLOSIVE_BULLETS = 18,
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SMOKEGRENADELAUNCHER = 19,
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SMOKEGRENADE = 20,
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BZGAS = 21,
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FLARE = 22,
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GAS_CANISTER = 23,
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EXTINGUISHER_1 = 24,
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PROGRAMMABLEAR = 25,
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TRAIN = 26,
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BARREL = 27,
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PROPANE = 28,
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BLIMP = 29,
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DIR_FLAME_EXPLODE = 30,
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TANKER = 31,
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PLANE_ROCKET = 32,
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VEHICLE_BULLET = 33,
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GAS_TANK = 34,
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BIRD_CRAP = 35,
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RAILGUN = 36,
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BLIMP2 = 37,
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FIREWORK = 38,
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SNOWBALL = 39,
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PROXMINE = 40,
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VALKYRIE_CANNON = 41,
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AIR_DEFENCE = 42,
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PIPEBOMB = 43,
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VEHICLEMINE = 44,
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EXPLOSIVEAMMO = 45,
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APCSHELL = 46,
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BOMB_CLUSTER = 47,
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BOMB_GAS = 48,
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BOMB_INCENDIARY = 49,
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BOMB_STANDARD = 50,
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TORPEDO = 51,
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TORPEDO_UNDERWATER = 52,
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BOMBUSHKA_CANNON = 53,
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BOMB_CLUSTER_SECONDARY = 54,
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HUNTER_BARRAGE = 55,
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HUNTER_CANNON = 56,
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ROGUE_CANNON = 57,
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MINE_UNDERWATER = 58,
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ORBITAL_CANNON = 59,
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BOMB_STANDARD_WIDE = 60,
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EXPLOSIVEAMMO_SHOTGUN = 61,
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OPPRESSOR2_CANNON = 62,
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MORTAR_KINETIC = 63,
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VEHICLEMINE_KINETIC = 64,
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VEHICLEMINE_EMP = 65,
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VEHICLEMINE_SPIKE = 66,
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VEHICLEMINE_SLICK = 67,
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VEHICLEMINE_TAR = 68,
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SCRIPT_DRONE = 69,
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RAYGUN = 70,
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BURIEDMINE = 71,
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SCRIPT_MISSILE = 72,
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RCTANK_ROCKET = 73,
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BOMB_WATER = 74,
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BOMB_WATER_SECONDARY = 75,
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EXTINGUISHER_2 = 76,
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EXTINGUISHER_3 = 77,
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EXTINGUISHER_4 = 78,
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EXTINGUISHER_5 = 79,
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EXTINGUISHER_6 = 80,
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SCRIPT_MISSILE_LARGE = 81,
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SUBMARINE_BIG = 82,
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EMPLAUNCHER_EMP = 83,
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SPOOF_EXPLOSION = 99
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};
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enum class eFireType : int32_t
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{
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None,
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Melee,
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InstantHit,
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DelayedHit,
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ProjectTile,
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VolumetricParticle
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};
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enum class eWheelSlot : int32_t
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{
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Pistol,
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SMG,
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Rifle,
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Sniper,
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UnarmedMelee,
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ShotGun,
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Heavy,
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Throwable
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};
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class AimingInfo;
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class CWeaponInfo : public CItemInfo
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{
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public:
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eDamageType m_damage_type; //0x0020
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eImpactType m_impact_type; //0x0024
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char pad_0028[44]; //0x0028
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eFireType m_fire_type; //0x0054
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eWheelSlot m_wheel_slot; //0x0058
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uint32_t m_group; //0x005C
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class CAmmoInfo *m_ammo_info; //0x0060
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class AimingInfo *m_aiming_info; //0x0068
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uint32_t m_clip_size; //0x0070
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float m_accuracy_spread; //0x0074
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float m_accurate_mode_accuracy_modifier; //0x0078
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float m_run_and_gun_accuracy; //0x007C
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float m_run_and_gun_min_accuracy; //0x0080
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float m_recoil_accuracy_max; //0x0084
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float m_recoil_error_time; //0x0088
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float m_recoil_recovery_rate; //0x008C
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float m_recoil_accuracy_to_allow_headshot_ai; //0x0090
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float m_min_headshot_distance_ai; //0x0094
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float m_max_headshot_distance_ai; //0x0098
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float m_headshot_damage_modifier_ai; //0x009C
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float m_recoil_accuracy_to_allow_headshot_player; //0x00A0
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float m_min_headshot_distance_player; //0x00A4
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float m_max_headshot_distance_player; //0x00A8
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float m_headshot_damage_modifier_player; //0x00AC
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float m_damage; //0x00B0
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float m_damage_time; //0x00B4
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float m_damage_time_in_vehicle; //0x00B8
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float m_damage_time_in_vehicle_headshot; //0x00BC
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float N000008F9; //0x00C0
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uint32_t N00000898; //0x00C4
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float m_hit_limbs_damage_modifier; //0x00C8
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float m_network_hit_limbs_damage_modifier; //0x00CC
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float m_lightly_armoured_damage_modifier; //0x00D0
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float m_vehicle_damage_modifier; //0x00D4
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float m_force; //0x00D8
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float m_force_on_ped; //0x00DC
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float m_force_on_vehicle; //0x00E0
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float m_force_on_heli; //0x00E4
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char pad_00E8[16]; //0x00E8
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float m_force_max_strength_mult; //0x00F8
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float m_force_falloff_range_start; //0x00FC
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float m_force_falloff_range_end; //0x0100
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float m_force_falloff_range_min; //0x0104
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float m_project_force; //0x0108
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float m_frag_impulse; //0x010C
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float m_penetration; //0x0110
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float m_vertical_launch_adjustment; //0x0114
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float m_drop_forward_velocity; //0x0118
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float m_speed; //0x011C
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uint32_t m_bullets_in_batch; //0x0120
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float m_batch_spread; //0x0124
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float m_reload_time_mp; //0x0128
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float m_reload_time_sp; //0x012C
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float m_vehicle_reload_time; //0x0130
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float m_anim_reload_time; //0x0134
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int32_t m_bullets_per_anime_loop; //0x0138
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float m_time_between_shots; //0x013C
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float m_time_left_between_shots_where_should_fire_is_cached; //0x0140
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float m_spinup_time; //0x0144
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float m_spin_time; //0x0148
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float m_spindown_time; //0x014C
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float m_alternate_wait_time; //0x0150
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char pad_0154[296]; //0x0154
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float m_network_player_damage_modifier; //0x027C
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float m_network_ped_damage_modifier; //0x0280
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float m_network_headshot_modifier; //0x0284
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float m_lock_on_range; //0x0288
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float m_weapon_range; //0x028C
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char pad_0290[8]; //0x0290
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float m_damage_fall_off_range_min; //0x0298
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float m_damage_fall_off_range_max; //0x029C
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float m_damage_fall_off_modifier; //0x02A0
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char pad_02A4[64]; //0x02A4
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uint32_t m_recoil_shake_hash; //0x02E4
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uint32_t m_recoil_shake_hash_first_person; //0x02E8
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float m_min_time_between_recoil_shakes; //0x02EC
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float m_recoil_shake_amplitude; //0x02F0
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float m_explosion_shake_amplitude; //0x02F4
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}; //Size: 0x02F8
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static_assert(sizeof(CWeaponInfo) == 0x2F8);
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