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https://github.com/Mr-X-GTA/GTAV-Classes-1.git
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39 lines
905 B
C++
39 lines
905 B
C++
#pragma once
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#include <cstdint>
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class parStructure;
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// https://github.com/Parik27/V.Rainbomizer/blob/0c70868626411a1d30483339003b9985b0ff1c98/lib/CItemInfo.hh
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class CItemInfo
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{
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public:
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char pad_0000[8]; //0x0000
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uint32_t m_name; //0x0010
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uint32_t m_model; //0x0014
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uint32_t m_audio; //0x0018
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uint32_t m_slot; //0x001C
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private:
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virtual void destructor();
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virtual bool GetIsClassId(uint32_t hash);
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// virtual uint32_t* GetClassId(); (older versions)
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virtual uint32_t* _GetClassId(uint32_t* out);
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// Not present in older versions of GTA V
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virtual uint32_t* GetBaseClassId(uint32_t& out);
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// as a result, these functions are shifted by 1 function in the vftable.
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virtual uint32_t GetModel();
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virtual parStructure* parser_GetStructure();
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public:
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uint32_t GetClassId()
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{
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return static_cast<uint32_t>(uintptr_t(_GetClassId(nullptr)));
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}
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};
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static_assert(sizeof(CItemInfo) == 0x20);
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