Temp-Classes/datanodes/dynamic_entity/CDynamicEntityGameStateDataNode.hpp
2022-11-14 23:08:19 +00:00

25 lines
507 B
C++

#pragma once
#include <cstdint>
#pragma pack(push, 4)
struct CDecorator
{
uint32_t m_type;
uint32_t m_value;
uint32_t m_name_hash;
};
class CDynamicEntityGameStateDataNode
{
public:
char pad_0000[192]; // 0x0000
uint32_t m_interior_index; // 0x00C0
bool unk_00C4; // 0x00C4
bool unk_00C5; // 0x00C5
uint32_t m_decor_count; // 0x00C8
CDecorator m_decors[12]; // 0x00CC
}; //Size: 0x15C
static_assert(sizeof(CDynamicEntityGameStateDataNode) == 0x15C);
#pragma pack(pop)