mirror of
https://github.com/Mr-X-GTA/GTAV-Classes-1.git
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7052c5e91b
* Fixed eModelType enum value names * CBaseModelInfo: Changed min/max dimension types from fvector3 to fvector4 * CBaseModelInfo: Adjusted to actual size * Added datBase, fwRefAwareBase, fwRefAwareBaseImpl, fwExtensibleBase, fwExtension, fwExtensionContainer and pgBase classes * CPlayerGameStateDataNode: Updated fields and resized to actual size * CVehicleModelInfo: Resized because of modified CBaseModelInfo |
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.github/workflows | ||
base | ||
datanodes | ||
misc | ||
network | ||
ped | ||
player | ||
rage | ||
socialclub | ||
vehicle | ||
weapon | ||
.gitignore | ||
CMakeLists.txt | ||
gtav.rcnet | ||
LICENSE | ||
README.md |
GTA V Classes
This repository contains a few classes that I've reverse engineered.
They are in no way complete but contain some basics to get you started...
Usage
To modify the Reclass.NET file you have to build Reclass from source, the prebuild binaries will give you an error trying to open the project.
Disclaimer
This code is provided purely for educational purposes, if there are objections please open an issue stating your reasoning.