Temp-Classes/datanodes/dynamic_entity/CDynamicEntityGameStateDataNode.hpp

19 lines
503 B
C++

#pragma once
#include <cstdint>
#pragma pack(push, 4)
class CDynamicEntityGameStateDataNode
{
public:
char pad_0000[192]; // 0x0000
uint32_t m_interior_index; // 0x00C0
bool unk_00C4; // 0x00C4
bool unk_00C5; // 0x00C5
uint32_t m_decor_count; // 0x00C8
uint32_t m_decor_type[12]; // 0x00CC
uint32_t m_decor_value[12]; // 0x00FC
uint32_t m_decor_name_hash[12]; // 0x012C
}; //Size: 0x15C
static_assert(sizeof(CDynamicEntityGameStateDataNode) == 0x15C);
#pragma pack(pop)