Temp-Classes/datanodes/CPlayerSectorPosNode.hpp
Reece Watson 634ccb0237 feat(DataNodes): Add multiple data nodes and sync classes. (#14)
* feat(DataNodes): Add multiple data nodes and sync classes.

* fix(CPlayerAppearanceDataNode): Update class to 1.61.
2022-08-06 16:29:59 +02:00

26 lines
745 B
C++

#pragma once
#include <cstdint>
#pragma pack(push,4)
class CPlayerSectorPosNode
{
public:
char pax_0000[192]; //0x0000
float m_sector_pos_x; //0x00C0
float m_sector_pos_y; //0x00C4
float m_sector_pos_z; //0x00C8
bool m_is_standing_on_entity; //0x00CC
bool unk_00CD; //0x00CD
bool unk_00CE; //0x00CE
char pad_00CF[1]; //0x00CF
uint16_t m_entity_standing_on; //0x00D0
char pad_00D2[12]; //0x00D2
float m_standing_on_entity_offset_x; //0x00E0
float m_standing_on_entity_offset_y; //0x00E4
float m_standing_on_entity_offset_z; //0x00E8
char pad_00EC[8]; //0x00EC
uint32_t m_stealth_noise; //0x00F4
}; //Size: 0x00F8
static_assert(sizeof(CPlayerSectorPosNode) == 0xF8);
#pragma pack(pop)