Temp-Classes/CPed.h

47 lines
1.3 KiB
C++

#include "CAutomobile.h"
#include "CPedModelInfo.h"
#include "CPedWeaponManager.h"
#include "CPlayerInfo.h"
#include "pgBase.h"
class CPed
{
public:
char pad_0000[32]; //0x0000
class CPedModelInfo *m_ped_model_info; //0x0020
uint8_t m_entity_type; //0x0028
char pad_0029[3]; //0x0029
uint8_t m_invisible; //0x002C
char pad_002D[1]; //0x002D
uint8_t m_freeze_momentum; //0x002E
char pad_002F[1]; //0x002F
class pgBase *m_posbase; //0x0030
char pad_0038[88]; //0x0038
rage::vector3 m_camera; //0x0090
char pad_009C[237]; //0x009C
uint8_t m_godmode; //0x0189
char pad_018A[2]; //0x018A
uint8_t m_hostility; //0x018C
char pad_018D[243]; //0x018D
float m_health; //0x0280
char pad_0284[28]; //0x0284
float m_maxhealth; //0x02A0
char pad_02A4[124]; //0x02A4
rage::vector3 m_velocity; //0x0320
char pad_032C[2564]; //0x032C
class CAutomobile *m_vehicle; //0x0D30
char pad_0D38[912]; //0x0D38
class CPlayerInfo *m_player_info; //0x10C8
char pad_10D0[8]; //0x10D0
class CPedWeaponManager *m_weapon_manager; //0x10D8
char pad_10E0[812]; //0x10E0
uint8_t m_bike_seatbelt; //0x140C
char pad_140D[11]; //0x140D
uint8_t m_vehicle_seatbelt; //0x1418
char pad_1419[94]; //0x1419
uint8_t m_in_vehicle; //0x1477
char pad_1478[104]; //0x1478
float m_armor; //0x14E0
}; //Size: 0x14E4
static_assert(sizeof(CPed) == 0x14E4);