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634ccb0237
* feat(DataNodes): Add multiple data nodes and sync classes. * fix(CPlayerAppearanceDataNode): Update class to 1.61.
27 lines
704 B
C++
27 lines
704 B
C++
#pragma once
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#include <cstdint>
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#pragma pack(push,4)
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class CPedAttachDataNode
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{
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public:
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char pad_0000[192]; //0x0000
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float m_offset_x; //0x00C0
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float m_offset_y; //0x00C4
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float m_offset_z; //0x00C8
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char pad_00CC[4]; //0x00CC
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float m_orientation_x; //0x00D0
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float m_orientation_y; //0x00D4
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float m_orientation_z; //0x00D8
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float m_orientation_w; //0x00DC
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uint16_t m_attached_to; //0x00E0
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uint16_t m_attachment_bone; //0x00E2
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uint32_t m_attachment_flags; //0x00E4
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float m_heading_1; //0x00E8
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float m_heading_2; //0x00EC
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bool m_attached; //0x00F0
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bool unk_00F1; //0x00F1
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};
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static_assert(sizeof(CPedAttachDataNode) == 0xF4);
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#pragma pack(pop) |