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Reece Watson 423658872b feat(CSectorDataNode): Added CSectorDataNode class. (#21)
* feat(DataNodes): Add multiple data nodes and sync classes.

* fix(CPlayerAppearanceDataNode): Update class to 1.61.

* feat(CObjectCreationDataNode): Added node and vector4.

* fix(CObjectCreationNode): Minor issue with includes.

* fix(CObjectCreationDataNode): Make class members public.

* feat(CreationDataNodes): Add creation data nodes.

* feat(CSectorDataNode): Added CSectorDataNode class.
2022-08-12 10:33:17 +02:00
.github/workflows feat: Add GitHub Actions workflow, for automated compile check 2022-06-01 08:47:43 +02:00
base Updated fwEntity to add an extra class and improved netObject (#19) 2022-08-08 21:52:41 +02:00
datanodes feat(CSectorDataNode): Added CSectorDataNode class. (#21) 2022-08-12 10:33:17 +02:00
misc refactor: Reorganize repo (#12) 2022-07-29 18:00:22 +02:00
network Updated fwEntity to add an extra class and improved netObject (#19) 2022-08-08 21:52:41 +02:00
ped feat(DataNodes): Add multiple data nodes and sync classes. (#14) 2022-08-06 16:29:59 +02:00
player feat(DataNodes): Add multiple data nodes and sync classes. (#14) 2022-08-06 16:29:59 +02:00
rage feat(CObjectCreationDataNode): Added node and vector4. (#16) 2022-08-06 19:37:38 +02:00
socialclub refactor: Reorganize repo (#12) 2022-07-29 18:00:22 +02:00
vehicle refactor: Reorganize repo (#12) 2022-07-29 18:00:22 +02:00
weapon refactor: Reorganize repo (#12) 2022-07-29 18:00:22 +02:00
.gitignore Updated fwEntity to add an extra class and improved netObject (#19) 2022-08-08 21:52:41 +02:00
CMakeLists.txt feat: Add CMake project to make sure that headers can be compiled, individually 2022-06-01 08:47:39 +02:00
gtav.rcnet refactor: Reorganize repo (#12) 2022-07-29 18:00:22 +02:00
LICENSE feat(Project): Add LICENSE 2022-05-31 21:11:19 +02:00
README.md feat(README): Added usage 2021-07-25 13:14:19 +02:00

GTA V Classes

This repository contains a few classes that I've reverse engineered.

They are in no way complete but contain some basics to get you started...

Usage

To modify the Reclass.NET file you have to build Reclass from source, the prebuild binaries will give you an error trying to open the project.

Disclaimer

This code is provided purely for educational purposes, if there are objections please open an issue stating your reasoning.