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https://github.com/Mr-X-GTA/GTAV-Classes-1.git
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123 lines
4.2 KiB
C++
123 lines
4.2 KiB
C++
#pragma once
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#include "CAmmoInfo.hpp"
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#include "CWeaponBoneId.hpp"
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#include "../rage/vector.hpp"
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#include "../enums/eExplosionTag.hpp"
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#include <cstdint>
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class CAmmoProjectileInfo : public CAmmoInfo
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{
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public:
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float m_damage; // 0x0040
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float m_lifetime; // 0x0044
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float m_from_vehicle_lifetime; //0x0048
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float m_lifetime_after_impact; //0x004C
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float m_lifetime_after_explosion; //0x0050
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float m_explosion_time; //0x0054
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float m_launch_speed; //0x0058
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float m_separation_time; //0x005C
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float m_time_to_reach_target; //0x0060
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float m_amping; //0x0064
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float m_gravity_factor; //0x0068
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float m_ricochet_tolerance; //0x006C
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float m_ped_ricochet_tolerance; //0x0070
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float m_vehicle_ricochet_tolerance; //0x0074
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float m_friction_multiplier; //0x0078
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class sExplosion
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{
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public:
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enum eExplosionTag m_default; //0x0000
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enum eExplosionTag m_hit_car; //0x0004
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enum eExplosionTag m_hit_truck; //0x0008
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enum eExplosionTag m_hit_bike; //0x000C
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enum eExplosionTag m_hit_boat; //0x0010
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enum eExplosionTag m_hit_plane; //0x0014
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} m_explosion;
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uint32_t m_m_fuse_fx_hash; //0x0094
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uint32_t m_m_proximity_fx_hash; //0x0098
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uint32_t m_m_trail_fx_hash; //0x009C
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uint32_t m_trail_fx_under_water_hash; //0x00A0
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uint32_t m_primed_fx_hash; //0x00A4
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uint32_t m_fuse_fx_fp_hash; //0x00A8
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uint32_t m_primed_fx_fp_hash; //0x00AC
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float m_trail_fx_fade_in_time; //0x00B0
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float m_trail_fx_fade_out_time; //0x00B4
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uint32_t m_disturb_fx_default_hash; //0x00B8
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uint32_t m_disturb_fx_sand_hash; //0x00BC
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uint32_t m_disturb_fx_water_hash; //0x00C0
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uint32_t m_disturb_fx_dirt_hash; //0x00C4
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uint32_t m_disturb_fx_foliage_hash; //0x00C8
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float m_disturb_fx_probe_dist; //0x00CC
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float m_disturb_fx_scale; //0x00D0
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float m_ground_fx_probe_distance; //0x00D4
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bool m_fx_alt_tint_colour; //0x00D8
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bool m_light_only_active_when_stuck; //0x00D9
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bool m_light_flickers; //0x00DA
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bool m_light_speeds_up; //0x00DB
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class CWeaponBoneId m_light_bone; //0x00DC
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rage::fvector4 m_light_colour; //0x00E0
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float m_light_intensity; //0x00F0
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float m_light_range; //0x00F4
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float m_light_falloff_exp; //0x00F8
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float m_light_frequency; //0x00FC
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float m_light_power; //0x0100
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float m_corona_size; //0x0104
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float m_corona_intensity; //0x0108
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float m_corona_z_bias; //0x010C
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bool m_proximity_affects_firing_player; //0x0110
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bool m_proximity_can_be_triggered_by_peds; //0x0111
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float m_proximity_activation_time; //0x0114
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float m_proximity_repeated_detonation_activation_time; //0x0118
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float m_proximity_trigger_radius; //0x011C
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float m_proximity_fuse_time_ped; //0x0120
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float m_proximity_fuse_time_vehicle_min; //0x0124
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float m_proximity_fuse_time_vehicle_max; //0x0128
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float m_proximity_fuse_time_vehicle_speed; //0x012C
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rage::fvector4 m_proximity_light_colour_untriggered; //0x0130
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float m_proximity_light_frequency_multiplier_triggered; //0x0140
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float m_time_to_ignore_owner; //0x0144
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float m_charged_launch_time; //0x0148
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float m_charged_launch_speed_mult; //0x014C
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enum eExplosionTag m_cluster_explosion_tag; //0x0150
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uint32_t m_cluster_explosion_count; //0x0154
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float m_cluster_min_radius; //0x0158
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float m_cluster_max_radius; //0x015C
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float m_cluster_initial_delay; //0x0160
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float m_cluster_inbetween_delay; //0x0164
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enum Flags : uint32_t
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{
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Sticky,
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DestroyOnImpact,
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ProcessImpacts,
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HideDrawable,
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TrailFxInactiveOnceWet,
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TrailFxRemovedOnImpact,
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DoGroundDisturbanceFx,
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CanBePlaced,
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NoPullPin,
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DelayUntilSettled,
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CanBeDestroyedByDamage,
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CanBounce,
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DoubleDamping,
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_0x08B0D0C23,
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_0x02E3F9CBA,
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ThrustUnderwater,
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ApplyDamageOnImpact,
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SetOnFireOnImpact,
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DontFireAnyEvents,
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AlignWithTrajectory,
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ExplodeAtTrailFxPos,
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ProximityDetonation,
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AlignWithTrajectoryYAxis,
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HomingAttractor,
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Cluster,
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_0x0E792E56F,
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_0x08A7D429C,
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UseGravityOutOfWater
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} m_projectile_flags; //0x0168
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char pad_016C[4]; //0x016C
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};
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static_assert(sizeof(CAmmoProjectileInfo) == 0x170);
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