Temp-Classes/netsync/nodes/player/CPlayerGamerDataNode.hpp
2023-02-23 23:11:35 +00:00

33 lines
1.1 KiB
C++

#pragma once
#include <cstdint>
#include "network/ClanData.hpp"
#include "netsync/CProjectBaseSyncDataNode.hpp"
#pragma pack(push, 1)
class CPlayerGamerDataNode : CSyncDataNodeInfrequent
{
public:
ClanData m_clan_data; //0x00C0
bool m_need_crew_rank_sysflags; //0x0178
bool m_need_crew_rank_title; //0x0179
char m_crew_rank_title[25]; //0x017A
bool m_has_started_transition; //0x0193
bool m_has_transition_info; //0x0194
char m_transition_info_buffer[125]; //0x0195
bool m_is_rockstar_dev; //0x0212
bool m_is_rockstar_qa; //0x0213
bool m_is_cheater; //0x0214
char pad_0215[3]; //0x0215
uint32_t m_matchmaking_group; //0x0218
bool m_need_mute_data; //0x021C
char pad_021D[3]; //0x021D
int32_t m_mute_count; //0x0220
int32_t m_mute_talkers_count; //0x0224
uint32_t unk_0228; //0x0228
bool m_has_communication_privilege; //0x022C
char pad_022D[3]; //0x022D
int32_t unk_0230; //0x0230
char pad_0234[620]; //0x0234
}; //Size: 0x04A0
static_assert(sizeof(CPlayerGamerDataNode) == 0x4A0);
#pragma pack(pop)