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33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
#pragma once
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#include <cstdint>
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#include "network/ClanData.hpp"
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#include "netsync/CProjectBaseSyncDataNode.hpp"
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#pragma pack(push, 1)
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class CPlayerGamerDataNode : CSyncDataNodeInfrequent
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{
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public:
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ClanData m_clan_data; //0x00C0
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bool m_need_crew_rank_sysflags; //0x0178
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bool m_need_crew_rank_title; //0x0179
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char m_crew_rank_title[25]; //0x017A
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bool m_has_started_transition; //0x0193
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bool m_has_transition_info; //0x0194
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char m_transition_info_buffer[125]; //0x0195
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bool m_is_rockstar_dev; //0x0212
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bool m_is_rockstar_qa; //0x0213
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bool m_is_cheater; //0x0214
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char pad_0215[3]; //0x0215
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uint32_t m_matchmaking_group; //0x0218
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bool m_need_mute_data; //0x021C
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char pad_021D[3]; //0x021D
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int32_t m_mute_count; //0x0220
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int32_t m_mute_talkers_count; //0x0224
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uint32_t unk_0228; //0x0228
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bool m_has_communication_privilege; //0x022C
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char pad_022D[3]; //0x022D
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int32_t unk_0230; //0x0230
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char pad_0234[620]; //0x0234
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}; //Size: 0x04A0
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static_assert(sizeof(CPlayerGamerDataNode) == 0x4A0);
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#pragma pack(pop) |