mirror of
https://github.com/Mr-X-GTA/GTAV-Classes-1.git
synced 2024-12-22 14:37:31 +08:00
5881f50a80
* Added more classes for drive-by weapons. * Added CGetPedSeatReturnClass. * Fixed atArray contains method throwing compile time exceptions.
37 lines
1.6 KiB
C++
37 lines
1.6 KiB
C++
#include "../rage/atArray.hpp"
|
|
#include "CDriveByAnimInfo.hpp"
|
|
|
|
#pragma once
|
|
|
|
#pragma pack(push, 4)
|
|
class CVehicleDriveByAnimInfo
|
|
{
|
|
public:
|
|
uint32_t m_name; //0x0000
|
|
float m_min_aim_sweep_heading_angle_degs; //0x0004
|
|
float m_max_aim_sweep_heading_angle_degs; //0x0008
|
|
float m_first_person_min_aim_sweep_heading_angle_degs; //0x000C
|
|
float m_first_person_max_aim_sweep_heading_angle_degs; //0x0010
|
|
float m_first_person_unarmed_min_aim_sweep_heading_angle_degs; //0x0014
|
|
float m_first_person_unarmed_max_aim_sweep_heading_angle_degs; //0x0018
|
|
uint64_t m_unk1; //0x001C
|
|
float m_min_restricted_aim_sweep_heading_angle_degs; //0x0024
|
|
float m_max_restricted_aim_sweep_heading_angle_degs; //0x0028
|
|
float m_min_smash_window_angle_degs; //0x002C
|
|
float m_max_smash_window_angle_degs; //0x0030
|
|
float m_min_smash_window_angle_first_person_degs; //0x0034
|
|
float m_max_smash_window_angle_first_person_degs; //0x0038
|
|
float m_max_speed_param; //0x003C
|
|
float m_max_longitudinal_lean_blend_weight_delta; //0x0040
|
|
float m_max_lateral_lean_blend_weight_delta; //0x0044
|
|
float m_approach_speed_to_within_max_blend_delta; //0x0048
|
|
float m_spine_additive_blend_in_delay; //0x004C
|
|
float m_spine_additive_blend_in_duration_still; //0x0050
|
|
float m_spine_additive_blend_in_duration; //0x0054
|
|
float m_spine_additive_blend_out_delay; //0x0058
|
|
float m_spine_additive_blend_out_duration; //0x005C
|
|
float m_min_unarmed_driveby_yaw_if_window_rolled_up; //0x0060
|
|
float m_max_unarmed_driveby_yaw_if_window_rolled_up; //0x0064
|
|
rage::atArray<CDriveByAnimInfo*> m_drive_by_anim_infos; //0x0068
|
|
}; //Size: 0x0078
|
|
#pragma pack(pop) |