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https://github.com/Mr-X-GTA/GTAV-Classes-1.git
synced 2024-12-22 14:37:31 +08:00
85 lines
2.1 KiB
C++
85 lines
2.1 KiB
C++
#pragma once
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#include <cstdint>
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#include "atArray.hpp"
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namespace rage
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{
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#pragma pack(push, 8)
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struct skeleton_data
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{
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uint64_t m_init_func; //0x0
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uint64_t m_shutdown_func; //0x8
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uint32_t m_unk1; // 0x10
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uint32_t m_unk2; // 0x14
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uint32_t m_unk3; // 0x18
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uint32_t m_unk4; // 0x1C
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uint32_t m_hash; // 0x20
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};
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static_assert(sizeof(skeleton_data) == 0x28);
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struct game_skeleton_update_base
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{
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virtual ~game_skeleton_update_base() = default;
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virtual void run() = 0;
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uint64_t m_pad; // 0x08
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uint32_t m_hash; // 0x10
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game_skeleton_update_base* m_next; // 0x18
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};
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static_assert(sizeof(game_skeleton_update_base) == 0x20);
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struct game_skeleton_update_group : game_skeleton_update_base
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{
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game_skeleton_update_base* m_head; // 0x20
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};
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static_assert(sizeof(game_skeleton_update_group) == 0x28);
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struct game_skeleton_update_element : game_skeleton_update_base
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{
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void(*m_function)(); // 0x20
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};
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static_assert(sizeof(game_skeleton_update_element) == 0x28);
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struct game_skeleton_update_mode
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{
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int m_type; // 0x00
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game_skeleton_update_base* m_head; // 0x08
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game_skeleton_update_mode* m_next; // 0x10
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};
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static_assert(sizeof(game_skeleton_update_mode) == 0x18);
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struct game_skeleton_init_dependency
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{
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int m_level; // 0x00
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atArray<uint32_t> m_data; // 0x08
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game_skeleton_init_dependency* m_next; // 0x10
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};
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struct game_skeleton_mode
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{
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int m_type; // 0x00
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game_skeleton_init_dependency* m_head; // 0x08
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game_skeleton_mode* m_next; // 0x10
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};
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static_assert(sizeof(game_skeleton_mode) == 0x18);
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struct game_skeleton
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{
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virtual ~game_skeleton() = 0;
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uint32_t m_unk1; //0x08
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uint32_t m_unk2; //0x0C
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uint32_t m_unk3; // 0x10
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uint32_t m_unk4; // 0x14
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atArray<skeleton_data> m_sys_data; // 0x18
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uint32_t m_unk5; // 0x28
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void* m_unk6[32]; // 0x30
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game_skeleton_mode* m_init_modes; // 0x130
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game_skeleton_mode* m_shutdown_modes; // 0x138
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game_skeleton_update_mode* m_update_modes; // 0x140
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};
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static_assert(sizeof(game_skeleton) == 0x148);
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#pragma pack(pop)
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} |