Temp-Classes/player/CPlayerAngles.hpp
gir489 c8bf23f4f3 Fixed alignment of GamerHandle to match the game's. (#163)
Added some of the classes I ported from Phantom for the game's camera.
2024-03-27 21:01:52 +01:00

48 lines
1.0 KiB
C++

#pragma once
#include "../rage/vector.hpp"
#include "CPlayerCameraData.hpp"
#pragma pack(push, 4)
class CPlayerAngles
{
private:
char pad_0000[16]; //0x0000
public:
CPlayerCameraData* m_cam_data; //0x0010
private:
char pad_0018[24]; //0x0018
public:
rage::fvector3 m_theta_angles; //0x0030
private:
char pad_003C[4]; //0x003C
public:
rage::fvector3 m_camera_rotation_first_person; //0x0040
private:
char pad_004C[4]; //0x004C
public:
rage::fvector3 m_omega_angles; //0x0050
private:
char pad_005C[4]; //0x005C
public:
rage::fvector3 m_location; //0x0060
private:
char pad_006C[36]; //0x006C
public:
float m_fov; //0x0090
private:
char pad_0094[828]; //0x0094
public:
rage::fvector3 m_camera_rotation; //0x03D0
void set_camera(rage::fvector3 new_angles)
{
m_camera_rotation = new_angles;
}
void set_fps_camera(rage::fvector3 new_angles)
{
m_camera_rotation_first_person = new_angles;
}
}; //Size: 0x03DC
#pragma pack(pop)
static_assert(sizeof(CPlayerAngles) == 0x3DC, "CPlayerAngles is not properly sized!");