Temp-Classes/netsync/nodes/vehicle/CVehicleGameStateDataNode.hpp
2023-07-22 19:59:25 +02:00

80 lines
1.5 KiB
C++

#pragma once
#include <cstdint>
#include "netsync/CProjectBaseSyncDataNode.hpp"
#pragma pack(push, 2)
class CVehicleGameStateDataNode : CSyncDataNodeInfrequent
{
public:
float m_unk66;
float m_unk32;
float m_unk200;
float m_unk204;
int m_radio_station;
uint32_t m_lock_status;
uint32_t m_unk17;
uint32_t m_unbreakable_doors;
uint32_t m_open_windows;
uint32_t m_unk34;
uint8_t m_unk49[4];
unsigned int m_unk62_1;
uint32_t m_unk240;
uint16_t m_unk35;
uint16_t m_unk37[2];
uint16_t m_unk39;
uint8_t m_unk252;
char m_light_state;
uint8_t m_unk21;
char m_unk27[8];
uint8_t m_doors_open;
char m_door_positions[8];
uint32_t m_locked_players;
uint8_t m_is_engine_on;
bool m_is_engine_starting;
bool unk4;
bool m_handbrake;
bool m_unk6;
uint8_t m_siren_on;
bool m_unk1;
uint8_t m_unk13;
uint8_t m_unk12;
uint8_t m_unk14;
uint8_t m_unk25;
uint8_t m_unk26;
bool m_no_longer_needed;
uint8_t m_unk28;
uint8_t m_unk33;
uint8_t m_unk30;
bool m_lights_on;
bool m_highbeams_on;
char m_unk43;
char m_unk44;
bool m_unk7;
char m_unk29;
char m_unk45;
char m_unk46;
char m_unk47;
char m_unk48;
uint8_t m_unk38;
char m_unk51;
bool m_has_been_owned_by_player;
char m_unk53;
char m_unk54;
char m_unk55;
char m_unk56;
char m_unk57;
char m_unk58;
char m_unk61;
uint8_t m_unk62;
char m_unk63;
char m_unk64;
char m_unk67;
char m_unk68;
char m_unk138;
char m_unk139;
char m_unk59;
char m_unk60;
char pad[6];
};
#pragma pack(pop)
static_assert(sizeof(CVehicleGameStateDataNode) == 0x148);