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26 lines
916 B
C++
26 lines
916 B
C++
#pragma once
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#include <cstdint>
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#include "network/ClanData.hpp"
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#include "netsync/CProjectBaseSyncDataNode.hpp"
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#pragma pack(push, 8)
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class CPlayerGamerDataNode : CSyncDataNodeInfrequent
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{
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public:
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ClanData m_clan_data; //0x00C0
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bool m_need_crew_rank_sysflags; //0x0178
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bool m_need_crew_rank_title; //0x0179
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char m_crew_rank_title[25]; //0x017A
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bool m_has_started_transition; //0x0193
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bool m_has_transition_info; //0x0194
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char m_transition_info_buffer[169]; //0x0195
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int m_player_privilege_flags; //0x0240
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uint32_t m_matchmaking_group; //0x0244
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bool m_need_mute_data; //0x0248
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int32_t m_mute_count; //0x024C
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int32_t m_mute_talkers_count; //0x0250
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uint32_t m_unk; //0x0254
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int32_t m_account_id; //0x0258
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};
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static_assert(sizeof(CPlayerGamerDataNode) == 0x260);
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#pragma pack(pop) |