Temp-Classes/netsync/nodes/player/CPlayerExtendedGameStateNode.hpp
2024-09-25 02:01:39 +02:00

19 lines
527 B
C++

#pragma once
#include <cstdint>
#include "netsync/CProjectBaseSyncDataNode.hpp"
#pragma pack(push, 1)
class CPlayerExtendedGameStateNode : CSyncDataNodeInfrequent
{
public:
float waypoint_x; //0x00C0
float waypoint_y; //0x00C4
bool unk1; //0x00C5
bool unk2; //0x00C6
bool unk3; //0x00C7
bool unk4; //0x00C8
bool unk5; //0x00C9
bool has_waypoint_data; //0x00CA
bool is_waypoint_set; //0x00CB
};
#pragma pack(pop)