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https://github.com/Mr-X-GTA/GTAV-Classes-1.git
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53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
#pragma once
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#include "fwEntity.hpp"
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#include <cstdint>
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class CEntityDrawHandler;
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namespace rage
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{
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class CEntity : public rage::fwEntity
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{
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public:
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virtual void* _0x120() = 0; // implemented only by CPed
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virtual void UpdatePositionImpl() = 0; // 0x128
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virtual void _0x130() = 0;
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virtual void _0x138(void*) = 0;
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virtual void _0x140() = 0;
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virtual void _0x148(int) = 0;
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virtual bool _0x150() = 0;
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virtual CEntityDrawHandler* CreateDrawHandler() = 0; // 0x158
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virtual int GetTypeFlags() = 0; // 0x160
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virtual int GetTypeFlags2() = 0; // 0x168
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virtual bool _0x170() = 0; // implemented only by CPickup
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virtual bool _0x178() = 0;
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virtual void _0x180(bool) = 0;
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virtual bool _0x188() = 0;
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virtual bool _0x190() = 0;
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virtual void ClearDecals() = 0; // 0x198
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virtual void GetModelBounds(rage::fvector3* bounds) = 0; // 0x1A0
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virtual void GetModelBounds2(rage::fvector3* bounds) = 0; // 0x1A8
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virtual float GetBoundingBoxSize() = 0; // 0x1B0
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virtual float _0x1B8(void*) = 0;
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virtual float _0x1C0(void*) = 0;
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virtual rage::fvector3* _0x1C8() = 0;
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virtual rage::fvector3* GetCameraOffset() = 0; // 0x1D0
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virtual void GetCameraBasePosition(rage::fvector3* pos) = 0; // 0x1D8
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virtual bool _0x1E0() = 0;
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virtual bool Update() = 0; // 0x1E8 always returns true
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virtual bool _0x1F0() = 0;
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virtual void Warp(rage::fvector3* pos, float heading, bool) = 0; // 0x1F8
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uint8_t gapB9; //0x00B9
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char gapBA[6]; //0x00BA
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uint32_t m_flags_3; //0x00C0
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uint32_t m_flags_4; //0x00C4
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uint32_t dwordC8;
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uint32_t dwordCC;
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};
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static_assert(sizeof(CEntity) == 0xD0);
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}
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