Temp-Classes/camera/CCameraAngles.hpp
gir489 c8bf23f4f3 Fixed alignment of GamerHandle to match the game's. (#163)
Added some of the classes I ported from Phantom for the game's camera.
2024-03-27 21:01:52 +01:00

17 lines
358 B
C++

#pragma once
#include "../player/CPlayerAngles.hpp"
class CCameraAngles
{
private:
char pad_0000[704]; //0x0000
public:
CPlayerAngles* m_vehicle; //0x02C0
CPlayerAngles* m_vehicle_two; //0x02C8
private:
char pad_02D0[240]; //0x02D0
public:
CPlayerAngles* m_player_first_person; //0x03C0
}; //Size: 0x03C8
static_assert(sizeof(CCameraAngles) == 0x3C8);