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https://github.com/Mr-X-GTA/GTAV-Classes-1.git
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36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#pragma once
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#include <cstdint>
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#include "../rage/vector.hpp"
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#include "datBase.hpp"
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#include "fwArchetypeDef.hpp"
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namespace rage {
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#pragma pack(push,8)
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class fwArchetype : public datBase
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{
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public:
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virtual void Initialize() = 0;
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virtual void InitializeFromArchetypeDef(uint32_t mapTypeStoreIdx, fwArchetypeDef* archetypeDef, bool) = 0;
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virtual class fwEntity* CreateEntity() = 0;
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char pad_0008[16]; //0x0008
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int32_t m_hash; //0x0018
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char unk_001C[4]; //0x001C
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fvector3 m_bounding_sphere_center; //0x0020
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float m_bounding_sphere_radius; //0x002C
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fvector3 m_aabbMin; //0x0030
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float m_lod_dist; //0x003C
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fvector3 m_aabbMax; //0x0040
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float m_hd_texture_dist; //0x004C
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uint32_t m_flags; //0x0050
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char unk_0054[4]; //0x0054
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uint64_t unk_0058; //0x0058
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char unk_0060[4]; //0x0060
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uint32_t m_asset_index; //0x0064
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uint16_t unk_0068; //0x0068
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uint16_t unk_006A; //0x006A
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};
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static_assert(sizeof(fwArchetype) == 0x70);
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#pragma pack(pop)
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} |