Temp-Classes/netsync/nodes/physical/CPhysicalGameStateDataNode.hpp
2024-09-25 02:01:39 +02:00

19 lines
485 B
C++

#pragma once
#include <cstdint>
#include "netsync/CProjectBaseSyncDataNode.hpp"
#pragma pack(push, 4)
class CPhysicalGameStateDataNode : CSyncDataNodeInfrequent
{
public:
bool m_is_visible; // 0xC0
bool m_flag2; // 0xC1
bool m_flag3; // 0xC2
bool m_flag4; // 0xC3
char m_pad; // 0xC4
uint32_t m_val1; // 0xC8
int16_t m_unk204; // 0xCC
bool m_unk5; // 0xCE
}; // 0x00CC
static_assert(sizeof(CPhysicalGameStateDataNode) == 0xD0);
#pragma pack(pop)