#pragma once #include "netPlayerMgrBase.hpp" #include "CNetGamePlayer.hpp" #include "../player/CNonPhysicalPlayerData.hpp" #include #pragma pack(push, 2) class CNetworkPlayerMgr : public rage::netPlayerMgrBase { public: CNetGamePlayer m_net_players[32]; //0x08E0 uint64_t unk_60E0; //0x60E0 uint64_t unk_60E8; //0x60E8 uint64_t unk_60F0; //0x60F0 uint64_t unk_60F8; //0x60F8 CNetGamePlayer m_net_players_2[32]; //0x6100 uint64_t unk_B900; //0xB900 uint64_t unk_B908; //0xB908 uint64_t unk_B910; //0xB910 uint64_t unk_B918; //0xB918 uint64_t unk_B920; //0xB920 uint64_t unk_B928; //0xB928 uint64_t unk_B930; //0xB930 uint32_t unk_B938; //0xB938 char pad_B93C[3]; //0xB93C bool unk_B93F; //0xB93F uint32_t unk_B940; //0xB940 uint32_t unk_B944; //0xB944 uint16_t unk_B948; //0xB948 }; //Size: 0xB94A static_assert(sizeof(CNetworkPlayerMgr) == 0xB94A); #pragma pack(pop)