#pragma once #include "../vehicle/CVehicle.hpp" #include "../player/CPlayerInfo.hpp" #include "CPedModelInfo.hpp" #include "CPedWeaponManager.hpp" #include "CPedInventory.hpp" #include "../entities/fwEntity.hpp" #include "../rage/vector.hpp" #include #pragma pack(push, 1) class CPed : public rage::CPhysical { public: char gap30C[20]; rage::fvector3 m_velocity; //0x0320 char pad_032C[2564]; //0x032C class CVehicle *m_vehicle; //0x0D30 char pad_0D38[912]; //0x0D38 class CPlayerInfo *m_player_info; //0x10C8 class CPedInventory* m_inventory; //0x10D0 class CPedWeaponManager *m_weapon_manager; //0x10D8 char pad_10E0[907]; //0x10E0 uint8_t m_ped_task_flag; //0x146B char pad_146C[196]; //0x146C float m_armor; //0x1530 }; //Size: 0x1534 static_assert(sizeof(CPed) == 0x1534); #pragma pack(pop)