#include "CAmmoInfo.h" class CWeaponInfo { public: char pad_0000[16]; //0x0000 uint32_t m_name_hash; //0x0010 uint32_t m_model_hash; //0x0014 char pad_0018[12]; //0x0018 uint32_t m_impact_explosion; //0x0024 char pad_0028[56]; //0x0028 class CAmmoInfo *m_ammo_info; //0x0060 char pad_0068[20]; //0x0068 float m_spread; //0x007C char pad_0080[60]; //0x0080 float m_bullet_dmg; //0x00BC char pad_00C0[28]; //0x00C0 float m_force_on_ped; //0x00DC float m_force_on_vehicle; //0x00E0 float m_force_on_heli; //0x00E4 char pad_00E8[40]; //0x00E8 float m_penetration; //0x0110 char pad_0114[8]; //0x0114 float m_muzzle_velocity; //0x011C char pad_0120[16]; //0x0120 float m_vehicle_reload_mult; //0x0130 float m_reload_mult; //0x0134 char pad_0138[12]; //0x0138 float m_spinup; //0x0144 float m_spin; //0x0148 char pad_014C[320]; //0x014C float m_weapon_range; //0x028C }; //Size: 0x0290 static_assert(sizeof(CWeaponInfo) == 0x290);