#include "CPlayerInfo.hpp" class CNetGamePlayer { public: char pad_0000[24]; //0x0000 uint32_t m_msg_id; //0x0018 char pad_001C[4]; //0x001C uint8_t m_active_id; //0x0020 uint8_t m_player_id; //0x0021 char pad_0022[110]; //0x0022 uint8_t m_player_flag; //0x0090 char pad_0091[15]; //0x0091 class CPlayerInfo* m_player_info; //0x00A0 char pad_00A8[40]; //0x00A8 uint32_t m_bubble_id; //0x00D0 }; //Size: 0x00D4 static_assert(sizeof(CNetGamePlayer) == 0xD4);