#pragma once #include #pragma pack(push, 4) class CDynamicEntityGameStateDataNode { public: char pad_0000[192]; // 0x0000 uint32_t m_interior_index; // 0x00C0 bool unk_00C4; // 0x00C4 bool unk_00C5; // 0x00C5 uint32_t m_decor_count; // 0x00C8 uint32_t m_decor_type[12]; // 0x00CC uint32_t m_decor_value[12]; // 0x00FC uint32_t m_decor_name_hash[12]; // 0x012C }; //Size: 0x15C static_assert(sizeof(CDynamicEntityGameStateDataNode) == 0x15C); #pragma pack(pop)