#pragma once #include "vector.hpp" class CHandlingData { public: char pad_0000[8]; //0x0000 uint32_t m_model_hash; //0x0008 float m_mass; //0x000C float m_initial_drag_coeff; //0x0010 float m_downforce_multiplier; //0x0014 float m_popup_light_rotation; //0x0018 char pad_001C[4]; //0x001C rage::fvector3 m_centre_of_mass; //0x0020 char pad_002C[4]; //0x002C rage::fvector3 m_inertia_mult; //0x0030 char pad_003C[4]; //0x003C float m_buoyancy; //0x0040 float m_drive_bias_rear; //0x0044 float m_drive_bias_front; //0x0048 float m_acceleration; //0x004C uint8_t m_initial_drive_gears; //0x0050 char pad_0051[3]; //0x0051 float m_drive_inertia; //0x0054 float m_upshift; //0x0058 float m_downshift; //0x005C float m_initial_drive_force; //0x0060 float m_drive_max_flat_velocity; //0x0064 float m_initial_drive_max_flat_vel; //0x0068 float m_brake_force; //0x006C char pad_0070[4]; //0x0070 float m_brake_bias_front; //0x0074 float m_brake_bias_rear; //0x0078 float m_handbrake_force; //0x007C float m_steering_lock; //0x0080 float m_steering_lock_ratio; //0x0084 float m_traction_curve_max; //0x0088 float m_traction_curve_lateral; //0x008C float m_traction_curve_min; //0x0090 float m_traction_curve_ratio; //0x0094 float m_curve_lateral; //0x0098 float m_curve_lateral_ratio; //0x009C float m_traction_spring_delta_max; //0x00A0 float m_traction_spring_delta_max_ratio; //0x00A4 float m_low_speed_traction_loss_mult; //0x00A8 float m_camber_stiffness; //0x00AC float m_traction_bias_front; //0x00B0 float m_traction_bias_rear; //0x00B4 float m_traction_loss_mult; //0x00B8 float m_suspension_force; //0x00BC float m_suspension_comp_damp; //0x00C0 float m_suspension_rebound_damp; //0x00C4 float m_suspension_upper_limit; //0x00C8 float m_suspension_lower_limit; //0x00CC float m_suspension_raise; //0x00D0 float m_suspension_bias_front; //0x00D4 float m_suspension_bias_rear; //0x00D8 float m_anti_rollbar_force; //0x00DC float m_anti_rollbar_bias_front; //0x00E0 float m_anti_rollbar_bias_rear; //0x00E4 float m_roll_centre_height_front; //0x00E8 float m_roll_centre_height_rear; //0x00EC float m_collision_damage_mult; //0x00F0 float m_weapon_damamge_mult; //0x00F4 float m_deformation_mult; //0x00F8 float m_engine_damage_mult; //0x00FC float m_petrol_tank_volume; //0x0100 float m_oil_volume; //0x0104 char pad_0108[4]; //0x0108 rage::fvector3 m_seat_offset_dist; //0x010C uint32_t m_monetary_value; //0x0118 char pad_011C[8]; //0x011C uint32_t m_model_flags; //0x0124 uint32_t m_handling_flags; //0x0128 uint32_t m_damage_flags; //0x012C char pad_0130[12]; //0x0130 uint32_t m_ai_handling_hash; //0x013C }; //Size: 0x0140 static_assert(sizeof(CHandlingData) == 0x140);