#pragma once #include "netPlayerData.hpp" #pragma pack(push, 1) class CPlayerInfo { public: char pad_0000[32]; //0x0000 class rage::netPlayerData m_net_player_data; //0x0020 char pad_00B8[184]; //0x00B8 float m_swim_speed; //0x0170 char pad_0174[20]; //0x0174 uint32_t m_water_proof; //0x0188 char pad_018C[76]; //0x018C eGameState m_game_state; //0x01D8 char pad_01DC[12]; //0x01DC class CPed *m_ped; //0x01E8 char pad_01F0[40]; //0x01F0 uint32_t m_frame_flags; //0x0218 char pad_021C[52]; //0x021C uint32_t m_player_controls; //0x0250 char pad_0254[1256]; //0x0254 float m_wanted_can_change; //0x073C char pad_0740[304]; //0x0740 uint32_t m_npc_ignore; //0x0870 char pad_0874[12]; //0x0874 bool m_is_wanted; //0x0880 char pad_0881[7]; //0x0881 uint32_t m_wanted_level; //0x0888 uint32_t m_wanted_level_display; //0x088C char pad_0890[1120]; //0x0890 float m_run_speed; //0x0CF0 float m_stamina; //0x0CF4 float m_stamina_regen; //0x0CF8 char pad_0CFC[16]; //0x0CFC float m_weapon_damage_mult; //0x0D0C float m_weapon_defence_mult; //0x0D10 char pad_0D14[4]; //0x0D14 float m_melee_weapon_damage_mult; //0x0D18 float m_melee_damage_mult; //0x0D1C float m_melee_defence_mult; //0x0D20 char pad_0D24[8]; //0x0D24 float m_melee_weapon_defence_mult; //0x0D2C }; //Size: 0x0D30 static_assert(sizeof(CPlayerInfo) == 0xD30); #pragma pack(pop)