#pragma once #include "CAutomobile.hpp" #include "CPedModelInfo.hpp" #include "CPedWeaponManager.hpp" #include "CPlayerInfo.hpp" #include "fwEntity.hpp" #include "vector.hpp" #pragma pack(push, 1) class CPed : public rage::fwEntity { public: uint8_t m_hostility; //0x018C char pad_018D[243]; //0x018D float m_health; //0x0280 char pad_0284[28]; //0x0284 float m_maxhealth; //0x02A0 char pad_02A4[124]; //0x02A4 rage::fvector3 m_velocity; //0x0320 char pad_032C[2564]; //0x032C class CAutomobile *m_vehicle; //0x0D30 char pad_0D38[912]; //0x0D38 class CPlayerInfo *m_player_info; //0x10C8 char pad_10D0[8]; //0x10D0 class CPedWeaponManager *m_weapon_manager; //0x10D8 char pad_10E0[907]; //0x10E0 uint8_t m_ped_task_flag; //0x146B char pad_146C[196]; //0x146C float m_armor; //0x1530 }; //Size: 0x1534 static_assert(sizeof(CPed) == 0x1534); #pragma pack(pop)