#pragma once #include "../player/CPlayerInfo.hpp" #include "../player/CNonPhysicalPlayerData.hpp" #include "../rage/rlSessionInfo.hpp" #include "ClanData.hpp" #include "netPlayer.hpp" #include #pragma pack(push, 8) class CNetGamePlayer : public rage::netPlayer { public: CPlayerInfo* m_player_info; //0x00A0 uint32_t m_matchmaking_group; //0x0008 bool m_is_spectating; //0x000C char pad_00AD[3]; //0x000AD uint64_t unk_00B0; //0x00B0 char unk_00B8; //0x00B8 char pad_00B9[3]; //0x00B9 uint32_t unk_00BC; //0x00BC uint32_t unk_00C0; //0x00C0 char pad_00C4[4]; //0x00C4 ClanData m_clan_data; //0x00C8 char m_crew_rank_title[25]; //0x0180 bool m_is_rockstar_dev; //0x0199 bool m_is_rockstar_qa; //0x019A bool m_is_cheater; //0x019B uint32_t unk_019C; //0x019C uint16_t unk_01A0; //0x01A0 char unk_01A2; //0x01A2 char pad_01A3; //0x01A3 uint32_t m_phone_explosion_vehicle_net_id; //0x01A4 uint16_t unk_01A8; //0x01A8 bool m_has_started_transition; //0x01AA char pad_01AB[5]; //0x01AB rage::rlSessionInfo m_transition_session_info; //0x01A3 char pad_022D[16]; //0x022D uint64_t unk_0230; //0x0230 uint64_t unk_0238; //0x0238 uint32_t m_mute_count; //0x0240 uint32_t m_mute_talkers_count; //0x0244 char pad_0248[5]; //0x0248 bool m_have_communication_privileges; //0x024D uint16_t unk_024E; //0x024E uint16_t unk_0250; //0x0250 char pad_0252[2]; //0x0252 uint32_t m_cheat_report_ids[20]; //0x0254 uint32_t m_num_cheat_reports; //0x02A4 uint8_t unk_02A8; //0x02A8 char pad_02A9[3]; //0x02A9 uint32_t unk_02AC; //0x02AC char unk_02B0; //0x02B0 char pad_02B1[3]; //0x02B1 uint32_t unk_02B4; //0x02B4 uint32_t m_account_id; //0x02B4 uint32_t m_unk_02BC; //0x02BC }; //Size: 0x02C0 static_assert(sizeof(CNetGamePlayer) == 0x320); #pragma pack(pop)