#pragma once struct CEntityScriptGameStateDataNode { char pad_0x0[192]; //0x0000 bool m_visible; //0x00C0 bool m_uses_collision; //0x00C1 bool m_fixed; //0x00C2 }; //Size: 0x00C3 static_assert(sizeof(CEntityScriptGameStateDataNode) == 0xC3);