#pragma once #include #pragma pack(push, 1) class CPlayerGamerDataNode { public: char pad_0000[192]; //0x0000 int64_t unk_00C0; //0x00C0 int64_t m_clan_id; //0x00C8 int32_t unk_00D0; //0x00D0 int32_t unk_00D4; //0x00D4 int32_t unk_00D8; //0x00D8 bool m_is_rockstar_clan; //0x00DC bool m_square_clan_tag; //0x00DD char m_clan_name[25]; //0x00DE char m_clan_tag[5]; //0x00F7 char unk_00FC[65]; //0x00FC char pad_013D[3]; //0x013D int64_t m_clan_id_2; //0x0140 char m_clan_role[25]; //0x0148 char pad_0161[3]; //0x0161 int32_t unk_0164; //0x0164 int64_t unk_0168; //0x0168 char pad_0170[8]; //0x0170 bool unk_0178; //0x0178 bool unk_0179; //0x0179 char unk_017A[25]; //0x017A bool unk_0193; //0x0193 bool unk_0194; //0x0194 char unk_0195[125]; //0x0195 bool m_is_rockstar_dev; //0x0212 bool m_is_rockstar_qa; //0x0213 bool m_is_cheater; //0x0214 char pad_0215[3]; //0x0215 uint32_t unk_0218; //0x0218 bool unk_021C; //0x021C char pad_021D[3]; //0x021D int32_t unk_0220; //0x0220 int32_t unk_0224; //0x0224 uint32_t unk_0228; //0x0228 bool m_has_communication_privilege; //0x022C char pad_022D[3]; //0x022D int32_t unk_0230; //0x0230 char pad_0234[620]; //0x0234 }; //Size: 0x04A0 static_assert(sizeof(CPlayerGamerDataNode) == 0x4A0); #pragma pack(pop)